Right the story so far.
Im in a 16 man 2000pt tournament at my local club and its structured so you only have to win by 1 vp to move on. Straight knock out. The 1st round i played a kurt hellborg empire force and won to move into the quarters. Its fixed list for the whole tourney. There is a battle report for that one.
Ok my list for the quarter final (vs Beasts)
Mannfred von carstein (count variety)
skull staff
book of arkhan
vampire
helm of commandment
talisman of lycni
dark acolyte
wight king
sword of kings
gem of blood
2x 20 zombies
10 skellies
5 wolves
corpse cart
3 fell bats
19 grave guard, fc, gw, banner of the barrows
3 wraiths w/banshee
varghulf
His list was:
2 massive beast herds
3 smaller beast herds
3x 5 dogs
2 x 3 minotaurs
6 centigors
4 x spawn
Beastlord Mark of tzeencth
wargor mark of tzeentch
wargor mark of tzeentch
wargor mark of tzeentch
ok set up (beasts) left to right
5 dogs, centigaurs, small unit of beasts, minotaurs, 2 spawn, massive beast herd, massive beast herd, small beasts, minos, 2 spawn, dogs.
Small herd and dogs set up in ambush.
My set up
wraiths, zombies, grave guard (wight king), skellis (manfred), zombies, varghulf, behind these we have dogs , bats, corpse cart and vampire.
I win ist turn
All foot troops move forward 6", varghulf moves to right flank, wraiths move to left flank.
Magic
new zombie unit created, bats and skellies increased vasttly.
Beasts turn 1
All move forward, centigors drunk and stupid.
Magic
he has an immense amount of different coloured fires and after all the fails and dispels 6 skellies have crumbled, and 5 zombies. His magic is wrong.
VC 2
Varghulf moves to extreme flank facing towards his big beast unit with lord and hero in. Wraiths move towards a small unit of beasts and dogs.
Bats (9 now) fly to flank, dogs move to assist varghulf. All infantry move forward a small amount.
Magic
Zombies and skellies increased, 3 magic missiles thrown at a big unit of beasts kill only 3.
Shooting
Banshee screams and kills 3 ungors but they hold.
Beasts 2
Centigors drunk and stupid again. small beasts terified and run from wraiths.
Everything moves into charge range that can. General and his hero mate align themselves against the varghulf ready to destroy him in a blaze of multicoloured fire.
Magic (here we go)
Loads of fire thrown at varghulf causing 3 wounds, phew!! I casually ask him if they are flaming attacks. He looks it up and amazingly says no they are not? I sportingly question this as by the nature of the spells they all say fire. We roll off for it and i win so get to regen. Luckily i regen all wounds. Elsewhere green fire is cast on my grave guard making them all attack each other. killing 5. Im out of dd and then he targets my wraith with d6 +1 hits, d6 +1 strength. he rolls 2 4's. 5 st 5 hits on my etherals. he causes 3 wounds. Could have been worse.
VC 3
Bats charge spawn on left, wraiths charge centigors who immune to psychology stay but he elects to flee (wasnt sure if he could being stupid) we roll and he wins but they charge off the board. The zombies charge the minos to hold them up, the skellies with mannfred charge the spawn opposite them, zombies on left charge beast unit, grave guard charge big unit of beasts (2 heros) dogs charge other spawn to hold it up, varghulf charges generals beast unit, who fail their terror and only run 3" which isnt enough to escape and varghulf chews them up. Basically this game is ended here. The dogs nearby flee off the board panicked as do a smaller herd of beasts.
Magic
Mannys magic much better now as his dispel dice are lost, so herds fighting grave guard at -3 ld, more zombies pop up and all units back to full strength or higher.
Combat
Manny and his skellies destroy their spawn, grave guard chase down the other big unit with 2 heros. Zombies, dogs, bats all hold.
Beasts 3
Minotaurs turn to face wraiths
everything else in combat.
Combat
nothing much happens as all hold with zombies losing 4 to cr from minotaurs.
