The Aristocracy of the Night Rises Again……….
For those who have been living under a rock, you may not know that the new Vampire Counts book is out in 14th January 2012.
It’s only days away, but I for one can’t wait! So here is a wrap of all the rumours and juicy pictures so far…..
These are posted from various sources on the internet (mainly warseer, credit goes to the respective original authors, as well as our thanks
Army Book written by Phil Kelly
Release in January. On sale from the 14th January (advanced orders for the 7th January)
Release includes:
New army book (96 pages)
Magic cards
New minis will be:
Plastic Kits:
Coven Throne/Mortis engine (Dual kit)
Black Knights/Hex Wraiths (Dual kit)
Vargheists/Crypt Horrors (Dual kit)
Plastic characters
Wight King
Finecast Characters:
Krell
Isabella von Carstein
Prices will be:
£36 for the Coven Throne/Mortis Engine,
£18.50 for five Black Knights/Hex Wraiths
£3.25 for the magic cards
£25 for the army book
£25-27? (37 Euros) for the big ghouls/ flying things.
£8 for Wight King
£10.50 (15 Euros) for Krell in Finecast
£9? (12.5 Euros) for Isabella von Carstein
lbecks did the maths for US prices it looks like it will be:
Engine/Throne $57.75
Cavalry $29.00
Big Ghouls/Mini Vargs ~$45?
Wight King $13.25
Krell $18.25
Isabella $15
LORDS
Vlad Von Carstein: A5, The Hunger, heavy armour, Beloved in Death (ASF if Isabella is in the same unit)
Mannfred Von Carstein: A5, The Hunger, Dark Acolyte, Lord of the Dead is now gone, Loremaster(Death)is now gone
Heinrich Kemmler - 175 slaves
Vampire Lord - 110 slaves: 5 attacks, Level 1, The Hunger
Ghoul King - 115 slaves: Strigoi Vampire: built-in Infinite Hatred and Regeneration (5+)
Master Necromancer - 82.5 slaves: Level 3
HEROES
Isabella Von Carstein: The Hunger, can heal Vlad with her Blood Chalice of Bathori
Konrad Von Carstein: A4, The Hunger, Hatred, Infinite Hatred is now gone
Mannfred the Acolyte: The Hunger
Krell – 102.5 slaves
Vampire - 47.5 slaves: The Hunger
Necromancer - 32.5 slaves: Level1 / 50 slaves: Level2 / 60 slaves: Level2 + Master of the Dead
Wight King - 42.5 slaves / 55 slaves: with BSB upgrade
Cairn Wraith - 30 slaves: No known rules changes
Tomb Banshee – 47.5 slaves: No known rules changes
MOUNTS
Zombie Dragon (Vampire Lords only) - 125 slaves: WS4, T6, W6
Terrorgheist (Ghoul Kings only) : No known rules changes
Abyssal Terror: No known rules changes
Nightmare: No known rules changes
Skeletal Steed: No known rules changes
Hellsteed
Corpse cart (Necromancers only) - 40 slaves: W4, Chariot-style characteristics – S4 impact hits, Vigour Mortis (ASF in 6" if CC is LoV spell target)
Coven Throne (Vampire Lords only) - 100 slaves: SCAN OF THRONE RULES
- Basically a chariot mount for your Lord.
- Is a Large target with S5 T5 5W and 5+ save.
- has Spectral Steed rules (can move 8"), Undead, Vampiric, ASF (only for Handmaiden who has 2 S5 Attacks)
- has Random Attacks (2D6) at S3 from the spirit horde.
- Has Ward Save of 4+
- Battle of Wills (before the first enemy rolls to hit against the character or the Throne, both player roll a D6 and add their LD value. Has effects based on the difference of the score)
* no effect (0 or less)
* suffer -1WS/BS
* the enemy must re-roll successful To Hits
* each model in the enemy unit strike each other (only 1 attack per model)
- Has Bound Spell (lvl3) allowing the Throne (and all of its crew) to re-roll either To Hit or To Wound rolls.
Mortis Engine (Necromancers only): SCAN OF ENGINE RULES
- Is a Rare Choice
- Same stats as for the Throne (S5 T5 W5 Sv5+)
- has 2D6 attacks at S3 from the spirit horde
- Undead, Terror, Spectral Steed, and Regeneration
- can make Ghostly Howl attack.
- can take upgrade, allowing any wizards casting spell from the Lore of the Vampires to get +2 to their casting attempt. (ANY) miscast wizards rolls twice on the table and have the opponent choose the result)
- The Reliquary (at the start of your turn, roll 2D6 and add the current turn number - until the start of its next turn, all friendly Undead units within this number of range gains +1 bonus to their Regeneration, 6+ if they don't have any, to a maximum of 4+. Also, all enemy units within this range suffers D6 hits at the strength equal to the turn number.
