My Experiences with AoS. A Continuing Thread.

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What are you plans with AoS out?


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Tawg

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I wanted to create this to post mini-battle reports and reviews of matches players (Myself or others, feel free to post yours) have had with this new rule system.

Many people may fear issues with balance, and I think at the very least a thread like this can help us gain a feel for what might have been overboard.

Besides, many people fear the new system, and while I am not wholly vested in it, I feel that experience with it is a million times more powerful that simple conjecture. I too don't like the look of the game that much, but playing it helps me understand what I hate, or if what I think I would hate is even a problem.

So without further adieu, here is a short report:

I brought up two armies, just encase I found a player looking to play but without anything to play, because my 2nd-hand Ogres are a few units strong, so enough for a quick game to dip my feet.

When I got up to the store, I found a few players going at Warmahordes. I picked up my pre-ordered WD, expressed some concerns for the new system to the store manager (Just a FLGS, no GW near me of course), and watched them play for a bit. After flipping through the WD for a while, all stuff I've seen before due to the massive amount of leaks over the past few days, I got a chance to ask the two playing if either would like a match to try out AoS, and they both seemed interested. As it turned out one actually brought his dwarves. So he scribbled down the Dwarf Warscrolls really quick, then we pulled out a few units to play. I can't name everything he had, but I can approximate:

He laid out maybe 10-15 Longgunners (I assume that's what they were), 1 Orgran Cannon, 10 Ironbeards (The 2-h melee guys?) and a random champ for a lord/hero, what ever it was.
I took a 6-man Ogre unit, 6-man Ironguts, 4-man Leadbelcher, and a Firebelly for general.

Now at this point, I honestly had no idea what was going to happen, or what to expect for if we were at a fair value of points. I never even played my Ogres - well, ever actually - and I have not played dwarves so I had no expectations for previous "balance" of what would have been good before. We just set out about the same amount of units, mine were just huge compared to his.

SET UP

Then we set about playing, we set up terrain on a 4'x4' and declared some random effects for them, 2-deadly forest (Btw, deadly means deadly), 2-inspiring Hills and 1-Corrupt ruins, or what ever the one you can Sac wounds to for To Hit bonus. The set up proceeded, then I took first turn.

First Turn

The game is straight forward, no way around that. It's simple, and even while going slowly to try and not miss things, we didn't take very long at all. First turn was nothing, since you default to setting up 12" from opponents ZONE, that means there is always that full 2' gap at the start. Ogre's moved forwards, not even close enough to shoot. Pass.

His turn he steps forwards running with his Ironbeards, which I thought a bit silly because why would you want to set yourself up for a charge, right? What ever, he shot with the cannon, and it was pretty scary. It's a huge risk-reward cannon too: It fires up to 4d6 shots, but you have to roll a die equal or over the number of dice you roll or it jams. So he fires 3d6, doesn't jam and does some work on my leadbelchers. Man down very quickly. Nothing else for the turn, so we Battleshock my 'Belchers and all I have to do is not roll a 6. I rolled a 6. One peels off over the hill they're standing next to, ouch.

Second Turn

Then we roll off for initiative (As every pair of turns the order could change), and he gets it. Running towards your foe when you're on the bottom of the turn makes more sense to me suddenly. Luckily for me stunty-legs can only move 4" so they still are closing the gap, and he doesn't run to preserve his chance to charge. The Organ-gun locks and loads 3 again and jams, and the Long-gunners pelt the 'Belchers. A few more wounds come of it, and then I am hit by the thought that if that Ogre was close enough to run away over the hill (The unit was indeed within 3") then they had +1 Bravery. My opponent generously allows me to place the model back on board due to the mistake ("Hey guys, I found my lucky ham I lost!") and another 'Belcher dies. He fails charges, and my turn comes up.

