I have never played Brets Vs
VC as a Bret player (as I am the only person with a
VC army in my area, yes pathetic I know lol). I am really new on the whole
VC army thingie, so I can't offer my advice on what to field nor how to play your army. I can tell you what to avoid though
1. Lords/ heroes: be EXTRA careful of the Bret characters. Even in a 1500 match, you can fight against 4 characters: 1 HKB, 1 Killer and a very very tough 1+ reroll bsb (and a small lvl2, but the damsels don't matter). Brets who know how to play usually create the so-called HeroWall, which is, three 1+armor characters in front. The HeroWall uses some bretonnian rules:
a)
Lance formation: 3 knights count as a rank, and every character on the side of any rank can hit his full attacks (his mount also) on the charge. This means, that with 12 knights, brets have 4 ranks and 11 attacks (champion 2, 9 more from the unit) from the knights and 9 from the horses.
b)
Lance formation and characters: Bretonnia ruling states that if a Character is in a unit, he is always at the front, which means that you will have to kill at least 1 character before you get to hit the unit...Also, damsels are always protected in the 2nd rank of a lance formation, and they can cast spells which need line of site as if they were in the front row.
If the bret general respects himself, he will have 1+ armor rerollable on his bsb (Enchanted shield+ Dawnstone) and general (Gromrill great Helm), and 1+ with only one reroll (Luckstone) on his killer paladin. And I say killer, because on matches of 2000+, this paladin is usually equipped with the Sword of Antiheroes and thrown onto character bunkers... Combine that with a 5+ ward save against anything above str5 (+6 for lower strength) and it's very difficult to be dealt dmg....If you see a character on a pegasus, target him with all you have cause that one will be out for blood. Generally, the bret character statline is good. Of course it's inferior to the our
VC one, but combine a descent str5+ attack, with a 1+ rerollable armor save, and you get a fighty brick on a horse....So yeah, be extra careful of the characters.
In the vast majority of my games, even if I'm close to defeat (I don't want to brag, but it doesn't happen often XD), the HeroWall pain train is the unit that prevails.
2. Magic. Brets can only choose among Beast, Life, and Heaven. In lower games (1500), Beasts is the Lore to go for, as you get Wissans (+1 STR +1 T) which makes even the lowest peasant a killing machine. On 1500 matches, u will usually encounter one or two lvl2 beasts. In bigger matches, usual combo is lvl4 Life/ lvl2 Life, or Lvl4 Heaven/ Lvl2 Beasts. Beasts: u know your opponent will buff and buff and buff. Life: prepare yourself for a world of regrowths... Heavens: experienced players, he'll try to lower your -already low- leadership, and go for the cheap spells that make you reroll all 6s and him all 1s.
Now, in bigger games, Brets is one of those armies with 2 dispel scrolls: usually a regular one and the Silver Mirror, which dispels your spell and deals dmg to your caster at the same time....
Otherwise, I don't think that you won't be able to dominate the Magic Phase...
3. Shooting: take down the Trebs. If you don't take them down fast enough, you will regret it. Countless matches, my trusty trebs have destroyed characters, units, and other warmachines. So, take your cowboys and charge on the trebs.
Also, be careful of the Flaming Archers. 65 points for a group of 10, with FLAMING attacks AND a deployable fence in front of them. Usually 6.5" in front of the trebs
4. Combat: Try to tarpit the main bretonnian death star with a huge chunk of undead. Focus on one character (in a HeroWall) or on the unit (in any other situation). If you see grail knights, try to eliminate as many as you can, because that's the Bret's ultra hammer right there. There are not a lot of things that can stay and fight when 6+ grails get on your flank...They have low T though, so go for it with str4+ units. Problem? They will hit first and boy oh boy they hit hard. Try to prevent the "Reroll all 1s" spell of Heaven's for that reason.
5. If you see a unit of
men-at-arms with a wizard inside,
AVOID IT. I'm not joking, that's one of the toughest anvils in the history of anvils. The wizard will 100% have the "Prayer Icon of Quenelles" which is a cheesy item that all brets love, including myself: it gives the 6++ ward (5++ if hit by str5 or more) to ANY unit, even lowly filthy peasants. Imagine a unit of str4 peasants (halberds), grinding through your blood knights, with a nice 1/3 chances of you NOT KILLING THEM. Give them wissans (of the beast lore) and they become an anvil with killing potential enough to hold (and eventually wipe out) a lot of hard things...I have won 2 (!) WATCHTOWER scenarios (yes, you read that right. Brets winning WATCHTOWER) with 30 men-at-arms and a lvl2 beasts damsel....
6. Peg knights are just annoying. Really really annoying...Versatile, good for hunting and flanking.
VC don't have warmachines, so they will either hunt mortis engines and chariots, or flank charge anything that needs flank charging. Descent statline (one of the few humans with that) with T4 and 2 wounds each, pegasi pack a nice Stomp at str4. The best thing would be to take 'em out with YOUR hunters, but you should destroy those pesky trebuchets first...So, it's your decision on what to kill first.
7. If he fields
questing knights, laugh at him. They have Great Weapons, which is pretty good, IF they did not only have a 3+ armor (despite the rest of the 2+ knights) AND they strike last. Which mean, that he will either a) cry a little as even 20 zombies might kill all of them before he even lands a hit XD or b) field them in a team of 5 to warmachine hunt (which I doubt). Also, Knights of the realm (The core knights) are 4 points less, with 2+ armor, and they are already +2 str on the charge, so not many ppl choose the slow questing knights...
8. If you see a
grail relique, be puzzled, as the only good thing that it has is a 5+armor/5++ ward and stubborn. It is a small (but easy to overcome) tarpit. I'm pretty sure that your opponent will use men-at-arms though.
9. Or he might not field men-at-arms, which leads to a full mounted army, which means that Dance Macabre will be crucial to cut away his movement. Stop those combined charges and u will emerge victorious.
10.
All knights have 2+ armor and 8" movement...Not to mention the 6+ (5+ if str5+) ward save.Keep that in mind if u are trying to hit with anything str4 or below, as the mortality rate of the knight unit will be close to 0 (if not 0).
11. If u see a train of 12
errant knights, with or without a paladin, try to avoid it. They might have the Errantry banner which confers a +1 str on charge for the knight errants only, which means that they will hit with at least 10, str 6 attacks, able to wipe out a lot of things.
12.
You will ALWAYS play first. Bretonnians have to pray so they forfeit playing first, so they can get the army-wide (knight units) 6++/5++ ward save. They lose the ward save if they flee for any reason, so use that information to your advantage.
All in all, if u a) tarpit his main pain train, b) dominate Magic, control his phase, and c) kill of trebs fast enough, the game will be yours.
This my insight on a regular, non cheesy bret army.
I have not played (nor will I ever do) with a RAF bret army (Royal Army Force), with pegasus knights and characters on pegs, so I can't give any advice on that, other that it's super fast but not as hard hitting.
Hope I helped all of the
VC players, even if it means betraying my Bret friends. I'm from Mousillion anyway