- Also has some penalties if removed from play - by damaging every units within a random range at the strength equal to the current turn number)
CORE UNITS
Skeletons – 2.5 slaves (hand weapon/shield, light armour) / 3 slaves (spear/shield, light armour): No changes to rules known
Zombies - 1.5 slaves (Musician +2,5 slaves, Standard bearer +2,5 slaves): S3, T3, ASL, can now be joined by characters
Ghouls - 5 slaves: No known rules changes
Dire Wolves - 4 slaves: Slavering charge (+1S in charge), Vanguard
Bat Swarms – 17.5 slaves: No known rules changes
SPECIAL UNITS
Corpse Cart - 52.5 slaves: with Balefire W4, Chariot-style characteristics – S4 impact hits, Vigour Mortis (ASF in 6" if CC is LoV spell target)
Grave Guard - 5.5 slaves: hand weapon/shield, loose Wight Blade rule, gain KB rule
Black Knights - 13 slaves: lance/barding, no know rules changes but likely to be subject to same changes to GG
Hex Wraiths - 15 slaves: - Fast Cavalry with Ethereal (yes!) that can inflict automatic S5 hits on unit that it moved through.Attacks are magical and flaming, allowing no armour saves
Fell Bats - 8 slaves: No known rules changes
Vargheists - 23 slaves: Flying Monstrous Infantry that has Fly, Frenzy, and 3A.
Crypt Horrors - 19 slaves: Monstrous Infantry unit with M6 S4 T5 I2 W3 A3, has Poisoned Attacks, Regeneration 5+, and Undead
Spirit Hosts – 22.5 slaves: No known rules changes
RARE UNITS
Terrorgheist - 112.5 slaves: No known rules changes
Mortis Engine - 120 slaves: with Blasphemous Tome upgrade, see previous entry under mounts for rules
Varghulf – 87.5 slaves: Has lost Vampire and Undead rule, now I4
Black Coach: No known rules changes
Blood Knights - 25 slaves: I5
Wraiths: No known rules changes
MAGIC ITEMS
Character Specific
- Blood Drinker (Vlad only): Hunger works on 4+
- The Carstein Ring (Vlad only): 4+ ward save
- Cloak of Mists and Shadows (Kemmler only): Each turn choose if wearer is Ethereal or has Fly
- Black Axe of Krell
Banners
- Flag of the Blood Keep - 37.5 slaves: 4+ ward vs ranged attacks(Blood Knights only)
- Banner of the Barrows - 25 slaves: All wights (including Krell) in unit get +1 to hit
- Screaming Banner – 12.5 slaves: enemies test fear on 3D6, discarding lowest
Weapons
- Scabscrath – 37.5 slaves: Frenzy, Flaming attacks, Devastating charge, Deathly Shriek (Terrorgheist-like attack), If you don't cause a wound in combat, wearer is killed instantly)
Armour
- Nightshroud - 20 slaves: +1 AS, all models in base contact get ASL & no weapon bonuses to their strength
Enchanted / Arcane Items
- Black Periapt - 25 slaves: stores 2 dice
- Staff of Flaming Death - 20 slaves: Bound Spell 3+, Target enemy unit in 18" range. Suffers D6 S4 flaming hits. If you lose 1 wound it causes a panic test. If the unit is moved during its next turn each model suffers 1S4 hit. Spell ends if the unit moves or at the beginning of VC's next magic phase
- Book of Arkhan - 12,5 slaves: Bound Spell 3+, casts Vanhel's Dance Macabre, doesn't burn out
- Cursed Book – 17.5 slaves: sacrifice D3 power dice to get off a random Hex spell of six (Miasma, Withering, Soulblight, Doom and Darkness, some Heavens spell and something else) as a bound with the minimal complexity)
- Staff of Damnation - 17.5 slaves: Bound Spell 4+, all models in 6 inches (inc. mounts) get +1 attack untill next magic phase
VAMPIRIC POWERS
Dark Acolyte – 12.5 slaves: +D3 wounds healed in Invocation of Nehek
Quickblood - 15 slaves: ASF
Curse of the Revenant – 22.5 slaves: +1 W
Red Fury - 25 slaves: same as before, but can be used with 2HW
Mortal Strike - 15pkt: trade in all attacks for 1 with HKB
Dreadknight - 5 slaves: +2 WS, must issue and accept challenges unless Krell or a Vampire with a higher LD are part of the unit
Summon Creatures of the Night - 5 slaves: increase bats, batswarms & wolves beyond starting size
Forbidden Knowledge - 12.5 slaves: access to rulebook lores (doesn't get to know all spells))
Master of the Black Arts: get to re-roll one D6 for the Winds of Magic
Flying Horror: Fly
Beguile: same as now
Aura of Dark Majesty: -1LD to all enemies in base contact
LORE OF VAMPIRES
The Curse of Undeath (Lore attribute): When a spell form the Lore of the Vampires is successfully cast, the Wizard (or another friendly model within 12") instantly regains a single Wound lost earlier in the battle.
