Sanai (Forest Goblins) vs Bravo_10 (Vampire Counts)

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Lore of Shadow is ascendant. Good for the Dark Emissary. Now, the masses of dice that get siphoned by the Coach (although he doesn't actually remove them from the power pool anymore).
 
To start things off, the Dark Emissary will throw 5 dice at The Dance of Despair. He's Level 3 with +1 to cast all spells, and he has +5 for ascendancy. So a cumulative +9 modifier. Needing a 14...
 
Fungus forest. All units within the forest are Stupid, and all Goblin units within them are Stubborn. Oh boy...I don't think those Zombies will be leaving that forest anytime soon...

Also, the GG need an initiative test or they'll take D6 casualties again. And they're actually In4 because of the Wight King. Forgot he was there before.
 
:slapface: D'oh, yes it certainly is 12 DD. I think I must have just looked at the first two numbers and thought they were the highest.

And no, you can't automatically cast or dispel a Cataclysm Spell. If only you were rolling for some kind of 6+ save.
 
That makes it 19 PD to 6 DD. And your Shaman can't dispel anymore (although that pretty much just means you won't get his +2 because you can still dispel without a wizard).

In any case, the Vampire Lord will throw 3 dice at Hellish Vigour, targeting himself and his dragon only. Cast on 8+, needing a 5.
 
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