Need help versus Lizardmen in big upcoming game!

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TimmyMWD

Zombie
Jan 10, 2009
11
Zombies
16
Hello Blood Keep!

My local gaming shop started a paint and play league a few months back. We started a 250 points, and every three weeks we added another 250 points on - we're not at 1250 points and I'm gearing up for the 1500 installment in 2 weeks.

I took first place in painting this installment with my grave guard unit, and won both my rounds, giving me max points this round (10 - 4 for painting, 3 for each win). That put me at worst a tie for first @ 35 points, but if the lizardmen player loses his second game I'll be in solo first place.

If I want to pull away from the lizardmen player in rankings, I need to play him - to ensure he loses. BUT the last time I played him he thrashed me with his engine of the gods. Now, he's added a second stegadon to his list. Next Thursday I'll see what his exact list is since I already have my two games in for the 1250 points and it's open gaming for me next week.

My question is, what can I do against that engine of the gods? I'm really not too terribly afraid of saurus -I feel I have strong enough magic for that to recover lost skellies, but any advice would be greatly appreciated. I have two weeks to prep for this.

My list as it stands right now:


Vampire A
Lvl 2, Lord of the Dead
Flayed Hauberk
Black Periapt

Vampire B
Lvl 2, Lord of the Dead
Curiass, Book of Arkhan

19 Skellies
Full Command; War Banner, joined by Vamp A

10 Skellies
Full Command

Zombies
20

Corpse Cart
Unholy Lodestone

Grave Guard
14; Full Command; Great Weapons
Joined by Vamp B

Black Knights
5; Barding; Champ

Right now, for the next 250 points I'm going to add:

Cairn Wraiths @ 175
3; Banshee

Necromancer @ 105
-additional spell, Book of Arkhan

I'm moving the Book of Arkhan to necromancer, and giving my Vampire B either the sword of battle, or to make some psych tests interesting Skabscrath, or tomb blade and swap him and Vamp A. I'm not sure yet.

I could also put my Varghulf in now instead of the Cairn Wraiths.

So you know my army comp, you know what I can plug in this next installment. I turn to you guys for sage advice to help take this lizardmen army down.
 
Right, I play lizardmen, so will give you some advice gifted to me by the old ones!
With to engones (the know done thing for copAtians) you MUST KILL THE PRIEST ON TOP! For the Sarus DO NOT ENGAGE IT CLOSE COMBAT< DO NOT LET THE ENGINES GET WITH IN 12" OF OR YOU WILL DIE! FOCUS ALL FIREPOWER ON THERE FORWARD DEFENCE, SHOW NO MERCY, BE AGRESSEIVE, DO NOT LET HIM PICK HIS ENGAMENTS, RAISE, MOVE ISOLATE ATTACK, FALLBACK, REAPEAT, AS LONG AS YOU FOLLOW THIS YOU SHOULD HAVE A FAIR CHANCE!
 
Alright then. I'll have to decide to take the Varghul of Wraith/Banshee squad. If I dance them in, I get to reroll missed hits and target the skink. Strength 5, so wounding on 2s - although what's his armor save up there on the stegadon? S5 get's me neg 2, but if it's a 2+/3+ save he'll still have a 4+/5+, and I figure they're not surviving too many rounds of combat.
 
Could you try and tarpit it away from the main conflict with your zombies? Maybe giving someone the sceptre de noirot (sp?) so he can maximise his zombie replenishing.

Someone's probably now going to turn around and inform me of the ability of the EotG to annihilate a tarpit in 1 turn, and slap me for my stupidity. Ah well.
 

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