Spell0: Invocation of Nehek (6+): Augment, range 6". Each friendly Undead unit within range recovers D6+wizard's level wounds. Can be boosted to range 12" or 18".
Spell1: Vanhel's Dance Macabre (6+): Augment, grants extra movement up to 8" (no charging probably but not confirmed)
Spell2: Hellish Vigour (8+): Augment, some combat buff, most likely re-rolls to hit in combat.
Spell3: Gaze of Nagash (9+): Magic Missile, range 24"
Spell4: Raise Dead (9+): Creates new unit of up to 15 zombies or skeletons (2D6+3 probably)
Spell5: Curse of Years (12+): Hex, Remains in Play
Spell6: Wind of Death (15+): Vortex, small round template. Moves Artilleryx3 inches. Any unit beneath or passed by the template takes D6 S3 hits for each rank of the unit, with no armour save allowed. Big S4 template can be used instead on a roll of 25+.
Disclaimer on the Magic Spells: I did my best, connecting various bits of information from WD to guess spell numbers and effects, but (apart from IoN and WoD, which are pretty obvious) this is just speculation on my side!
Also, WD confirms every Vampire, Vampire Lord and Ghoul King is a Level 1 caster by default. Also, Ghoul King for sure can use Magic Items and Vampiric Powers just like "normal" Vampire Lord. Hero-level Necromancers can be Level 1 or Level 2, Master Necromancers (Lord-level) can be Level 3, if they can be Level 4 remains unknown.
Pictures
There is no doubt more, but that is the main stuff I picked up – if there is anymore then please say so.
In regards to the Bloodlines, there is nothing definite yet. The rumours more suggest that the Bloodlines may be there in fluff rather than stat changes like previous editions, but who knows?
I for for, are looking very forward to this
For those who have been living under a rock, you may not know that the new Vampire Counts book is out in 14th January 2012.
It’s only days away, but I for one can’t wait! So here is a wrap of all the rumours and juicy pictures so far…..
These are posted from various sources on the internet (mainly warseer, credit goes to the respective original authors, as well as our thanks
Army Book written by Phil Kelly
Release in January. On sale from the 14th January (advanced orders for the 7th January)
Release includes:
New army book (96 pages)
Magic cards
New minis will be:
Plastic Kits:
Coven Throne/Mortis engine (Dual kit)
Black Knights/Hex Wraiths (Dual kit)
Vargheists/Crypt Horrors (Dual kit)
Plastic characters
Wight King
Finecast Characters:
Krell
Isabella von Carstein
Prices will be:
£36 for the Coven Throne/Mortis Engine,
£18.50 for five Black Knights/Hex Wraiths
£3.25 for the magic cards
£25 for the army book
£25-27? (37 Euros) for the big ghouls/ flying things.
£8 for Wight King
£10.50 (15 Euros) for Krell in Finecast
£9? (12.5 Euros) for Isabella von Carstein
lbecks did the maths for US prices it looks like it will be:
Engine/Throne $57.75
Cavalry $29.00
Big Ghouls/Mini Vargs ~$45?
Wight King $13.25
Krell $18.25
Isabella $15
LORDS
Vlad Von Carstein: A5, The Hunger, heavy armour, Beloved in Death (ASF if Isabella is in the same unit)
Mannfred Von Carstein: A5, The Hunger, Dark Acolyte, Lord of the Dead is now gone, Loremaster(Death)is now gone
Heinrich Kemmler - 175 slaves
Vampire Lord - 110 slaves: 5 attacks, Level 1, The Hunger
Ghoul King - 115 slaves: Strigoi Vampire: built-in Infinite Hatred and Regeneration (5+)
Master Necromancer - 82.5 slaves: Level 3
HEROES
Isabella Von Carstein: The Hunger, can heal Vlad with her Blood Chalice of Bathori
Konrad Von Carstein: A4, The Hunger, Hatred, Infinite Hatred is now gone
Mannfred the Acolyte: The Hunger
Krell – 102.5 slaves
Vampire - 47.5 slaves: The Hunger
Necromancer - 32.5 slaves: Level1 / 50 slaves: Level2 / 60 slaves: Level2 + Master of the Dead
Wight King - 42.5 slaves / 55 slaves: with BSB upgrade
Cairn Wraith - 30 slaves: No known rules changes
Tomb Banshee – 47.5 slaves: No known rules changes
MOUNTS
Zombie Dragon (Vampire Lords only) - 125 slaves: WS4, T6, W6
Terrorgheist (Ghoul Kings only) : No known rules changes
Abyssal Terror: No known rules changes
Nightmare: No known rules changes
Skeletal Steed: No known rules changes
Hellsteed
Corpse cart (Necromancers only) - 40 slaves: W4, Chariot-style characteristics – S4 impact hits, Vigour Mortis (ASF in 6" if CC is LoV spell target)
Coven Throne (Vampire Lords only) - 100 slaves: SCAN OF THRONE RULES
- Basically a chariot mount for your Lord.