I decide that sacrificing to the dark-ruins-gods-of-death seems like a good idea, my ogres being a solid 8" away from the stunties, so they sacrificed their prized pork-belly (And 3 wounds) for +1 To Hit. The Ironguts are on the other side of the ruins, and on the completely wrong side of the board, so they run ... 2" extra.. it's hard being fat (And carrying that much armour?). I think better of sending my General into the thick of the fighting, as the Firebelly is scarcely that good of a hero (Tyrants are the fighter types), and the 'Belchers advance as well. It's wroth noting that while there is no restriction on moving/shooting, the Leadbelchers fire d6 shots per standing still, and d3 when moving. They unload into the Organ-Gun and I cause 2Ws, which go onto the cannon. I was not aware Cannons took wounds until that point, but apparently they only have 4 anyways, a bit different than previously untouchable war-machines where you just kill the crew. Anyways, moving to the Ogre's favorite belly-flopping part of the turn, charges. I got fully up against the imaginary 3" wall between our models, and I roll for charge. Anything but a snake-eyes (Echoed by both players as the dice fell). I, for my part, rolled snake-eyes. The Ogres are not having this, perhaps because I still don't use their proper name Ogors.

Third Turn
A funny thing happens at the bottom of the turn though. Your failed charges turn into "Oh, I was just building up momentum to get in there.." Initiative for the turn, 3 to 6 my favor. Dole out some Inspiration (General ability), and magic missile on the cannon (That thing is scary), and we move on to movement. The 'Belchers wobble forwards a bit, the Ogres continue to gruff up the ground like a charging bull, and the Ironguts keep trying to find what we're even fighting. The 'Belchers shot into the 2-handed Dwarves, and everything was set. The Ogre's throw their lot in with the 2-handed Dwarves (Making it this time), and the 'Belchers decide they want to have some of the same fun. After moving units in, we exchange a bit of blows and the Dwarves suffer a handful of losses, while the Ogres lose a model or two (Or three, who knows it was 10 hours ago). Either way, they are Inspired by their leader, I'm inspired by mine, and we move on.

The Dwarf player rears up and moves his army about positioning to try to press what little advantage he has left. At this point we discover the glaringly obvious lack of rules reference to not being able to shoot into (Or out of) combats, so we agree that we'll play it as such. His army rounds about and proceeds to pelt a few of my units with Long-gunners, and the Organ-gun jams again. His leader charges the rear of my Leadbelchers and we fight. He puts out some wounds, I kill one of his with a save (Weird mechanic, but ok). Then I attack back and the 2-h Dwarves are killed to a man, shockingly fast, I think I underestimated the generic Ogre's 3-4+-3+-2Damage attacks. In turn his Leader smashes the rest of the 'Blechers, and this leaves my Ogres standing in the open, and his leader generally the same.

Fourth Turn

Subsequently he was hoping to grab Initiative to avoid his leader being smashed alive. Naturally he did not get it. The Ogre's turn on him, eyeing their next pocket-sized treat. At this point the Ironguts have realized there is indeed a fight occurring, and make a b-line for the cannon which is now closest to them. Leader-stuff happened, not terribly much impact to be had. 'Belchers are dead, I have no more shooting. The Ogre's charge the Dwarf surrounding him on all sides, and the Ironguts make it into the cannon, however three passed though the deadly forest, and only two came out. I guess he ran into a tree, or maybe found a tasty treat worth abandoning his friends for. Either way, combat ensues, and with current player taking first swing, the Dwarf lord is quickly reduced to a tasty treat for the Og-- err.. Nix that, apparently Ogre's hit for shit, and he is left with one wound. He strikes back and finishes an Ogre. Meanwhile the Ironguts prove their worth by.. smashing the Cannon that was nearly ineffective all game, well it's the thought that counts.

His turn, he elects not to retreat (I actually am not sure if we ever considered this option, or just consigned him to death due to forgetting he could run). In any case, the cannon is now gone, the Long gunners shoot, and charge in boldly. Then combat continues and his Army is basically gone.

