There is so much fluff and history surrounding these items they just have to be included in an army of Nagash.
So here we go:
There will be 8 choosable books in total (the ninth is reserved for Nagash - he hordes in knowledge jealously!)
All magic users must choose one book and may only choose one book. The books cannot be duplicated until all available books been chosen, then duplicates can be chosen - i.e if you had 3Lvl 1's, you would have to choose books 1 & 2, then decide whether you want to choose book 1 or 2 again.
They may only choose a books that they have access to:
Lvl 1 - may choose books 1-2
Lvl 2 - may choose books 1-4
Lvl 3 - may choose books 1-6
Lvl 4 - may choose books 1-8
The book does not count towards the characters magic item allowance nor can it be negated by an means (Law of Gold etc)
Book 1 - The Book of Summoning - 25pts
Once per magic phase the bearer may re-roll the dice(s) when casting a summoning / healing spell to see how many models /wounds are raised or healed. He must stick by the second result.
Book 2 - The Book of Binding - 25pts
If the unit that the bearer is with suffers wounds due to CR this book will negate D3 wounds. This only works on the unit, it does not work on any CR wounds inflicted on the bearer.
Book 3 - The Book of Control - 40pts
At the start of each combat phase the bearer may select any unit with the Undead rule within 24", the unit gains +3WS and +1I for the remainder of that combat phase.
Book 4 - The Book of Fear - 40pts
Any enemy troops within 6" suffer a -1 to their hit roles in combat or shooting.
Book 5 - The Book of Everlasting - 60pts
The Bearer adds D6 to his units CR at the end of combat - this does not apply if the bearer is not in a unit
Book 6 - The Book of Undermining - 60pts
This Book can automatically dispel a spell once per enemies magic phase in the same way as a dispel scroll.
Book 7 - The Book of Power - 75pts
Each magic phase the bearer may choose to add 1PD to every spell they cast, the decision can be made after rolling the original dice for the spell but cannot negate IF or miscast.
Book 8 - The Book of Knowledge - 75 pts
The bearer knows all spells from the Lore of Nagash and may choose another four spells from the Lore of Death, Shadows (and Dread if it is voted through)- the bearer may split his choices across the Lores if he wants.
The ninth book will be something special - I'll need to work on that.
So what do we think?
So here we go:
There will be 8 choosable books in total (the ninth is reserved for Nagash - he hordes in knowledge jealously!)
All magic users must choose one book and may only choose one book. The books cannot be duplicated until all available books been chosen, then duplicates can be chosen - i.e if you had 3Lvl 1's, you would have to choose books 1 & 2, then decide whether you want to choose book 1 or 2 again.
They may only choose a books that they have access to:
Lvl 1 - may choose books 1-2
Lvl 2 - may choose books 1-4
Lvl 3 - may choose books 1-6
Lvl 4 - may choose books 1-8
The book does not count towards the characters magic item allowance nor can it be negated by an means (Law of Gold etc)
Book 1 - The Book of Summoning - 25pts
Once per magic phase the bearer may re-roll the dice(s) when casting a summoning / healing spell to see how many models /wounds are raised or healed. He must stick by the second result.
Book 2 - The Book of Binding - 25pts
If the unit that the bearer is with suffers wounds due to CR this book will negate D3 wounds. This only works on the unit, it does not work on any CR wounds inflicted on the bearer.
Book 3 - The Book of Control - 40pts
At the start of each combat phase the bearer may select any unit with the Undead rule within 24", the unit gains +3WS and +1I for the remainder of that combat phase.
Book 4 - The Book of Fear - 40pts
Any enemy troops within 6" suffer a -1 to their hit roles in combat or shooting.
Book 5 - The Book of Everlasting - 60pts
The Bearer adds D6 to his units CR at the end of combat - this does not apply if the bearer is not in a unit
Book 6 - The Book of Undermining - 60pts
This Book can automatically dispel a spell once per enemies magic phase in the same way as a dispel scroll.
Book 7 - The Book of Power - 75pts
Each magic phase the bearer may choose to add 1PD to every spell they cast, the decision can be made after rolling the original dice for the spell but cannot negate IF or miscast.
Book 8 - The Book of Knowledge - 75 pts
The bearer knows all spells from the Lore of Nagash and may choose another four spells from the Lore of Death, Shadows (and Dread if it is voted through)- the bearer may split his choices across the Lores if he wants.
The ninth book will be something special - I'll need to work on that.
So what do we think?