Fun's in the detail, but warhammer already bumps right up to the edge of what detail is still fun in a battle setting. For me, a few details (in particular the 'mysterious terrain') step a toe over that line already. Warhammer takes a long time to play, even if both players know what they're doing. I just don't seem the designers managing to up the granularity of the rules without negatively impacting that.
And that's an issue, because, as granular as the game is for a battles game, the rules aren't as detailed as they'd need to be for a skirmish game. Battles games are units against units, while skirmish games are model against model, even if some of those models are still required to travel in loose 'units' of the same type.
The comparison to mordheim is an apt one, because as much as it shared with WHFB 5th edition, it was still a very different game, in particular when it comes to details of rules, with status effects applied to individual models, and condition steps (up, knocked down, stunned) beyond merely 'alive' and 'dead'. It was not just 5th ed with fewer models, and if it were it wouldn't have been nearly as good of a skirmish game. Likewise, 5th was not just Mordheim with more models, and if it were it would have been unworkable as a battles game. And, imo, there couldn't really be a happy medium that would have been able to do both with equal grace. A game that tried would be either a much worse battle game, or a much worse skirmish game, or more likely somewhat worse at both.
If GW is trying to push their way into skirmish game territory, and given the nature of their product I really think they have to (again, model per model GW's offering blow the primary competition out of the water, but army per army the GW prices just get unreasonable). I was kind of hoping a serious skirmish game push would be made as a partner to warhammer fantasy proper, rather than replacing it, but that might have been a tad overoptimistic. Even so, if they are going this way, imo it would be better for them to focus the design on the part that matters more - the skirmish part - and not worry about the battles game that wasn't serving them anyway.
Again, if they try to do both, I don't think they'll pull off either very well. Rules matter in what games people play, and with all the things already stacked against newhammer, it doesn't need a poorly optimized ruleset on top of that.
And that's an issue, because, as granular as the game is for a battles game, the rules aren't as detailed as they'd need to be for a skirmish game. Battles games are units against units, while skirmish games are model against model, even if some of those models are still required to travel in loose 'units' of the same type.
The comparison to mordheim is an apt one, because as much as it shared with WHFB 5th edition, it was still a very different game, in particular when it comes to details of rules, with status effects applied to individual models, and condition steps (up, knocked down, stunned) beyond merely 'alive' and 'dead'. It was not just 5th ed with fewer models, and if it were it wouldn't have been nearly as good of a skirmish game. Likewise, 5th was not just Mordheim with more models, and if it were it would have been unworkable as a battles game. And, imo, there couldn't really be a happy medium that would have been able to do both with equal grace. A game that tried would be either a much worse battle game, or a much worse skirmish game, or more likely somewhat worse at both.
If GW is trying to push their way into skirmish game territory, and given the nature of their product I really think they have to (again, model per model GW's offering blow the primary competition out of the water, but army per army the GW prices just get unreasonable). I was kind of hoping a serious skirmish game push would be made as a partner to warhammer fantasy proper, rather than replacing it, but that might have been a tad overoptimistic. Even so, if they are going this way, imo it would be better for them to focus the design on the part that matters more - the skirmish part - and not worry about the battles game that wasn't serving them anyway.
Again, if they try to do both, I don't think they'll pull off either very well. Rules matter in what games people play, and with all the things already stacked against newhammer, it doesn't need a poorly optimized ruleset on top of that.