This thread is for voting on the one of the Special options for the Legion of Nagash - Pinnacle Knights
Please note: This is not to vote whether they fit in with the theme etc. That is what the discussion in the threads is for.
It is to check and ensure we have created fair rules that are not unbalancing, or there is not something grossly wrong that has been over looked.
This Poll will close on 26/10/09
Pinnacle Knights - 22pts
The macabre knights of Nagashizzar are bound by the same fell sorceries that animate the Pinnacle Guard and are armed with the finest weapons crafted in the dire forges of the Great Necromancer's mighty fortress. Like an unholy tide they storm across the battlefield, a silent host of rotten cavalry, terrifying to behold. They fear neither death nor pain, seeking only to bring them to those who would oppose their lord. Few mortals can look upon the Pinnacle Knights without despairing, and fewer still can resist their ferocious assault.
Pinnacle Knight - M 4 / WS 4 / BS 0 / S 4 / T 4 / W 1 / I 2 / A 1 / L6
Gate Marshal - M 4 / WS 4 / BS 0 / S 4 / T 4 / W 1 / I 2 / A 2 / L6
Dead Horse - M 8 / WS 2 / BS 0 / S3 / T3 / W 1 / I 2 / A 1 / Ld 5
Unit size: 5-20
Weapons and Armour: Hand Weapon, Full Plate.
May choose the following equipment upgrades (costs are per model):
May take one of the following: Barding (+3pts), Scythed Barding (+5pts)
May take one or more of the following: GW (+3 pts), Flail (+3pts), Additional Hand Weapon (+3pts)
One Pinnacle Knight may be upgraded to a Musician for +8 pts
One Pinnacle Knight may be upgraded to Gate Captain for +16 pts
One Pinnacle Knight may be upgraded to a Standard Bearer for +16 pts
May have a magic standard worth up to 50pts
Special Rules
Undead
Wight Blades
Deathly Skill
The Pinnacle Knights are the Deathly outriders of Nagash's host. Their steeds are little more than an extension of their will, and move with but a thought. This leaves the knights free to wield their weapons with both hands, swinging great flails or carving throught the enemy with wicked blades in each hand.
Pinnacle Knights may fight with an additional hand weapon as if they were on foot, this means they gain the +1A if an additional hand weapon is chosen.
Scythed Barding
Barding. When equipped with this Skeletal Steeds gain +1 strength on the charge as if they were armed with spears.
Please note: This is not to vote whether they fit in with the theme etc. That is what the discussion in the threads is for.
It is to check and ensure we have created fair rules that are not unbalancing, or there is not something grossly wrong that has been over looked.
This Poll will close on 26/10/09
Pinnacle Knights - 22pts
The macabre knights of Nagashizzar are bound by the same fell sorceries that animate the Pinnacle Guard and are armed with the finest weapons crafted in the dire forges of the Great Necromancer's mighty fortress. Like an unholy tide they storm across the battlefield, a silent host of rotten cavalry, terrifying to behold. They fear neither death nor pain, seeking only to bring them to those who would oppose their lord. Few mortals can look upon the Pinnacle Knights without despairing, and fewer still can resist their ferocious assault.
Pinnacle Knight - M 4 / WS 4 / BS 0 / S 4 / T 4 / W 1 / I 2 / A 1 / L6
Gate Marshal - M 4 / WS 4 / BS 0 / S 4 / T 4 / W 1 / I 2 / A 2 / L6
Dead Horse - M 8 / WS 2 / BS 0 / S3 / T3 / W 1 / I 2 / A 1 / Ld 5
Unit size: 5-20
Weapons and Armour: Hand Weapon, Full Plate.
May choose the following equipment upgrades (costs are per model):
May take one of the following: Barding (+3pts), Scythed Barding (+5pts)
May take one or more of the following: GW (+3 pts), Flail (+3pts), Additional Hand Weapon (+3pts)
One Pinnacle Knight may be upgraded to a Musician for +8 pts
One Pinnacle Knight may be upgraded to Gate Captain for +16 pts
One Pinnacle Knight may be upgraded to a Standard Bearer for +16 pts
May have a magic standard worth up to 50pts
Special Rules
Undead
Wight Blades
Deathly Skill
The Pinnacle Knights are the Deathly outriders of Nagash's host. Their steeds are little more than an extension of their will, and move with but a thought. This leaves the knights free to wield their weapons with both hands, swinging great flails or carving throught the enemy with wicked blades in each hand.
Pinnacle Knights may fight with an additional hand weapon as if they were on foot, this means they gain the +1A if an additional hand weapon is chosen.
Scythed Barding
Barding. When equipped with this Skeletal Steeds gain +1 strength on the charge as if they were armed with spears.