Hi everybody!
Last weekend I co-hosted a tournament, that was the first in the world to use the 9th Age beta (v0.6) as the rule set, and I must say it was quite the success.
We had a total of 48 players on scene, each player having 5 games. Army size was 2200 pts. The scenarios used were table specific and some would say quite wacky. A lot of them demanded the inclusion of scoring units to be able to contest objectives. These are the results.
So congratulations all, VC is currently the strongest army in 9th Age!
These are the lists of the top 3 players:
Vampire count of Nosferatu, Lvl 3, Alchemy, general
Necromancer Lord, Lvl 4, Necromancy,
2x20 Zombies, FC
35 Ghouls, champ
5 Direwolves
9 Ghoul monstrosities
2x Vargbeast
Corpse cart, unholy pyre
3 Great bats
4 Angels of Death, halberds
Elvish Archmage of life, Ancient dragon, Lvl 4, Dispel Scroll, Dusk stone, Charm of curesed iron, general
High captain, BSB, Heavy armor, Shield, Lance, Elvish horse with natural armor, The world banner
15 Elvish heavy cavalry, FC, War standard
2x5 elvish light cavalry
6 Knights of the dragon realm, FC
5 Knights of the dragon realm, Std+ champion
24 Protectors of the flame, FC, Banner of razors
High Enchantress lvl 4 Alchemy, horse, Dispel, Obsidian Rock, general
Forest Captain, BsB, Glade Bow, Heavy armour, shield, spear
3x10 Scouts, Trueflight arrows
10 Scouts, Trueflight arrows, standard, Holy Icon
7 Savage Riders, Shields, standard, Gleaming Pendant
6 Savage Riders, Shields, standard
6 Sisterhood order, standard, Banner of discipline
2x Eagle
2x10 Pathfinders
If people want it I can update with all the lists later, but they won't all be formatted as neatly as those above.
If you really want to did into it here are all the match-ups for all the players:
I was the rule judge at the tournament, and I have been the rule judge at two previous tournaments as well. With a complete new rule-set for everyone, there was a lot of questions and I was always busy. That said, the job was actually easier than it was in 8th edition. Since all the rules are gathered in one place, instead of a paperback rulebook and a bazillion FAQs, both official and unofficial, it was a lot faster to find what you needed. Many of the more complex issues from 8th were also solved right away, like pursuit, strange challenges, attack allocation and combat reforms. Here the 9th Age rules really proved their worth with a lot more simplicity. There were a few odd situations though, but the good thing is that these can be solved in the next update (probably out tomorrow) so I won't have to worry about them again.
Currently I am letting the participants fill out a google form with some questions about their thoughts on 9th Age (among other things). When the results are in I will share them with you.
I'm sure I can say a lot more about the 9th Age, but that is all I can think of now. Please feel free to comment and ask questions.
Last weekend I co-hosted a tournament, that was the first in the world to use the 9th Age beta (v0.6) as the rule set, and I must say it was quite the success.
We had a total of 48 players on scene, each player having 5 games. Army size was 2200 pts. The scenarios used were table specific and some would say quite wacky. A lot of them demanded the inclusion of scoring units to be able to contest objectives. These are the results.
So congratulations all, VC is currently the strongest army in 9th Age!
These are the lists of the top 3 players:
Vampire count of Nosferatu, Lvl 3, Alchemy, general
Necromancer Lord, Lvl 4, Necromancy,
2x20 Zombies, FC
35 Ghouls, champ
5 Direwolves
9 Ghoul monstrosities
2x Vargbeast
Corpse cart, unholy pyre
3 Great bats
4 Angels of Death, halberds
Elvish Archmage of life, Ancient dragon, Lvl 4, Dispel Scroll, Dusk stone, Charm of curesed iron, general
High captain, BSB, Heavy armor, Shield, Lance, Elvish horse with natural armor, The world banner
15 Elvish heavy cavalry, FC, War standard
2x5 elvish light cavalry
6 Knights of the dragon realm, FC
5 Knights of the dragon realm, Std+ champion
24 Protectors of the flame, FC, Banner of razors
High Enchantress lvl 4 Alchemy, horse, Dispel, Obsidian Rock, general
Forest Captain, BsB, Glade Bow, Heavy armour, shield, spear
3x10 Scouts, Trueflight arrows
10 Scouts, Trueflight arrows, standard, Holy Icon
7 Savage Riders, Shields, standard, Gleaming Pendant
6 Savage Riders, Shields, standard
6 Sisterhood order, standard, Banner of discipline
2x Eagle
2x10 Pathfinders
If people want it I can update with all the lists later, but they won't all be formatted as neatly as those above.
If you really want to did into it here are all the match-ups for all the players:
I was the rule judge at the tournament, and I have been the rule judge at two previous tournaments as well. With a complete new rule-set for everyone, there was a lot of questions and I was always busy. That said, the job was actually easier than it was in 8th edition. Since all the rules are gathered in one place, instead of a paperback rulebook and a bazillion FAQs, both official and unofficial, it was a lot faster to find what you needed. Many of the more complex issues from 8th were also solved right away, like pursuit, strange challenges, attack allocation and combat reforms. Here the 9th Age rules really proved their worth with a lot more simplicity. There were a few odd situations though, but the good thing is that these can be solved in the next update (probably out tomorrow) so I won't have to worry about them again.
Currently I am letting the participants fill out a google form with some questions about their thoughts on 9th Age (among other things). When the results are in I will share them with you.
I'm sure I can say a lot more about the 9th Age, but that is all I can think of now. Please feel free to comment and ask questions.