On the Fifth and last turn, I finished the game with a magic missile on the last 2 crew of the Cannon.

Now, it may sound like I rather enjoyed this game. Yes and no. It was a fine game between two players, and I thought for complete strangers we got on well. The system feels a little shaky though. After this game I still had my doubts, and while I interjected silly little side comments throughout, I find the silliness contained within the published rules for the game to cause me a bit of distress. I could embrace this game much more wholly if I didn't feel like GW had staffed a person who was a failed comic as their main rules writer. Their only rules writer.

The core of the game is functional. You can roll to hit, to wound. There are interactions to be had with units and terrain. And barring those of the "slap-stick" nature, it's decently sound and reasonable. Certainly it can be off putting to not have a stern a guide as our previous points limits to tell us what to use. I felt slightly like I cheated against him, although honestly my Ironguts almost didn't even get into the match. I don't know if Ogres are very powerful, or what the balance problem we had was, but in the end, we both had a decent time. We both got to enjoy a quick game (Under 2-hours for a match learning the system seems pretty quick), and afterwards we shook hands and tidied up.
 
So, I bought the box set as soon as it dropped, like literally midnight my time when the FLGS was allowed to sell it. I met another guy who was there for the box set at midnight as well, and we sat down and talked/built models for a while. It was a pretty decent time.

The models are of course beautiful, and short of a few issues I've run into thus far, are going rather smoothly. The guy with a whip/poker had an issue where his hair-braid and his main arm are molded together as a single piece, and that was the hardest one to get to fit into both slats it was suppose to fit at once. There are a handful of gaps that could use filling (In my opinion, it's not so bad most people who are gamers over hobbyist would bother with), and I plan on doing so soon. I am honestly quite in love with the Stormcast, they look pretty damn sweet, and the Chaos models are wicked good looking, although I'm gifting those to a friend.

As for the booklet that came with the set, it's a lot of stuff that has really been pushed out already, as you may have heard. They retold the 8 realms again that they featured in the WD previous, and they had a bit more story about the short-story of Sigmar and forming the Eternals. There was a bit more about the specific characters named in the "mini" campaign, which basically acts as a tutorial for AoS using the box set. The stories are alright, and I believe they link in with the book that is to be released (Or is released?) as a novel covering AoS. The book of course has the WarScrolls for the units, and that's all well and good. There is a short painting segment, and some additional color schemes or "variation factions" form the main ones. The Sigmarites have a few that are pretty cool looking (Also shown on GW's web store for the newest pre-order bundle), although the Chaos schemes are extremely lack-luster consisting of only variations of black on red or red on red, or blood on stupid. Kind of lame. The scenarios are.. less than I was hoping, but understandably they seek to use only the models provided in the starter kit. As it happens they escalate in number of models, size of board, and complexity of the battles in question. They are also each accompanied by at least a page of fluff describing what is going on right before or leading up to the battles. It's decently put together, and provides a background for the handful (8 total) of scenarios, and it sees a small skirmish between the two factions escalate into a pitched battle. I'm slightly sad they aren't more generic scenarios for employing with any armies, but I am still hopeful stuff with come up sooner than later.

Besides that the set comes with the instructions (Obviously) those little ruler-sticks, and some dice. Oh and a nice card-stock print of the rules. I think that's basically it, although I did get swag from my FLGS for coming up and buying at midnight. Apparently GW has given out a bit of piddly-prizes for events/what have you surrounding AoS release.

My friend and I also played the first scenario, between the guy on Dracoth vs the Gorath and the Blood Stoker. It's on a 2'x2' board and basically just "yo watch how things happen when you slam into each other and throw dice!" So that's what we did. We only played the scenario once, but it was kind of interesting. I played my Sigmarites and he Chaos, and I was slightly worried about the 7 wounds vs 8 + 5 on the Chaos side, but apparently for no reason. The guy on Dracoth has a 3+ save, and it shows, I took only one wound before I smashed him with hammer and claws. Our first round, it's worth noting, we all literally hit/wounded nothing. After that we both felt like 'Uhhg what is this' although that is hardly AoS's fault and just poor dice coupled with very low model counts. After that we traded blows for maybe 2-3 combat rounds before my hammer got lucky and smashed face.

