Maybe a simple one...How much powerdice?

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Masot

Skeleton
May 16, 2008
66
Beyond the Grave
Zombies
31
Just looked at my 1k list and (i think this is right)
1 Vampire Level 2 Wizard
1 Necromancer level 1 Wizard
1 Necromancer level 1 Wizard
Powerdice pool

Should equal 6 PD, is this to many/to little for a 1k game?
 
It should be just perfect for a 1000 pts game.
My friend plays "all goblin" and rarely plays with 3 shaman even though they are dirt cheap and powerful.

6 + 1 Bound is friendly.

8 + 2 Bounds or more is less friendly (for 1000 pts games)
 
For 1000 points, 6 PD is plenty enough to force through the spells you want, from experience. I wouldn't go so far as to have 2 Necromancers in 1000 points though, as a Vampire with a Master bloodline trait can work IoN well enough with your major blocks.

For 1000 points, I usually take 1 Vampire with Lord of the Dead and Dark Acolyte, and a Black Periapt. A Necromancer with Vanhel's Danse Macabre and the Book of Arkhan will act as backup. That gets you 5 PD and 1 bound spell, which can be upped to 6 PD if you don't spend all 4 DD. If your Necromancer has a Corpse Cart and Unholy Lodestone, then you've got 2 bound spells, and +1 to number of raised troops within 6". Should be more than enough for 1000 points, where most armies have 2-3 DD at best.
 
I have been toying around with dropping a nec, i even thought of dropping them both and having a Magey Vamp and a Fighty Vamp, the only problem i have, and i might be over-reacting, is if i take 1 Vampire with Lord of the Dead and Dark Acolyte, and a Black Periapt, that leaves him with no armour, and i reallllyy dont want this guy to die in turn 3 after the living find out hes a magic caster, and flinging all kinds of missiles at me

I have been toying around with dropping a nec, i even thought of dropping them both and having a Magey Vamp and a Fighty Vamp, the only problem i have, and i might be over-reacting, is if i take 1 Vampire with Lord of the Dead and Dark Acolyte, and a Black Periapt, that leaves him with no armour, and i reallllyy dont want this guy to die in turn 3 after the living find out hes a magic caster, and flinging all kinds of missiles at me
 
Masot said:
i reallllyy dont [sic] want this guy to die in turn 3 after the living find out hes a magic caster, and flinging all kinds of missiles at me

If you're going for a casty vamp general, keeping him/her/it parked in a unit adds all kinds of ablative armour. The Cadaverous Curiass would be a nice little bit of armour for him/her/it too.
 
Hmmm okay, my LoS will be severly effected though right? I guess thats where a second vampire or a necromancer comes in aha

Hmmm okay, my LoS will be severly effected though right? I guess thats where a second vampire or a necromancer comes in aha
 
Masot said:
Hmmm okay, my LoS will be severly effected though right?

You are right in that a character on it's own (or not with skirmishers) does get reduced to seeing with their front 90, but you should have another look at the lore. We've only got one spell that needs LoS.
 
Personally I would go the maximum possible, three level 2 mages, Dark Acolyte and Avatar of Death on all (8 PD total). Some Grave Guard, Black Knights and zombies and wolves to round out. A lot of armies can easily match or overpower the vampires in magic (Chaos, High Elves and Dark Elves in particular come to mind) so the more the better.
 
he i have a question if i play ateam batle 750 pnt per plaer 2v2 and my partner plays doc with skulltaker and stuff how meany casty carreckters do i need to have?
 
after managing to decipher your question:

If your ally isn't going to have any casters of his own, you'll have the base pool (1 army has 2 dice, so even with 2+ players on the same side, your base pool is still 2) all to yourself, so I'd say 1 or 2 level 2s and a level 1 (5 levels of magic) is enough.

Something like caster Vamp, Necro on corpse cart for zombie spam, and either another level 2 vamp or another necro. Youll have your 3 characters for 250-1999pts games and you'll have a good magic phase.
 

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