VC 4
varghulf sets up rear charge on minos fighting zombies, wraiths cant quite reach other minos. Mahhy turns to face open mino unit.
Magic
Manny missiles the minos taking 8 wounds forcing the last one to flee.
Van hels goes off on varghulf who charges into minos in combat with zombie.
Shooting
banshees fail to wound minos
Combat
Varghulf kills one mino, minos cant do enough to win combat and run and are cut down by following varghulf.
Spawns are destroyed in the next turn and game is over in turn 5.
Total massacre for mannfred.
My first experience vs beasts and it was enjoyable. There were some very hairy moments with his mega (same as me) power dice pool.
The low leadership beast herd army he took are just not equipped to tackle fear causers but we had fun anyway.
This win sees me into the semi final against a tourney favourite.
The other quarters were as follows:
Empire vs Dark elves (Dark elves won)
Lizards vs Daemons (Lizards won)
Vc's vs wood elves. (WE won)
So it happened as first expected all the top club players (im brand new to this club so dont know anyone nor they me so im not included in this statement) have made the semis. The draw was made for the semis and i got wood elves. Lizards vs Dark elves.
People at the club are already setting themselves up to witness a lizard vs wood elf final (both players have come very high ie top ten in UK GT's) so i would love to dissapoint them and my vc's into the final.
Im facing a very tough extremly shooty WE list:
Lord
bow of loren arcane bodkins
hero
mounted
hail of doom
branchwraith
cluster of radients
annoyance of nettlings
4 x 10 glade guards
2 x 6 wild riders
4 treekin Branch wraith here
eagle
6 waywatchers
So how do i go about this? He can fire around 60 shots a turn, i realise i can raise units but i probably cant raise them fast enough. I will have an advantage in the magic phase so il try and fry him multi raise and van hels but its gonna be tough.
Please anyone have any solid advice against this kind of list im desperate to put shocked looks on peoples faces at the club and it would be my first ever final.
Cheers for reading
Im in a 16 man 2000pt tournament at my local club and its structured so you only have to win by 1 vp to move on. Straight knock out. The 1st round i played a kurt hellborg empire force and won to move into the quarters. Its fixed list for the whole tourney. There is a battle report for that one.
Ok my list for the quarter final (vs Beasts)
Mannfred von carstein (count variety)
skull staff
book of arkhan
vampire
helm of commandment
talisman of lycni
dark acolyte
wight king
sword of kings
gem of blood
2x 20 zombies
10 skellies
5 wolves
corpse cart
3 fell bats
19 grave guard, fc, gw, banner of the barrows
3 wraiths w/banshee
varghulf
His list was:
2 massive beast herds
3 smaller beast herds
3x 5 dogs
2 x 3 minotaurs
6 centigors
4 x spawn
Beastlord Mark of tzeencth
wargor mark of tzeentch
wargor mark of tzeentch
wargor mark of tzeentch
ok set up (beasts) left to right
5 dogs, centigaurs, small unit of beasts, minotaurs, 2 spawn, massive beast herd, massive beast herd, small beasts, minos, 2 spawn, dogs.
Small herd and dogs set up in ambush.
My set up
wraiths, zombies, grave guard (wight king), skellis (manfred), zombies, varghulf, behind these we have dogs , bats, corpse cart and vampire.
I win ist turn
All foot troops move forward 6", varghulf moves to right flank, wraiths move to left flank.
Magic
new zombie unit created, bats and skellies increased vasttly.
Beasts turn 1
All move forward, centigors drunk and stupid.
Magic
he has an immense amount of different coloured fires and after all the fails and dispels 6 skellies have crumbled, and 5 zombies. His magic is wrong.
VC 2
Varghulf moves to extreme flank facing towards his big beast unit with lord and hero in. Wraiths move towards a small unit of beasts and dogs.
Bats (9 now) fly to flank, dogs move to assist varghulf. All infantry move forward a small amount.