It was not terribly inspiring, but it's there to get players rolling dice and reading the rules with as little of complications as possible. Both sides have stuff in shooting phase and combat, so they can try almost everything out. I am looking forward to the next scenario where it is the Persecutors trying to out maneuver some Blood Reavers to get to the other side of the table. It should prove far more involved than the first game. Hopefully when my friend get's back next weekend we'll have a chance to fill out the other scenarios quick, I imagine many of them won't take long as they use so few models.

I'll let you know if I get a chance to play any games between then and now.
 
Well I guess I best share my first experience which was one of complete disappointment, I can't think of anything positive except that the game took less time all round and I won, I have no real interest in delving deeper, I see no merit in continuing a game that didnt appeal to me from the start, didn't entice me during the game, isn't going to be supported by my gaming group and leaves me with nothing but a sour taste.

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Well I guess I best share my first experience which was one of complete disappointment, I can't think of anything positive except that the game took less time all round and I won, I have no real interest in delving deeper, I see no merit in continuing a game that didn't appeal to me from the start, didn't entice me during the game, isn't going to be supported by my gaming group and leaves me with nothing but a sour taste.

Gaming group is a pretty big deal. Not much you can do if no one you know wants to play it, especially if that extends to FLGS level, where you can't even find people to play if you were interested.

It's cool, it is certainly a system I could see many people disliking. I know one friend of mine who is for sure going to cry bloody murder rather than play AoS, so I.. don't know what we're going to do with him around if we get together as a group. I doubt anyone else will put up a fight like he will, but perhaps he'll end up playing with a bit of resistance if we all want to as a group. Or he'll just say I'll watch/do something else in that time.
 
My gaming group is literally my local GW. So it was always going to be either get on board or get out, and I've invested way too much money to do that, plus simply enjoy it too much. It's just fortunate that I was quite positive about it and that has paid off for me.
 
My gaming group is literally my local GW. So it was always going to be either get on board or get out, and I've invested way too much money to do that, plus simply enjoy it too much. It's just fortunate that I was quite positive about it and that has paid off for me.

That is certainly a different experience than I am use to! Where are you from exactly, somewhere in Europe (Brittan I assume?).

It has been so long since I even saw a real-live GW store, the one closest to me (About an hour) closed probably about 5-7 years ago. It's interesting, because while I know that people are saying how AoS is GW really distancing themselves from "Competitive play", to me it seems like back when they stopped keeping brick-and-mortar stores that they abandoned that scene. Since all events were run at FLGS and by random event-coordinators there were never any "75%+ GW model or you can't use it" type shenanigans that they use to enforce.

Does having a GW be your local store effect that for you? It would be a crying shame if you couldn't use beautiful models from other ranges (Raging Heroes in particular has very many great figures, but there are so many 3rd party model companies!) while playing games. I guess I don't really know how they are over in Europe, but I know they have very little going on in the US, with the closest one to me now being a state or two away. I think they basically just maintain a hub or like, sort of a gathering point for persons interested in going out of their way to visit it. I think there might be semi-regular events held there (once or three times a year, something like that).
 
Yeah the brick and mortar scene is BIG over here in the UK. They've recently launched a new "flagship" store down in London somewhere which has the NEW store presentation (picture included below) which they seem to intend to role out to every store eventually. All the staff in that store have personal tablets/ipads and can do all their till cashier wizardry from their devices. I dunno about stores in the US but that's a fairly big thing for anywhere that isn't an Apple store over here.

