Necromancer list first time

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Hexus696

Zombie
Oct 14, 2012
5
Zombies
6
Right so my local Gw are pushing to do a escalating campaign starting at 500pts no unit restrictions and 150pts for a hero, not to be mixed even if have pts left over. We are supposed to have a theme in mind I'm mainly aiming for a necromancer list, things I can raise, avoiding vampires and vampire themed nits also giving crypt Gouls and horrors a miss. So mainly looking at skeles, grave guard ethereal etc

So suggestions I've been testing a few things out before we finalise the list
Found a second necromancer just incase of crumble keeps me more secure
Skeles are nice stable
Favouring grave guard been effective
Have access to a corpse cart, dire wolves, hex wraiths or black knights

I'm new to fantasy and picking it up fast but welcome feedback etc and advise on progression when we expand maybe
 
Something like this?

500 Pts - Vampire Counts Roster

Total Roster Cost: 499

Necromancer
1 Necromancer lvl 2
1 Ruby Ring of Ruin,

24 Zombies,

20 Zombies,

22 Grave Guard
 
Litvak said:
Something like this?

500 Pts - Vampire Counts Roster

Total Roster Cost: 499

Necromancer (1#, 125 pts)
1 Necromancer, 100 pts = (base cost 65 + Level 2 Upgrade 35)
1 Ruby Ring of Ruin, 25 pts

Zombie Horde (24#, 72 pts)
24 Zombies, 72 pts = 24 * 3

Zombie Horde (20#, 60 pts)
20 Zombies, 60 pts = 20 * 3

Grave Guard (22#, 242 pts)
22 Grave Guard, 242 pts = 22 * 11

can you take out all the points costs please? Might get the people running the site in trouble.
 
Zombie waves haven't looked towards that tbh hmmm

Well main thing is the hero for 150pts separate and on top of 500pts
 
So do you get normal percentages out of the 500 points? 125 max lord, 125 max hero, 125 minimum core etc? and one extra free hero for 150 points? or do you get any distribution of 500 points of not heroes and any 150 of heroes?
 
1 hero as a basis of the army will upgrade as campaign escalates in pts and to lord etc

500pts can be anything but lord no % limits to core special rare other than 1 core unit (no pts min or max for them so could be as little as 5 dire wolves)

So far I've been running
Hero necromancer level 2 wiz cursed book ici and seed of rebirth

The main army
Necromancer basic( to limit crumble and invocation)
19 skeles hws champ std bearer (basic necromancer in there)
15 grave guard hws champ std bearer(main Necromancer in there)
And either
5 black knights fully kitted
Or
5 hex wraiths
Or
Corpse cart with lodestone and 5 dire wolves

Now there's been alotta varied set ups I've tried but I'm trying to find a balanced one as there are every army but tomb kings and dwarfs ATM in the campaign signed up so alotta varied lists and I'm trying to stick to my theme so will avoid crypt stuff and vargulfs and varg initially.
 
Might be cheesy as hell, but I'd strongly consider bringing one unit of 20 zombies as my core. The rest of my army would be grave guard and whatever other special units I could squeeze in.

...Either way, the campaign sounds like a blast. Any chance you can get some battle reports and background story for us? I, for one, am very interested in reading about it!
 
I've got 20 zombies in the practice game I've been using them when I got raise dead purely cause I wanted a balanced list one other guy is using vc and taking 2 units of hex wraiths and that's a lil broken at such small pts with like no magic weapons etc I trialed them were good but butter when magic hit them obv however against one guy they were amazing he's taking 2 mangler squigs and 3 fanatics so I just walked through him

Well it is officially starting 31st oct as we are play testing etc because when you submit your list you are locked in til the pts escalate

In currently working on a name and maybe write a backstory for my Necro Hexus fleshcaller is fav name so far though first name ain't great
 
In small games etherals are great against many armies but against armies with easy access to magical attacks they can quickly become aliability. I play several armies that would love to meet a list with only a couple of units of zombies and then one unit of etherals. Makes it really easy to pick your target.

My armies that would like to see that list on the opposing side

daemons, who are normally rather bad in small games although allowing them an extra hero helps

skaven, all warpstone weapons are magical

Wood elves, all trees have magical attacks, HoD arrow is magical and really hurts at 500p (it might even wipe them out).

HE, lots of access to magic already at 500+ 150 points. Probably only caster but potentially +D3 PD banner and maybe even the +1PD item on the mage. Usually lore of fire in small games. A single boosted fireball will hurt that unit of etherals.





I would recomend either grave guards since you probably want to raise stuff before you get into combat you are not in a hurry or knights.
 
There is someone running a tree list I've played him a few times and a skaven player with 2 warp lightning cannons
 

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