WHFB - 7th Restraining

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Apr 13, 2008
42
Zombies
20
Sup all

I'v always played that undead didnt need to make restraining from pursueing and over running tests but i can't find it in the rules.

So my question is have I been cheating all this time and we need to make the tests?
 
Actually Geraint, being "immune to psychology" according to the big rule book only makes you automatically clear all panic, fear and terror tests, close combat included, as well as making you unable to flee from a charge. Ignoring the roll for restraining pursuits is not mentioned there but maybe it is elsewhere and I just haven't found it yet?

I believe that the undead do have to take a restraining test to avoid pursuit.
 
True, can't find it either under ItP. Have fun restraining on Ld 3. :D

But you can use the character's Ld if he's present in the unit....

Pretty weird really, because I can remember not having to test in 6th edition...
 
i had a test introduction match a few months back and i recall taking a tests to see if my zombies ran after a unit of knights.....which i did and promptly slaughterd them. personaly i think its one of the best things to let the undead pursue enemies because its one of the few ways we can totaly obliterate enemy units with zombies, skellys and other weak ass stuff
 
Draemock said:
i had a test introduction match a few months back and i recall taking a tests to see if my zombies ran after a unit of knights.....which i did and promptly slaughterd them. personaly i think its one of the best things to let the undead pursue enemies because its one of the few ways we can totaly obliterate enemy units with zombies, skellys and other weak ass stuff

I hope this wasn't in a GW.... otherwise burn it down. :redface:

Zombies never pursue broken enemy. Reread the 'Shambling Horde' rule on page 42 of the Army Book.
 
Haha i was expecting a "look at page xx which says we don't need to test" but thats not the case. This just doesnt seem right...my mind can't get over the idea of testing to see wether the general is within 12'' so i can use his LD its just absurd!
 
You're right. There's no rule that I can find that says that ItP troops don't have to take a test to restrain. I've been playing it wrong for so long that I can't even remember why I thought that ItP troops could automatically hold.
 
Draemock said:
lol it might have been skellies.....*shrugs* it was like the middle of last year

It could have been zombies, GW staff often alter the rules in intro games in order to 1) Make you win 2) Make you think your amazing at the game and should start right away.(Im not saying in all cases, he just might not have known all the rules...)
 
Fodderboy said:
I've never wanted to restrain myself. Cut 'em down!

Yes I think restraining is in fact a very rare occurance. We kill the best when pursuing! But I can remember that 6th edition did not need to test... but I can't find that either in the ItP rules.
 
Master Vampire said:
But I can remember that 6th edition did not need to test... but I can't find that either in the ItP rules.
Either you remember wrong or you were playing wrong. Since the start of 6th edition (I didn't play before), undead act like everything else in needing to restrain pursuit.
 
Well, to be honest restraining can be very usefull.

Perhaps when you don't want your regiment to fall öut-of-line" and break formation wich could have a tremendous impact on the game ( enemy single's, monsters, skirmishers, fast cav sneaking through).

An other very negative thing is that if you pursue them beyond the border, you will return the next turn, able to move, but unable to charge. That gives you a disadvantage, not being able to attack the enemy . Chances then are big you will be attacked yourself because you are simply not able to charge them instead.

On the other hand,. cutting down a unit worth a lot of VP's (and a banner!) is very nice too...
 

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