Quick Power Dice Question

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I don't think there are any specific rules for it, but in the second half of the big rule book there is a multi-player scenario. I suggest you read that and see how the magic was done.
 
Yeah the battle royal contains multiplayer magic rules, but they only work if you're going with their structure of turn sharing. If you aren't going with the rest of the scenario rules then you'll have to come up with something yourself
 
If you are playing something normal sized (like 2-3k each), I'd suggest the opposing players split the DD pool.

ie. you roll a 5 and a 2.

7 PD
3 DD def player 1
2 DD def player 2

Might work, just a thought. (1st player clockwise gets the extra DD, if any..)


Another option might be that each defending player get DD equal to the lower number rolled.


But, yeah, there's no real "rules" for multiplayer...
 
Problem with teaming up is that one player won't want to dispel a magic missile against the other player, but the other player could use all the DD so that the first player can't use them to dispel anything targeting him
 
You could roll each DD. On a 1-3 it goes to one opponent 1, 4-6 it goes to the other.

You just have to be careful about items or abilities that give bonus DD, as you get twice as much use out of them.

I'd go with a Channelling Staff myself :)
 
What about the turn's player rolls 2d6 and gets that much worth of power dice. Then both opponents rolls 1d6 and that's their dispell. Channeling works as normal. That's an average of 7 PD and each opponent having 3-4 DD before channeling. Thoughts?
 
I have this problem coming up in a "back to la maisontaal scenario" I'm going with this method I think


Players whos turn it is rolls for winds and channels as normal.

other players split dispel dice as per despertate allies
other players can channel dispel dice on a 4,5 or 6
obviously if a spell targets one player only then only that player can dispel it
other spells use the bid system of dispelling (dispel scroll trumps dice bid)
 
So definitely don't let the player's whose turn it is roll 2d6 and then the other two players roll 1d6, and the channeling goes as normal. Don't do it that way. The whole (very long) battle saw only 2 spells cast the entire game. Two spells between three armies for the whole game. This is not a good setup.
 
that is why you follow the rules for battle royale, they do need a small bit of tweaking but are still far better than other offerings
 

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