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Still pretty nippy mind you, especially for it's points. However as other's have said I wonder whether things like this will be fixed properly with our Errata, or just the main 7th>8th conflicts sorted.........
One thing i've noticed is our vargulf is only 2D6+Movement...It's classed as a monster so doesn't get swift stride. Meaning on average it marches faster then it charges.
- unless FAQ change this, red fury + 6th spell in beast lore + hatred= a average of 12 str 6? att : more or less 10 kill = 10 more att = more or less 7. then stomp rule = d6 automatic hit +more hit from red fury!! ho and 2d6 flaming att from breath !!!!!!! he could easyly kill 25-30 models alone!!
- we got acces to a `cheap`4+ ward save
-spell are easyer to cast!
- no need to upgrade vamp magic lvl we got power dice anyways!
- no more autokill str 7 on black coach
-new magic phase mean black coach can befome very strong very fast!!!
- troop att on multiple ranks !! at least i have a chance to do some dammage whit a 40 str skeleton block!! 30 GG on a 3X10 mean lot of KB attacks!!!!
that s all what come into mind for now but there is probably a few more thing that help us!!
sry for bad spelling! english is not my first language!
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