Sanai (Forest Goblins) vs Bravo_10 (Vampire Counts)

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kk, ill re-roll the charges today, been busy working and assembling skeletons.
Also, I think the fungus eaters animosity result might be changed- with reduced move they might not have an enemy in charge range for squabble and might have to do the squabble part of squabble.
 
Okay, so due to the reduced movement the fungus eaterz have nothing in charge range so they squabble and cant move, cast spells or shoot this turn. The Deff Creepers will remain with them as they only charged because of the fungus eaterz charging. (if thats okay with you)
Okay, starting from left with rolls again.
Arachnarock charges hydra, with move of 1 needs 3+.... swiftstride 3d6...
 
Discards the 2.... success with 11.
The Black Widderz charge the dragon lord.... even with move 1 they cant fail to charge 2 inches.
shaman arachnarock needs 7....
 
Mkay, so all it really effected was the middle of the field. And yeah, un-declaring those charges is fine.

Still looks like my Vamp lord is in a world of hurt. xD

Oh, and keep in mind for your magic phase that both Curse of Years and that Movement hex are remains in play, so you can dispel both with Power Dice this time around.
 
Okay, 4 wizards. Looks like the lord will still roll 4 dice for channeling? That'll be his four on the left.

Also, do you have any wizards left? I thought I picked off the last guy when I screamed the Shaman to death.
 
That was.... inneffectual.....

Combat phase!
First, Arachnarock vs Hydra....
Hydra hits first as my Arachnarock has Initiative of 1..... I shoulda chucked all my pd at dispelling that spell.
 
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