- Apr 4, 2010
- 2
Hi all,
I am on the fringe of beginning a new Vampire Counts army (3rd after Bretonnians and Beastmen), already possessing the book and have a friend willing to sell me some various skeletons and vampires for discount prices.
I largely know I would like the army to be magic heavy (more so than usual, 3 out of four heroes being magic based in a 2500 pt game) and infantry heavy, containing a large block of Grave Guard as one of my main heavy cc hitters.
However, I am not sure about core units.
Skeletons seem to be a good overall bet with a +5 with spears (my likely choice) to be a block to be charged and fit better aethestically with Graveguard, but compared to Ghouls, t4 and 2 poisoned attacks seems almost a better value, but I largely do not intend to charge the best time when these abilites would pan out. Does anyone have any experiences that influences there decision when picking one or the other?
And lastly, how viable is it to take zombies as a main, hold the line core choice? There stats are... dismal, but the cheap cost and ease ability to raise (especially with the +2 PD power on two heroes) makes them appealing as a huge, shambling horde of dead. I never play in tournaments, and never intended to, often playing with a group of 5-6 people. My lists are usually a 5 or 6 on the power scale (1 being swiss cheese and 10 being super balanced to the point of hurting itself). Main question being: are zombies viable in place of ghouls or skeletons?
Thanks for the advice!
Doc Lansbringer
I am on the fringe of beginning a new Vampire Counts army (3rd after Bretonnians and Beastmen), already possessing the book and have a friend willing to sell me some various skeletons and vampires for discount prices.
I largely know I would like the army to be magic heavy (more so than usual, 3 out of four heroes being magic based in a 2500 pt game) and infantry heavy, containing a large block of Grave Guard as one of my main heavy cc hitters.
However, I am not sure about core units.
Skeletons seem to be a good overall bet with a +5 with spears (my likely choice) to be a block to be charged and fit better aethestically with Graveguard, but compared to Ghouls, t4 and 2 poisoned attacks seems almost a better value, but I largely do not intend to charge the best time when these abilites would pan out. Does anyone have any experiences that influences there decision when picking one or the other?
And lastly, how viable is it to take zombies as a main, hold the line core choice? There stats are... dismal, but the cheap cost and ease ability to raise (especially with the +2 PD power on two heroes) makes them appealing as a huge, shambling horde of dead. I never play in tournaments, and never intended to, often playing with a group of 5-6 people. My lists are usually a 5 or 6 on the power scale (1 being swiss cheese and 10 being super balanced to the point of hurting itself). Main question being: are zombies viable in place of ghouls or skeletons?
Thanks for the advice!
Doc Lansbringer