- Is a Large target with S5 T5 5W and 5+ save.
- has Spectral Steed rules (can move 8"), Undead, Vampiric, ASF (only for Handmaiden who has 2 S5 Attacks)
- has Random Attacks (2D6) at S3 from the spirit horde.
- Has Ward Save of 4+
- Battle of Wills (before the first enemy rolls to hit against the character or the Throne, both player roll a D6 and add their LD value. Has effects based on the difference of the score)
* no effect (0 or less)
* suffer -1WS/BS
* the enemy must re-roll successful To Hits
* each model in the enemy unit strike each other (only 1 attack per model)
- Has Bound Spell (lvl3) allowing the Throne (and all of its crew) to re-roll either To Hit or To Wound rolls.
Mortis Engine (Necromancers only): SCAN OF ENGINE RULES
- Is a Rare Choice
- Same stats as for the Throne (S5 T5 W5 Sv5+)
- has 2D6 attacks at S3 from the spirit horde
- Undead, Terror, Spectral Steed, and Regeneration
- can make Ghostly Howl attack.
- can take upgrade, allowing any wizards casting spell from the Lore of the Vampires to get +2 to their casting attempt. (ANY) miscast wizards rolls twice on the table and have the opponent choose the result)
- The Reliquary (at the start of your turn, roll 2D6 and add the current turn number - until the start of its next turn, all friendly Undead units within this number of range gains +1 bonus to their Regeneration, 6+ if they don't have any, to a maximum of 4+. Also, all enemy units within this range suffers D6 hits at the strength equal to the turn number.
- Also has some penalties if removed from play - by damaging every units within a random range at the strength equal to the current turn number)
CORE UNITS
Skeletons – 2.5 slaves (hand weapon/shield, light armour) / 3 slaves (spear/shield, light armour): No changes to rules known
Zombies - 1.5 slaves (Musician +2,5 slaves, Standard bearer +2,5 slaves): S3, T3, ASL, can now be joined by characters
Ghouls - 5 slaves: No known rules changes
Dire Wolves - 4 slaves: Slavering charge (+1S in charge), Vanguard
Bat Swarms – 17.5 slaves: No known rules changes
SPECIAL UNITS
Corpse Cart - 52.5 slaves: with Balefire W4, Chariot-style characteristics – S4 impact hits, Vigour Mortis (ASF in 6" if CC is LoV spell target)
Grave Guard - 5.5 slaves: hand weapon/shield, loose Wight Blade rule, gain KB rule
Black Knights - 13 slaves: lance/barding, no know rules changes but likely to be subject to same changes to GG
Hex Wraiths - 15 slaves: - Fast Cavalry with Ethereal (yes!) that can inflict automatic S5 hits on unit that it moved through.Attacks are magical and flaming, allowing no armour saves
Fell Bats - 8 slaves: No known rules changes
Vargheists - 23 slaves: Flying Monstrous Infantry that has Fly, Frenzy, and 3A.
