New FAQ V 1.6

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Zombieboy said:
Darkos said:
Funny thing! I'm from Spain, and spanish VC FAQ's specifically states than Terrorgheits CANNOT scream in combats they're not involded in. Wich contradicts english FAQ's, wich sais exactly the opposite.

I think there are a lot of arguing awaiting me for the next tourneys...

I know GW cannot correctly word rules, but also can't correctly translate.... SIGH!!

Anyone had a chance to research this? Screaming into combats the screamers are not part of is a MAJOR advantage. I honestly think I will still play my VC that they cannot because it does not make logical sense to me.

It certainly does say that they can, it's pretty clear about it


Q: Can the Ghostly Howl of a Tomb Banshee or the Death Shriek of
a Terrorgheist be used against an enemy unit locked in a close combat
that the Tomb Banshee or Terrorgheist is not themselves involved in?
(p31/48)
A: Yes.
 
All of the rules seem fair EXCEPT the "no over run due to crumble". That's so ridiculously broken. So, not only can the VC create a new unit of zombies out of thin air that contributes ZERO victory points, but a unit charging them has to kill them outright or they can't over run. My "non-VC" player in me is VERY disappointed in GW for this ruling. It's preposterous.

However, since VC were going to be my new army of choice for 2013, I have a feeling that some of my gaming friends are going to HATE vampires. :suck:
 
I hear you, kris. I may have to put them away for awhile or just make some wacky lists and ignore the full potential of my army.
 
It should have been this way from the get-go with how over run is determined. I honestly think this is perfectly acceptable, as we truly do have some of the absolute worst core troops in all of Warhammer: low weapon skill, initiative, movement, etc. This makes them slightly more viable at least in regards to protecting the flanks of our valuable units.

Edit:

Forgot to mention that most players should be okay with this ruling. There's a ton of nasty tricks other armies can do. Until Skaven, Dark Elves and Lizardmen are fixed no one should complain about this, as it's very minor in comparison.

Oh, and T4 demigryph knights. UGH.
 
The "no over run due to crumble" rule is fine in a friendly setting imo. where you don't have conga lines and cheesy tactics like that. As soon as you consider what people will do at competitions however you realize how stupid it is.

@Kris
A raised unit of zombies won't have a command though will it? In that case it's not so bad as you can't be forced to strike at the champion.
 
Lynks said:
Zombieboy said:
Darkos said:
Funny thing! I'm from Spain, and spanish VC FAQ's specifically states than Terrorgheits CANNOT scream in combats they're not involded in. Wich contradicts english FAQ's, wich sais exactly the opposite.

I think there are a lot of arguing awaiting me for the next tourneys...

I know GW cannot correctly word rules, but also can't correctly translate.... SIGH!!

Anyone had a chance to research this? Screaming into combats the screamers are not part of is a MAJOR advantage. I honestly think I will still play my VC that they cannot because it does not make logical sense to me.

It certainly does say that they can, it's pretty clear about it


Q: Can the Ghostly Howl of a Tomb Banshee or the Death Shriek of
a Terrorgheist be used against an enemy unit locked in a close combat
that the Tomb Banshee or Terrorgheist is not themselves involved in?
(p31/48)
A: Yes.

You have seemed to miss the question. Why would one FAQ say that it can (english) and one it cant (spanish)
 

there is only one real reason and that is translation error. they are an english based company and they've always kept their rules standard across the globe (as much as possible across languages). the fact that they've suddenly decided that spanish has a different ruling can be put down to nothing but unfortunate error. the problem with FAQs is I imagine they don't have the same translation team working on it that the books themselves do, and so the quality of translation is probably a little poorer.
 
I'm re-re-re-reading our FAQ (as well as this thread) and just wanted to clarify a point -

Q: Do Hexwraiths that move through a unit in the magic phase due to Van Hel's cause hits with their Spectral Hunter rule like they would in the movement phase?
A: Yes.

Does that mean a unit of Hexy's can potentially go through and damage a unit twice in a players turn?

I ask because the rules for Spectral Hunters says if the unit moves through one or more units, to nominate one and that unit takes the hits in the Remaining Moves sub-phase. Since Van Hel's adds a new Remaining Move's sub-phase does that allow for more hits or am I just reaching?

Otherwise SUPER happy about the no overrun on crumbling and the scream clarification.
 
Lord Roke said:
I'm re-re-re-reading our FAQ (as well as this thread) and just wanted to clarify a point -

Q: Do Hexwraiths that move through a unit in the magic phase due to Van Hel's cause hits with their Spectral Hunter rule like they would in the movement phase?
A: Yes.

Does that mean a unit of Hexy's can potentially go through and damage a unit twice in a players turn?

I ask because the rules for Spectral Hunters says if the unit moves through one or more units, to nominate one and that unit takes the hits in the Remaining Moves sub-phase. Since Van Hel's adds a new Remaining Move's sub-phase does that allow for more hits or am I just reaching?

