Sanai (Forest Goblins) vs Bravo_10 (Vampire Counts)

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You know, this battle would be amazing to see on the tabletop. 4 Arachnarocks, a wyvern and a ton of smaller spiders vs a Zombie Dragon, A Terrorgheist, a Mortis Engine, a Black Coach, a Hydra, a Cygor and a horde of undead? Awesome...

Oh, I forgot the cold one.... btw I love that you are fielding a single cold one. Is she the army mascot or something?
 
Kinda. xD I mean, I had like 15 or so points left in the Monsters & Magic Allowance, so I figured 'why not?' There are really very few reasons not to field a single cold one. She will either redirect something, or take one volley of shooting/a single spell away from the rest of my troops.

Oh, and her name is Yoshi...
 
Dire Wolves and Mortis Engine deployed. Boy, there are a lot of units going on here...

Also, I think all you have left is your characters? So after you deploy next, I think it'll just be all my guys left (you know how those slow undead are).
 
remaining 3 characters deployed, adjusted gigantic spider base sizes from 40mm to 50mm to get them to fit into the cav units without causing a major headache.
 
Well, here are the rest of my guys. That annoying river got moved out of place again, and I'm not really sure how to put it back. Also, a few questions regarding the game:

1) How do you check the distance between two units? I know you can whip out the ruler, but that seems kinda cumbersome.

2) How do you want to handle the lore ascendancy spinner? We could use the art dice on CN and guesstimate it, but honestly I'd just trust you to spin the thing IRL in your own magic phase, if you want to do it that way.

3) What troop type are the guys mounted on gigantic spiders? Would they, say...not get Look Out Sir against my Cygor??? :konrad:

Oh, and rolling for first turn. You get +1 because you finished first...
 
1# You can select a unit, at which point in the text at the bottom of the map tells you the measurement between your mouse and the unit.
2# We can just roll the artillery dice I guess, unless someone has a better idea... (Theres no need to guesstimate on it, it only points diagonally, vertically and horizontally on this, nothing in between as far as I know)
3# Gigantic Spiders are monstrous beasts.

Rolling for first turn....
 
Okay, animosity all passed....
Movement phase....
Ummm...... you know.... all them undead things are kinda..... you know, scary and stuff...... so im just going to stay back here for this turn. I kinda like that your guys are over there and my guys are back here.
Magic phase!

Okay, time to resolve magical flux....
 
Down... thats the lore of fire.... Im not going to manipulate that at all, fire being ascendant is good for me.
Okay, 4d6 for Wild Magic.....
 
Okay, for my first magic trick, the Great Shaman will try and cast...
The Seven Secret Sigils of Summoning, to try and summon a unit of 3 Ogre Leadbelchers with Bellower and Thunderfist.
So hes a level 4, will chuck 5 dice at it. Need a 21 to succesfully cast.
 
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