They just released the long-awaited Vampire Counts FAQ and a number of hotly-debated questions were answered, including this:
Q: If a unit charges into combat and, on the turn it charges, the last
of the enemy unit it is fighting are removed as casualties due to
Daemonic Instability, the Unstable special rule, Cornered Rats or as
a result of a War Machine failing its Break test, does the charging
unit get to make an Overrun move? (p58).
A: No.
I can't remember who the main proponent of this rule interpretation was, but I do recall them having a very persuasive argument. That being said, my local club played the rule differently.
So my question to all of you is: what new tactical possibilities come from this? Units can't just roll through our zombies quite as easily as before. Does this significantly increase the value of Raise Dead?
Q: If a unit charges into combat and, on the turn it charges, the last
of the enemy unit it is fighting are removed as casualties due to
Daemonic Instability, the Unstable special rule, Cornered Rats or as
a result of a War Machine failing its Break test, does the charging
unit get to make an Overrun move? (p58).
A: No.
I can't remember who the main proponent of this rule interpretation was, but I do recall them having a very persuasive argument. That being said, my local club played the rule differently.
So my question to all of you is: what new tactical possibilities come from this? Units can't just roll through our zombies quite as easily as before. Does this significantly increase the value of Raise Dead?