Otherwise SUPER happy about the no overrun on crumbling and the scream clarification.

My interpretation would be "yes" because it's a different phase that it's happening.

The other thing to keep in mind with hexwraiths, and where I think they can get really cheesy, is that they are fast cav. That allows them to reform as many times for free as they want. So, if you had a unit of 10 on the flank of an infantry unit 1" away, you don't even have to move the hexwraiths. You just say, "this unit is fast cav so they are moving into the unit, turning around and coming back out and going back to the same position." The enemy unit takes 10 strength 5 hits. And now, you can rinse and repeat it all over again in the magic phase. Ouch!
 
Zhatan said:
The "no over run due to crumble" rule is fine in a friendly setting imo. where you don't have conga lines and cheesy tactics like that. As soon as you consider what people will do at competitions however you realize how stupid it is.

@Kris
A raised unit of zombies won't have a command though will it? In that case it's not so bad as you can't be forced to strike at the champion.

Also remember that you can't raise zombies (or skellies) into a conga line - the front rank must be at least 5 models wide, so raised zombies would (in most cases) get chopped up "to the man", allowing an overrun. But blocking the enemy's non-flying redirectors with Raise Dead is always nice bc chances are that their redirectors can't kill 2D6+lvl models outright.
 
kris_kapsner said:
All of the rules seem fair EXCEPT the "no over run due to crumble". That's so ridiculously broken. So, not only can the VC create a new unit of zombies out of thin air that contributes ZERO victory points, but a unit charging them has to kill them outright or they can't over run. My "non-VC" player in me is VERY disappointed in GW for this ruling. It's preposterous.

However, since VC were going to be my new army of choice for 2013, I have a feeling that some of my gaming friends are going to HATE vampires. :suck:


The 'no overrun' for unstable, etc. actually makes sense from a fluff point of view.

Scenario one: Twelve Bret knights hit a small wall of stalwarts and their lances skewer everyone of them. It makes sense that their charge momentum still exist and they continue on unimpeded. OVERRUN.

Scenario two: Bret Knights hit a ranked up unit of Skeletal Warriors. They smash through the front two ranks and then their horse stop running and lash out, the Knights jab repeatedly at the skeletons...and it is obvious that they will carry the battle. Suddenly the skeletons begin to shake and turn to dust from the violence of the attackers. Or zombies fall down no longer animated as the sheer carnage broke their magical link to their unholy master. The impetus of the charge has well been lost. Sure the knights can reform but they need to get back into order after the melee. The same can be said for foot troops that did the same thing.

Scenario three: A unit if skaven slaves is vicously charge. But instead of running they scamper over their attackers in the effort to get away. Once again..the momentum of the charge has been lost as horse or men react to this sudden chaos.

Scenario four: A swarm of small vicious lizards is charged. The gallant knights stomp on them and skewer them but there are hundreds of the little critters. Running this way and that...the horses snort and buck, etc. The impetus of the charge is lost.

You've all seen fantasy movies where a group of warriors blow through another group and keep running as if the first group never existed. That represents the OVERRUN rule in WFB.

I've changed my mind. I like the ruling which enforces the way the rules were written in the first place. I think we'll see a lot more swarms being used in armies that would previously ignore them (snots for Orcs and Goblins, lizard and rat swarms in their respective army).
 
Johnny-Crass said:
Beg pardon but where does it say they must be 5 wide?

In the spell description:

"When placing this unit, it must be wholly within the spell's range and at least 1" away from all units, buildings and impassable terrain. It can be placed facing any direction, and in any legal formation, som long as the unit's fromt rank contains at least five models
 
Johnny-Crass said:
Huh. Guess that shows why i dislike lore of vampires. Will you can still go a congo line with it using one long rank and showing off a flank

Ha, realized that just now which kinda seem to defeat the purpose of the "rule" in the first place... Oh well..

I sadly am beginning to feel the same about the lore - only really like IoN and Van Hel's (that now will be used to hexwraith my enemies to death :D)

All in all a lackluster FAQ - Still need a lot of questions answered..
 
Melle said:
haven't seen dark acolyte mentioned, but that one is fixxed now, right?
not awesome, but still makes harder to dispel with it

Yes DA has indeed been fixed! It now "works" BEFORE the dispel attempt and not after..!

It can have it's place I've had people waste ridiculous amount of dispel die on IoN with a level 4 caster with DA and a Mortis Engine in range.! That being said there clearly are other choices that seem a whole lot tastier in our arsenal.!
 
Johnny-Crass said:
I have a bad feeling about yorga refrencing Bretonnia so much

Ha! Don't worry Johnny. I'm bringing a goofey Skaven army that doesn't even have an Abom.

Although you can bet that I'll enforce the new rule when my slaves explode. :perv:
 
Johnny-Crass said:
If it is twin towers you can have the 20-0. I can never beat it without herioc killing blow. Such a stupid build:lol:

How about NO towers? :). Come on Johnny, I am using Rat Ogres for pete sake. Like I said a goofey build.
 

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