Crypt Horrors - 19 slaves: Monstrous Infantry unit with M6 S4 T5 I2 W3 A3, has Poisoned Attacks, Regeneration 5+, and Undead
Spirit Hosts – 22.5 slaves: No known rules changes
RARE UNITS
Terrorgheist - 112.5 slaves: No known rules changes
Mortis Engine - 120 slaves: with Blasphemous Tome upgrade, see previous entry under mounts for rules
Varghulf – 87.5 slaves: Has lost Vampire and Undead rule, now I4
Black Coach: No known rules changes
Blood Knights - 25 slaves: I5
Wraiths: No known rules changes
MAGIC ITEMS
Character Specific
- Blood Drinker (Vlad only): Hunger works on 4+
- The Carstein Ring (Vlad only): 4+ ward save
- Cloak of Mists and Shadows (Kemmler only): Each turn choose if wearer is Ethereal or has Fly
- Black Axe of Krell
Banners
- Flag of the Blood Keep - 37.5 slaves: 4+ ward vs ranged attacks(Blood Knights only)
- Banner of the Barrows - 25 slaves: All wights (including Krell) in unit get +1 to hit
- Screaming Banner – 12.5 slaves: enemies test fear on 3D6, discarding lowest
Weapons
- Scabscrath – 37.5 slaves: Frenzy, Flaming attacks, Devastating charge, Deathly Shriek (Terrorgheist-like attack), If you don't cause a wound in combat, wearer is killed instantly)
Armour
- Nightshroud - 20 slaves: +1 AS, all models in base contact get ASL & no weapon bonuses to their strength
Enchanted / Arcane Items
- Black Periapt - 25 slaves: stores 2 dice
- Staff of Flaming Death - 20 slaves: Bound Spell 3+, Target enemy unit in 18" range. Suffers D6 S4 flaming hits. If you lose 1 wound it causes a panic test. If the unit is moved during its next turn each model suffers 1S4 hit. Spell ends if the unit moves or at the beginning of VC's next magic phase
- Book of Arkhan - 12,5 slaves: Bound Spell 3+, casts Vanhel's Dance Macabre, doesn't burn out
- Cursed Book – 17.5 slaves: sacrifice D3 power dice to get off a random Hex spell of six (Miasma, Withering, Soulblight, Doom and Darkness, some Heavens spell and something else) as a bound with the minimal complexity)
- Staff of Damnation - 17.5 slaves: Bound Spell 4+, all models in 6 inches (inc. mounts) get +1 attack untill next magic phase
VAMPIRIC POWERS
Dark Acolyte – 12.5 slaves: +D3 wounds healed in Invocation of Nehek
Quickblood - 15 slaves: ASF
Curse of the Revenant – 22.5 slaves: +1 W
Red Fury - 25 slaves: same as before, but can be used with 2HW
Mortal Strike - 15pkt: trade in all attacks for 1 with HKB
Dreadknight - 5 slaves: +2 WS, must issue and accept challenges unless Krell or a Vampire with a higher LD are part of the unit
Summon Creatures of the Night - 5 slaves: increase bats, batswarms & wolves beyond starting size
Forbidden Knowledge - 12.5 slaves: access to rulebook lores (doesn't get to know all spells))
Master of the Black Arts: get to re-roll one D6 for the Winds of Magic
Flying Horror: Fly
Beguile: same as now
Aura of Dark Majesty: -1LD to all enemies in base contact
LORE OF VAMPIRES
The Curse of Undeath (Lore attribute): When a spell form the Lore of the Vampires is successfully cast, the Wizard (or another friendly model within 12") instantly regains a single Wound lost earlier in the battle.
Spell0: Invocation of Nehek (6+): Augment, range 6". Each friendly Undead unit within range recovers D6+wizard's level wounds. Can be boosted to range 12" or 18".
Spell1: Vanhel's Dance Macabre (6+): Augment, grants extra movement up to 8" (no charging probably but not confirmed)
Spell2: Hellish Vigour (8+): Augment, some combat buff, most likely re-rolls to hit in combat.
Spell3: Gaze of Nagash (9+): Magic Missile, range 24"
Spell4: Raise Dead (9+): Creates new unit of up to 15 zombies or skeletons (2D6+3 probably)
Spell5: Curse of Years (12+): Hex, Remains in Play
Spell6: Wind of Death (15+): Vortex, small round template. Moves Artilleryx3 inches. Any unit beneath or passed by the template takes D6 S3 hits for each rank of the unit, with no armour save allowed. Big S4 template can be used instead on a roll of 25+.
Disclaimer on the Magic Spells: I did my best, connecting various bits of information from WD to guess spell numbers and effects, but (apart from IoN and WoD, which are pretty obvious) this is just speculation on my side!
Also, WD confirms every Vampire, Vampire Lord and Ghoul King is a Level 1 caster by default. Also, Ghoul King for sure can use Magic Items and Vampiric Powers just like "normal" Vampire Lord. Hero-level Necromancers can be Level 1 or Level 2, Master Necromancers (Lord-level) can be Level 3, if they can be Level 4 remains unknown.
Pictures
There is no doubt more, but that is the main stuff I picked up – if there is anymore then please say so.
In regards to the Bloodlines, there is nothing definite yet. The rumours more suggest that the Bloodlines may be there in fluff rather than stat changes like previous editions, but who knows?
I for for, are looking very forward to this
