Magical weapons

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Kappu

Ghoul
Sep 20, 2012
131
Zombies
91
Since wounds caused by magical weapons count as magical attacks, will magical resistance work against those? I know this is a bit tricky, but aren't the entire game? :perv:
 
It should also be noted that wounds caused by miscasts are magical attacks (can hurt ethereals), though MR does NOT provide any protection against it.
 
You disappoint me Johnny.

Q: What are ‘magical attacks’? (p68)
A: All attacks made by spells and magic items are considered
to be magical attacks, as are all attacks that are specifically
noted as being magical attacks. Shots fired from magical items
are also considered to be magical attacks, unless their
description specifically states otherwise. Hits inflicted by rolls
on the Miscast table are treated as magical attacks.
 
To extend this line of thought, are wounds suffered resulting from a miscast able to be ward saved?

If a wizard has a talisman of preservation and is in a unit with a character equiped with the obsidean amulet do they get a 2+ ward save against miscast wounds?
 
Did you just not read the posts above yours? ;p
Magic resist DOES NOT apply against Miscast wounds.

The Wizard can use his regular 4+ ward save and that is all.

As for the unit, against spell wounds not from miscasts or instant death spells, would be 5+ for rank and file, 2+ for the character with the 4+ ward save.
You never use another model's basic ward save through magic resistance. Only Magic Resistance saves can increase another save, not the other way around.
 
MR stacks on ward saves, not regen saves.

^^ Just another added perk to the 4+ ward Vamp Lord over the 5+ regen Strigoli Ghoul King :)
 

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