It's quite typical for most UK stores to have allotted certain evenings of afternoon to certain game systems. E.g. my local has Hobbit on Mondays, general hobby (focus on building/painting) Tuesdays, what USED to be Warhammer Fantasy Wednesdays (although that died out completely about 4 months before AoS came out), Free for all Thursdays and 40K Fridays. Saturdays its Veterans and Sunday is beginner's academy.

Certainly in my local store (which is open to 9pm during week nights), the community centered on the shop is one of its selling points. Yeah, sure you can go and buy the product online at a discount, but can you get free painting, modelling and sculpting classes? Not to mention the social aspect of it, making friends, developing relationships etc. Go get that at a discount price online...
 
Yeah the brick and mortar scene is BIG over here in the UK. They've recently launched a new "flagship" store down in London somewhere which has the NEW store presentation (picture included below) which they seem to intend to role out to every store eventually. All the staff in that store have personal tablets/ipads and can do all their till cashier wizardry from their devices. I dunno about stores in the US but that's a fairly big thing for anywhere that isn't an Apple store over here.

It's quite typical for most UK stores to have allotted certain evenings of afternoon to certain game systems. E.g. my local has Hobbit on Mondays, general hobby (focus on building/painting) Tuesdays, what USED to be Warhammer Fantasy Wednesdays (although that died out completely about 4 months before AoS came out), Free for all Thursdays and 40K Fridays. Saturdays its Veterans and Sunday is beginner's academy.

Certainly in my local store (which is open to 9pm during week nights), the community centered on the shop is one of its selling points. Yeah, sure you can go and buy the product online at a discount, but can you get free painting, modelling and sculpting classes? Not to mention the social aspect of it, making friends, developing relationships etc. Go get that at a discount price online...

That's so crazy! I would have never thought it was so drastically different across the pond. It's such an odd thought to me, does GW run "official" events like.. tournaments or anything? Especially I'd be curious if they do events with buy ins and prizes.

Back when I was getting into Warhammer (40k/WHFB both), GW had SUPER regular event schedules on a yearly scale, with large sprawling campaigns that endorsed new kits and battles with official reports sent to "determine" the outcome of the (in game) world events. My favorite was always the Eye of Terror event, and the "Lost and the Damned" models they sold where an amazing selling point for myself. It was just a nondescript bag with GW logo'ing that had sprues from Orks, IG and Zombies, but more importantly it made like 16-20 guys (Depending on how well you rationed parts) for 20$! That was a great time from GW.

Unfortunately you left off the picture, but I get the idea. And as for the whole tablet PoS thing, most stores don't, unless they are way ahead of the tech curve (Apple, like you said) or just want to invest in such a thing. Although restaurants more often have tablet PoS systems with waiter/waitresses being able to take/place orders remotely and such. And delivery services like FedEx and such, the type that have a lot of "on the go" type business.

I guess what you describe as the GW events/social scene is basically what we get out of FLGS, although that can vary greatly in quality depending on where you go. Personally I happen to have two (more than that if I travel in other directions) really great FLGS(s) near me, one that offers really great support for playing and another that has long-time hobbyist and tools/supplies. The one store, that offers play time and space, has like 6 or 9 full sized 6'x4' play boards and is open until midnight every night of the week; It's not too difficult to get a match in up there as long as you aren't worried about staying out too late. That store has quite a number of people who frequent it for various games, and there is a good number of players who are into table-tops in general, so it's not too hard to pick up on what ever game you want to. Although the organization is not a clean as the GW one you described, since most "game nights" are just agreements by player groups or random coordinators organizing one off events.

The other store is where I would go for advice about hobby stuff, and plenty of tools. Plus they offer around 10-15% off MSRP for all GW products, despite not being an online retailer, which is kind of nice at times (The new AoS box for instance is only $105). Mostly they just have long-time gamers with opinions that seem more reliable than what you might get at the other store.

