New FnP and Eternal Warrior

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Chaos_Born

Master Necromancer
True Blood
Jan 17, 2012
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Omnipresent
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Eternal Warrior states that you are 'Immune to the effects of instant death'. One of the effects of instant death is cancelling out feel no pain. Does this mean that if you are eternal warrior then you can never loose your feel no pain? Because if so I need to get more plague bearers:innocent:
 
Eternal Warrior states that you are 'Immune to the effects of instant death'. One of the effects of instant death is cancelling out feel no pain.

Think you kinda answer your own question there, but I don't have the new rules yet because GW have fed exed my copy to Bloomingburg in America.
 
I phrased it that way for a very good reason:D I think that it is so, but I faced very strong objection in GW the other day when I mentioned this. Probably just because people fear daemons so much:)
 
Unfortunately plaguebearers are nowhere near as good, because without 4+ cover being as prevalent as it was, these objective sitters are stuck with a 5+/5+. So it was actually kind of a nerf, unless you take Epidemius, and then you might as well take some plague marines, too...
 
They may have merely 5+/5+, but they always have it and they are T5. So against small arms fire, they are hard to wound, and against heavy weapons they get a decent save. I think they're pretty tough cookies (other than against splinter weapons:) )
 
Maybe, but people shouldn't fear daemons at all if they know what they're doing. I believe I've already ironed out a good daemon list though, around half of it is daemons and the other half is guard.
 
Fateweaver and bloodcrushers was only strong if you didn't know how to play. Throw a dreadnought at the bloodcrushers and they were stuck with it for the rest of the game, now just throw anything with a 2+ and they're screwed.
 
Although the dreadnought would have to walk through the Fateweaver's nastiness. Plus, if your relying on bloodcrushers then you should give the champ rending, meaning that he can penetrate dreads. And as for things with 2+ saves now...actually yeah that's pretty much a hard counter:lol:
 
All fateweaver's got is a single bolt...but crushers are basically crap now. If you take them to kill tactical marines...hah.
 
Shame Bloodcrushers are only Infantry...!

Also, as for camping cover on objectives, remember objectives can't be placed in fortifications or buildings, and any unit in a building cannot control an objective or deny enemy ones...
 
I still feel that feel no pain is better than before.
In the past power weapons would cut through you're armour and the guy inside, now most the time you will get you're armour save and you're feel no pain.
It is now on a 5+ but it works against more things.

The good thing now is that marines have got harder to kill but things like guard, tau, orks are going to be getting scythed down by basic gun fire just like before from a more stubborn enemy.
 
Chaos_Born said:
I think the best usage of daemons in 6th edition is epidimus allied with nurgle marines. Scary 3+ unremovable feel no pain:devil2:

That particular pain I have felt, an accountant shouldn't have that much power... they have enough as it is.

Jokes about hanging someone with their own wallet aside, Daemons are no longer 40k's wood elves. In fact they're quite mean from the games I've seen recently. About the only rebut I've found to use with my CSM & TG army VS the Epidemus & CSM list that has become popular is to fall to Nurgle myself and turn the tactic on it's head. When we both have all that goobly goop that Epi puts on the army after turn 2 it becomes a moot point.
 
Sanai said:
Eh, Daemons were never 40ks wood elves. That dubious honour belongs to tyranids.


Hey, nids aren't that bad! Especially not under 6th! Though you couldn't tell from the moaning on the tyranid hive. I'm quite fond of the boosts nids received, I can now use my flying ht with two tl devourers, and, you know he does something, and my opponent doesn't laugh himself to death! Plus biomancy spam from the myriad of psykers nids have is fun.... Broodlords are really scary now.
 
Sorry to delve off topic of the off "topicness" :tongue: but I never saw the other side of the argument for eternal warrior and feel no pain

Now the rule for eternal warrior states Pg 35 of the BRB (small one comes out this Saturday! :D) "a model with this special rule is immune to the effects of instant death"

Instant death States on Pg 16 of BRB "[Fluff part]...If a model suffers an unsaved wound from an attack that has a Strength value of double its Toughness value or greater (after modifiers), it is reduced to 0 wounds and removed as a casualty"

The bolded area of the rule is to illustrate what I believe would be the effects of instant death.

Now in Feel No pain it states "[first paragraph is moot because it explains how to take a feel no pain save]... Note that Feel No Pain rolls cannot be made against unsaved wounds that inflict Instant Death...[then explains about other values of feel no pain i.e. 6+ etc.]

Now with that out of the way. Eternal warrior ignores the effects of instant death which I believe is the reducing to 0 wounds part, but eternal warrior does not state it completely ignores instant death so I believe the wound still causes instant death, and as the rule stated in feel no pain a wound that causes instant death cannot have a feel no pain save against it.

I understand completely the other side of this argument and it does have a strong basis, but this is just how I believe it should be played xD

Sorry if it is hard to follow, it's getting late and it seems good enough for me to post at this moment :P
 
The recent FAQ states that having eternal warrior does not exclude your feel no pain from being nullified by instant death causing attacks.
 

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