Legion of Nagash Magic Items for the Legion - Weapons

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Magic Items - Weapons

  • Maybe - Needs tweaking, please post your suggestion

    Votes: 0 0.0%
  • No - A bad idea, please post why

    Votes: 0 0.0%

  • Total voters
    10
  • Poll closed .

Disciple of Nagash

Libidinosus
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Feb 12, 2008
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This thread is for voting on the one of the Magic Item Sections for the Legion of Nagash - Weapons

Please note: This is not to vote whether they fit in with the theme etc. That is what the discussion in the threads is for.

It is to check and ensure we have created fair rules that are not unbalancing, or there is not something grossly wrong that has been over looked.

This Poll will close on 28/06/09

Blade of Souls - 100pts
Invisible to the naked eye, this weapon bound by Nagash himself cuts not not through flesh, but through the very soul of its victims. One bite, one scratch from the sword will cause the most grievous damage
Cancels out armour and regeneration saves, and also causes D3 wounds per successful wound. If a 6 is rolled to wound the blade also cancels out ward saves.

The Wraith Sword - 70pts
Trapped within this sword is a powerful wraith, it's cold aura striking terror into foes whilst bypassing their defences
Causes terror and does not allow armour saves.

Dagger of Betrayal - 45 pts
This dagger positions itself to strike deep into the heart of its victim, filling their heart and soul with malice and hatred as they die.
Can only be used in challenges. When the model targeted suffers it's first wound from this dagger, all other attacks from both models are discounted. The target model immediately directs a full round of attacks against either it's unit or itself (owning players choice) which benefit from any magic items the model may be carrying. In every subsequent round of combat, the model takes a leadership test. If passed, it regains control and can attack as normal, if failed, it directs all of its attacks against its own side as described above. If not in a challenge, it just counts as a magic weapon.

Balista of Rampart Smashing - 30pts
When the undead mercenary Varison led the Siege of Glósolií in Kislev, it is said he brought down the gates with a single charge from this legendary lance.
One use only. Lance. At any point during the battle that the bearer charges, he may decide to activate the lances power. He must declare this before that start of that turns combat. For that turn only all attacks are resolved at S10, and cause D3 wounds. After this turn the Lance counts as a mundane lance for the remainder of the battle.

Draining Voulge - 35pts
This heinous weapon is saturated with dark magic, and it takes tremendous will power to resist a blow from it. Those who do not have the strength feel their bodies weaken and grow frail in seconds, and are soon little more the desiccated husks.
Great Weapon. After every successful hit, the target must take a Toughness test. If failed, the affected model immediately takes one wound unsaveable by any means. You may then roll to wound as normal. If passed, roll to wound as normal.

Daggers of Arachnos - 35pts
Created from the fangs of the gargantuan spiders that inhabit Mount Arachnos, these vicious blades prove deadly to any that feel their touch
Counts has two handweapons. The bearer gains poisoned attacks that work on a roll of 5+ to hit, instead of the normal 6+.

Bane of the Beasts - 25pts
This crossbow was once used by the dwarfs of Karak Azgal before it was overrun, designed to destroy the monstrous creatures that assaulted their hold. Stolen by Nagash's servants, it has been tainted by warpstone and the cursed barbs can fell even the mightiest opponent.
Crossbow. When used against units with the Monster rule it hits on 2+, and if a 5 or 6 to hit is rolled it automatically causes D3+1 wounds. If used against a monster that has a rider, if it successfully hits the shot does not get randomised, it automatically gets allocated to the monster.Against any non-monster targets it simply counts as a magical crossbow.

The Dead Crescent - 10pts
Though light and fragile, this blade unerringly finds its mark, striking where it will hurt the most.
-1 S. Confers the Killing Blow ability.
 
Not sure if these changed, or if I just overlooked them in the dev thread. See comments below.

At 35 pts, a Toughness test for every hit seems a bit much to me. I suggest the following:

Suggestion for Draining Voulge said:
Great Weapon. Models that suffers any wound(s) from the Draining Voulge during the close combat phase, must take a single Toughness test at the end of phase. If failed, the affected model immediately takes one wound with no saves of any kind.

At 25 pts, doing d3+1 wounds also seems a bit much to me. I change this to multi-wound only on a 6, and only vs Monsters.

Suggestion for Bane of the Beasts said:
Bane of the Beasts - 25pts
Crossbow. When used against units with the Monster rule (only) hits on 2+, and any to hit rolls of 6 will automatically causes D3+1 wounds. Against any other target this item is simply treated as a Magical Crossbow
 
Well, the Draining Voulge is basically word-for-word the Empire's Hammer of Judgement, which is toughness-test-per-hit-or-take-wound-that's-completely-unsaveable and then rolling to wound as normal. To represent the extra power carried by the Legion's characters, let's just make it that the wounds from the toughness tests don't allow armour saves, but allow ward/regeneration.

Yeah, I agree with you on the Bane of the Beasts, but I would have played it RAI anyways, making sure that the multi-wound is only for Monsters. I don't think that the 5+ hitting making it D3+1 wounds is OTT, as straight D3 wounds is 35pts by itself, and this is about 1/3 better, however it requires the greater hitting roll. I think it's fairly costed.
 
Okay, that's fine on the Voulge then... I was unaware of such an item (re: Hammer of Judgement, I only know one player that regularly plays Empire, and I haven't got that book).

-------

Bane of the Beast needs another tweak I just noticed.

What about ridden monsters?
- roll to hit (I'm okay with the 2+ here still), but what if a 5 or 6 is rolled??
- randomly allocate to monster/rider
- if monster is randomly hit (still no issue)
- if the rider is randomly hit (by a shot that rolled a 5/6)... now what? :D

If you go with my suggestion of only multi-wounding on a 6, then you could add a stipulation that if a 6 is rolled vs a ridden monster, then the shot is automatically allocated to the monster (no need to randomize).

If you left it as is, then you'd have to add in a stipulation that if a 5/6 is rolled to hit, and the shot gets allocated to the rider, that the mutli-wound bonus is ignored.

Also, I feel that if you leave it at 5/6 (as oppose to just 6), then you'd have to drop the "counts as magical" phrase. There's already precedent that missile weapons are non-magical (generally)... so, that'd be considered a "bonus" ability as well.
 
Looks good to me. I had a last minute idea I wanted to add to this section but I guess I'm a few days too late.

The only thing left to clear up is the Bane of the Beast. In the case of a ridden monster I suggest stating it always hit the monster and not the rider - the 2+ to hit part implies it 'homes' onto the monster.
 
Regarding Blade of Souls, I'd be weary about bypassing ward saves since some ward saves come from dodging or seeing into the future and avoiding the attack (e.g. Archaon), rather than just enchanted armours.

I wonder if Bane of the Beasts could just be a killing blow vs monsters (even if not man-sized), rather than the 5 or 6 dealing multiple wounds.
 
I'd be weary about bypassing ward saves since some ward saves come from dodging or seeing into the future and avoiding the attack (e.g. Archaon), rather than just enchanted armours.

I don't think GW cares. In 40k C'tan phase blades which cut through all materials and even force fields and such ignore Harlequins' 5+ dodge save as well. Likewise psycannon shots are psychically charged but apparently they are homing as well since they ignore dodge saves while still needing to roll to hit(which is just huh?) I can't think of any specific examples at the moment but I believe the same principle applies to WHFB
 

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