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Count Orlack

Zombie
Aug 19, 2014
22
Zombies
17
Greetings fellow children of the night!

Been awhile since I shared this, figured I'd give the masters an update on my progress. Codex is in hand and has been fun reading.

Master Necromancer lvl 3 wizard lore of vampires

Necromancer lvl 2 wizard lore of death (as usual, I may have the two applied backwards).

Core

X20 zombies w musician (master necro here)

X20 Skellies with spears and full command. Screaming banner

X5 dire wolves

X5 dire wolves


Special

X2 spirit hosts (have a 3rd built)

X5 black knights (still debating on full command or bringing 10. I have 10 built)
all with lances and barding

Rare

Varghulf

Thoughts? I also have built x20 ghouls and x3 vargheists to mix things up.

Thoughts and CC appreciated.
 
Black knights probably won't do much unless delivering a blender lord. certainly five will get absorbed by combat and not come out Tue other side.

Consider hexwraiths, they can be effective in fives.

At 1500 you could drop a spirit host and just have the one.

Three vargs would add some more damage potential altho i find they need super precise use otherwise their hard hit will disappear as they get wiped out.
 
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Won't the army collapse if he dies? I see the logic in going to one SH.. Nothing at this level can touch it anyways.

I've considered HW before, but was told black knights were the way to go. I do have a wight king painted, but he's not mounted and won't do them any good like that.

My plans with whatever special I use is to be there when the dire wolves flush things out of the middle. The enemy won't know where to go! Is that a sound strategy?
 
Hello there, young vampire. Greetings to you!

I recommend taking just The Lord necro and giving him master of the dead. Place him in a zombie unit and use it as a bunker, that meaning, keep it behind your battle line of skeletons and the other zombie unit. Summon all game long.
Drop one host so you can have ten knights with command and banner of swiftness
 

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