This thread is for voting on the one of the Magic Item Sections for the Legion of Nagash - Weapons
Please note: This is not to vote whether they fit in with the theme etc. That is what the discussion in the threads is for.
It is to check and ensure we have created fair rules that are not unbalancing, or there is not something grossly wrong that has been over looked.
This Poll will close on 28/06/09
Blade of Souls - 100pts
Invisible to the naked eye, this weapon bound by Nagash himself cuts not not through flesh, but through the very soul of its victims. One bite, one scratch from the sword will cause the most grievous damage
Cancels out armour and regeneration saves, and also causes D3 wounds per successful wound. If a 6 is rolled to wound the blade also cancels out ward saves.
The Wraith Sword - 70pts
Trapped within this sword is a powerful wraith, it's cold aura striking terror into foes whilst bypassing their defences
Causes terror and does not allow armour saves.
Dagger of Betrayal - 45 pts
This dagger positions itself to strike deep into the heart of its victim, filling their heart and soul with malice and hatred as they die.
Can only be used in challenges. When the model targeted suffers it's first wound from this dagger, all other attacks from both models are discounted. The target model immediately directs a full round of attacks against either it's unit or itself (owning players choice) which benefit from any magic items the model may be carrying. In every subsequent round of combat, the model takes a leadership test. If passed, it regains control and can attack as normal, if failed, it directs all of its attacks against its own side as described above. If not in a challenge, it just counts as a magic weapon.
Balista of Rampart Smashing - 30pts
When the undead mercenary Varison led the Siege of Glósoliàin Kislev, it is said he brought down the gates with a single charge from this legendary lance.
One use only. Lance. At any point during the battle that the bearer charges, he may decide to activate the lances power. He must declare this before that start of that turns combat. For that turn only all attacks are resolved at S10, and cause D3 wounds. After this turn the Lance counts as a mundane lance for the remainder of the battle.
Draining Voulge - 35pts
This heinous weapon is saturated with dark magic, and it takes tremendous will power to resist a blow from it. Those who do not have the strength feel their bodies weaken and grow frail in seconds, and are soon little more the desiccated husks.
Great Weapon. After every successful hit, the target must take a Toughness test. If failed, the affected model immediately takes one wound unsaveable by any means. You may then roll to wound as normal. If passed, roll to wound as normal.
Daggers of Arachnos - 35pts
Created from the fangs of the gargantuan spiders that inhabit Mount Arachnos, these vicious blades prove deadly to any that feel their touch
Counts has two handweapons. The bearer gains poisoned attacks that work on a roll of 5+ to hit, instead of the normal 6+.
Bane of the Beasts - 25pts
This crossbow was once used by the dwarfs of Karak Azgal before it was overrun, designed to destroy the monstrous creatures that assaulted their hold. Stolen by Nagash's servants, it has been tainted by warpstone and the cursed barbs can fell even the mightiest opponent.
Crossbow. When used against units with the Monster rule it hits on 2+, and if a 5 or 6 to hit is rolled it automatically causes D3+1 wounds. If used against a monster that has a rider, if it successfully hits the shot does not get randomised, it automatically gets allocated to the monster.Against any non-monster targets it simply counts as a magical crossbow.
The Dead Crescent - 10pts
Though light and fragile, this blade unerringly finds its mark, striking where it will hurt the most.
-1 S. Confers the Killing Blow ability.
Please note: This is not to vote whether they fit in with the theme etc. That is what the discussion in the threads is for.
It is to check and ensure we have created fair rules that are not unbalancing, or there is not something grossly wrong that has been over looked.
This Poll will close on 28/06/09
Blade of Souls - 100pts
Invisible to the naked eye, this weapon bound by Nagash himself cuts not not through flesh, but through the very soul of its victims. One bite, one scratch from the sword will cause the most grievous damage
Cancels out armour and regeneration saves, and also causes D3 wounds per successful wound. If a 6 is rolled to wound the blade also cancels out ward saves.
The Wraith Sword - 70pts
Trapped within this sword is a powerful wraith, it's cold aura striking terror into foes whilst bypassing their defences
Causes terror and does not allow armour saves.
Dagger of Betrayal - 45 pts
This dagger positions itself to strike deep into the heart of its victim, filling their heart and soul with malice and hatred as they die.
Can only be used in challenges. When the model targeted suffers it's first wound from this dagger, all other attacks from both models are discounted. The target model immediately directs a full round of attacks against either it's unit or itself (owning players choice) which benefit from any magic items the model may be carrying. In every subsequent round of combat, the model takes a leadership test. If passed, it regains control and can attack as normal, if failed, it directs all of its attacks against its own side as described above. If not in a challenge, it just counts as a magic weapon.
Balista of Rampart Smashing - 30pts
When the undead mercenary Varison led the Siege of Glósoliàin Kislev, it is said he brought down the gates with a single charge from this legendary lance.
One use only. Lance. At any point during the battle that the bearer charges, he may decide to activate the lances power. He must declare this before that start of that turns combat. For that turn only all attacks are resolved at S10, and cause D3 wounds. After this turn the Lance counts as a mundane lance for the remainder of the battle.
Draining Voulge - 35pts
This heinous weapon is saturated with dark magic, and it takes tremendous will power to resist a blow from it. Those who do not have the strength feel their bodies weaken and grow frail in seconds, and are soon little more the desiccated husks.
Great Weapon. After every successful hit, the target must take a Toughness test. If failed, the affected model immediately takes one wound unsaveable by any means. You may then roll to wound as normal. If passed, roll to wound as normal.
Daggers of Arachnos - 35pts
Created from the fangs of the gargantuan spiders that inhabit Mount Arachnos, these vicious blades prove deadly to any that feel their touch
Counts has two handweapons. The bearer gains poisoned attacks that work on a roll of 5+ to hit, instead of the normal 6+.
Bane of the Beasts - 25pts
This crossbow was once used by the dwarfs of Karak Azgal before it was overrun, designed to destroy the monstrous creatures that assaulted their hold. Stolen by Nagash's servants, it has been tainted by warpstone and the cursed barbs can fell even the mightiest opponent.
Crossbow. When used against units with the Monster rule it hits on 2+, and if a 5 or 6 to hit is rolled it automatically causes D3+1 wounds. If used against a monster that has a rider, if it successfully hits the shot does not get randomised, it automatically gets allocated to the monster.Against any non-monster targets it simply counts as a magical crossbow.
The Dead Crescent - 10pts
Though light and fragile, this blade unerringly finds its mark, striking where it will hurt the most.
-1 S. Confers the Killing Blow ability.