Magic
Zombies and skellies increased, 3 magic missiles thrown at a big unit of beasts kill only 3.
Shooting
Banshee screams and kills 3 ungors but they hold.
Beasts 2
Centigors drunk and stupid again. small beasts terified and run from wraiths.
Everything moves into charge range that can. General and his hero mate align themselves against the varghulf ready to destroy him in a blaze of multicoloured fire.
Magic (here we go)
Loads of fire thrown at varghulf causing 3 wounds, phew!! I casually ask him if they are flaming attacks. He looks it up and amazingly says no they are not? I sportingly question this as by the nature of the spells they all say fire. We roll off for it and i win so get to regen. Luckily i regen all wounds. Elsewhere green fire is cast on my grave guard making them all attack each other. killing 5. Im out of dd and then he targets my wraith with d6 +1 hits, d6 +1 strength. he rolls 2 4's. 5 st 5 hits on my etherals. he causes 3 wounds. Could have been worse.
VC 3
Bats charge spawn on left, wraiths charge centigors who immune to psychology stay but he elects to flee (wasnt sure if he could being stupid) we roll and he wins but they charge off the board. The zombies charge the minos to hold them up, the skellies with mannfred charge the spawn opposite them, zombies on left charge beast unit, grave guard charge big unit of beasts (2 heros) dogs charge other spawn to hold it up, varghulf charges generals beast unit, who fail their terror and only run 3" which isnt enough to escape and varghulf chews them up. Basically this game is ended here. The dogs nearby flee off the board panicked as do a smaller herd of beasts.
Magic
Mannys magic much better now as his dispel dice are lost, so herds fighting grave guard at -3 ld, more zombies pop up and all units back to full strength or higher.
Combat
Manny and his skellies destroy their spawn, grave guard chase down the other big unit with 2 heros. Zombies, dogs, bats all hold.
Beasts 3
Minotaurs turn to face wraiths
everything else in combat.
Combat
nothing much happens as all hold with zombies losing 4 to cr from minotaurs.
VC 4
varghulf sets up rear charge on minos fighting zombies, wraiths cant quite reach other minos. Mahhy turns to face open mino unit.
Magic
Manny missiles the minos taking 8 wounds forcing the last one to flee.
Van hels goes off on varghulf who charges into minos in combat with zombie.
Shooting
banshees fail to wound minos
Combat
Varghulf kills one mino, minos cant do enough to win combat and run and are cut down by following varghulf.
Spawns are destroyed in the next turn and game is over in turn 5.
Total massacre for mannfred.
My first experience vs beasts and it was enjoyable. There were some very hairy moments with his mega (same as me) power dice pool.
The low leadership beast herd army he took are just not equipped to tackle fear causers but we had fun anyway.
This win sees me into the semi final against a tourney favourite.
The other quarters were as follows:
Empire vs Dark elves (Dark elves won)
Lizards vs Daemons (Lizards won)
Vc's vs wood elves. (WE won)
So it happened as first expected all the top club players (im brand new to this club so dont know anyone nor they me so im not included in this statement) have made the semis. The draw was made for the semis and i got wood elves. Lizards vs Dark elves.
People at the club are already setting themselves up to witness a lizard vs wood elf final (both players have come very high ie top ten in UK GT's) so i would love to dissapoint them and my vc's into the final.
Im facing a very tough extremly shooty WE list:
Lord
bow of loren arcane bodkins
hero
mounted
hail of doom
branchwraith
cluster of radients
annoyance of nettlings
4 x 10 glade guards
2 x 6 wild riders
4 treekin Branch wraith here
eagle
6 waywatchers
So how do i go about this? He can fire around 60 shots a turn, i realise i can raise units but i probably cant raise them fast enough. I will have an advantage in the magic phase so il try and fry him multi raise and van hels but its gonna be tough.
Please anyone have any solid advice against this kind of list im desperate to put shocked looks on peoples faces at the club and it would be my first ever final.
Cheers for reading