But besides that, as far as the tutorials and guides on anything tactic/hobby related.. isn't that why we come here? I love the Vampire Count forums (I haven't enjoyed any other dedicated forum half as much), and the reason I started coming and posting so much was the extremely active and enjoyable hobby section. I absolutely love looking at other people's hobby updates and plogs, all the more if they offer walk throughs of the steps they take in painting something, or doing a conversion, or any such. This and just reading anything I can get my hands on is the primary source for my "classes", that and just experience by trial. It's suited me, but I could see how being shown things in person would also be fairly useful, and it's cool if you can get that out of GW, very cool. It's unfortunate they just were not competing with online retailers here in the US (I assume that's why they bowed out), or perhaps we just don't build as tight of communities centered on their stores, considering we have other FLGSs that potentially cater to every game we'd want to play at once.
 
Originally this was part of my reply to @Banat, but I am posting it separately as it is more involved in the AoS topic than the GW conversation with Banat. You know, in case anyone else is reading this.

Speaking of FLGS and my AoS experience. I was at the store based on playing, and the guy working there was trying to sell me on AoS, since of course he doesn't know how involved in everything online I have been, and jesus. It sounds like so much fool-dribble coming out of his mouth, just highlighting every possible thing ANYONE might be interested in, and just focusing on it if someone nods in agreement. It was fairly painful, and I can hardly figure between his personal opinion and if he was simply trying to hype up the game to get people interested in buying :ghost: Which is a bad thing, IMO. I don't know, it was the most off putting part of AoS (Or Ao$ as another forum goer puts it so often) I have experienced to date. It was nearly impossible to have an intelligent conversation about the game with him, because he just tried to defend it and bring up counter-points to try and make the game look good in some other light. It felt very much like he was just trying to "hook" me, and it really made me think about my position I've been taking on here; Mostly just hoping I don't sound too much like I've been trying to "make AoS happen" type deal, lol.

In his defense he was not a WHFB player in the first place. And while I said he sounded very much like he was trying to put every "good point" about AoS forward to snag someone's attention from any perspective, he did also have like 4-5 kits of fresh Undead Models he was very excited to build for AoS. So at the very least I believe he was interested in the game personally, since they don't require every person at the store to play every game (There are simply too many lol). The thing I find very off putting was one of the "pitches" he gave once two players walked over and kind of started into our ongoing conversation.

He said what amounted to, after the original pitch from the Rep for AoS, he was fairly upset and "throwing stuff around" angrily about hearing what would be happening. But he then followed that up with saying they subsequently had a different Rep explain it "much better" and that the other guy most likely just didn't know enough or was poor at explaining it because he felt like after the second guy explained it everything looked fairly cool, or like it might be worth a go.

Now that's fairly well and all, but I am slightly confused by his story, because I don't know why as a purely 40k player he would be that upset about any changes coming down the line for WHFB. He certainly didn't seem like that involved or knowledgeable about rules to care that they were "destroying old WHFB" as a rules system. I might be being a little jaded or cynical, but it really felt like he was trying to build a personal connection with players based on the "GW is betraying us!" mentality that is fairly prevalent, and trying to relieve people of their fears through that personal connection. Like "I was there man, I was SO UPSET TOO! But AoS is sweet, and you should buy it to try how cool it is!" . I could just be misinterpreting him, maybe I just don't relate to the guy that much or how he explains himself, but the whole thing felt very.. forced.

Granted I told the two other guys that if they are interested in AoS at all, the starter box is entirely worth it. Which it is, IMO. As long as you don't think both Chaos and Stormcast are entirely stupid looking, those models are too amazing. But, I offered the one guy a match of AoS so he can at least try the system before he buys in (He's a 40k player), so I'm bringing two armies up to the store tomorrow to have a go with him. I'm glad to get a new game in, I'll try to make it a more detailed report if I can manage, but I'm sure I'll come back tomorrow to talk about how it went, might play against a friend of mine who has been out of the game for a while as well.
 

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