Sception's Assorted Project Log

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I've tried to start specific logs here for various armies, games, & other projects in the past, but my ADD-riddled brain won't let me stick to any one thing for very long, so here instead is just a 'whatever hobby stuff happens to have grabbed my attention lately' log.

Most recently that's been 3d printing using an FDM printer. These have traditionally not been preferred for miniatures stuff due to lower detail sharpness, more visible layer lines, and more difficult to remove support materials than resin printing. But resin printing has its own hassles - most notably toxic liquids and hazardous fumes leading to serious risk of poisoning, chemical burns and allergic reactions, and requiring hasslesome post-processing. In my small apartment with a room mate resin printing simply isn't an option. FDM isn't entirely free from hazards - it does melt the plastic filaments to deposit material on the print and in the process inevitably releases microplastic particles into the air, but it's a much lesser risk easily managed with a bit of ventilation and a decent HEPA filter. And FDM printers have come a long way in recent years in terms of cost, east of use, and print quality.

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I went with a Bambu Labs A1, and it is a very nice product in terms of those big 3 factors - cost, ease of use, and print quality. It's performed well above my expectations so far. HOWEVER, I'm hesitant to recommend it to others. Bambu Labs has adopted a sort of Apple-style walled garden / closed ecosystem model that limit how you use your own machine, there are network & IP security concerns with Bambu printers - especially if you use their otherwise very convenient cloud functionality, Bambu labs has benefited tremendously from open source software developed by the 3d printing community while keeping their own software proprietary, the printers tend to be pretty reliable BUT if you do have problems their customer support isn't very good, and there's now a patent dispute with Stratasys which might potentially threaten the ability for Bambu to operate in EU and US markets. And since their printers are walled garden situations if that does happen it's not clear whether printers already purchased will even continue to work. Again, I'm very happy with my A1 so far, but any one of these issues probably would have affected my purchasing choice I had thought to extend my research to the company making the product instead of trying to find the 'best entry level FDM printer' - Which nearly everyone I could find agreed the A1 is, and again my experiences do bare that out so far, but still.

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In terms of print quality for miniatures, I'm actually super impressed with the A1. These three are support-free mini files from Teirale on Printables, printed using a 0.2mm nozzle with 0.06mm layer height 'high quality' default settings. The detail is a little soft in the faces and hands, and the weapons are a bit chonky, but those are the case with the files as well, the A1 can actually handle detail a bit finer than this, which is imo perfectly sufficient for D&D minis, or line troopers in a rank & flank game.

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Unfortunately, while the print quality is good enough for models with more elaborate poses, finer details, and thinner parts, FDM supports are less reliable and more difficult to remove than resin supports, making something like this skeletal horse from Lost Kingdom unworkable. Really frustrating since, again, the print quality is there imo. I could try chopping the file into more parts to make it easier to support, or fiddling with the support presets, or applying them manually, or I could get the multi-filament-spool peripheral which would let me print the supports in a different, easier-to-remove material (at the cost of wasting a bunch of filament of both types in the process of switching back and forth)... but no. This isn't what I got this printer for, so it doesn't bother me that I can't make it work for this. My shame pile of unpainted minis is mountainous already. I'm happy enough that it can handle less delicate, support-free minis, that's already a bonus imo. What I really got this thing for was terrain.

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While I have tons of minis for my armies already, what I don't have much of is terrain, and GW's offerings for Age of Sigmar are pretty limited and outside of super-specifically-themed Warcry stuff has somehow actually been getting worse over time. The motivation to finally pick up a 3d printer came from this terrain set from 3DHexes, who does support-free stls for variously themed terrain sets on kickstarter. I've wanted something functionally equivalent to the GW studio ossiarch walls & gates ever since the bonereapers were first revealed, and this set seemed to be a solid implementation of the concept without trying to be a direct copy.

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Initial prints turned out very nicely, but ran into a bit of an issue with scale. The default scale of these walls is HUGE, which makes for an impressive impact on the table, but is maybe a bit unweildy for actual gameplay. They're certainly a fair bit larger than the studio obr walls I was looking to imitate. Worse, the un-crenellated parapet walls are too tall for mortek guard to see over - which to be clear is a problem with the weirdly tiny scale of mortek guard - they're smaller even than regular skeletons - and not a problem with these terrain files. Shown in these pics is an original wall on the right, along with two attempts to resolve the scale issue. On the left is the wall printed at 80% scale. The morteks see over the side just fine, it's closer to my impression of the scale of the studio models, but it does lose a lot of its impressive presence. In the missle is a 100% scale wall, but with the wall topper file modified to raise the floor a few milimeters to let the morteks see over the side. Both solutions work, imo, and I'll probably print at both scales eventually, but I was having trouble deciding which to print at first, so I went back to look at some classic warhammer terrain for comparison...

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In particular the old Warhammer Fortress, which I wanted as a kid but never had the funds to purchase, or the gumption to scratch build. With some corner pieces to loop the wall back around on itself, the 3DHexes bone walls can make a very similar fortress layout, and printed at 80% they're very close to the scale of the Warhammer Fortress's lower walls. Of course, a lot of the physical presence of the warhammer fortress came not from its walls, but from its corner towers, and the 3DHexes terrain doesn't have corner towers, just corner walls. It has one cylindrical tower that I could smush walls into, but that tower has a weird 3-way symetry that wouldn't line up with square walls, and a hexagonal castle at any scale would be way too big.

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But with a little bit of effort (a lot honestly, due to not knowing what I was doing) I was able to cobble together this makeshift tower out of the various 3DHexes print files, plus a free door & trap door I found online. It's built to fit with the 80% scale wall prints, using parts at 100% scale, including a raised floor for the tower top to let the morteks peek over. It's far from perfect - there are a few noticeable seams where different parts fit together to file down or otherwise obscure in a final print, the worst being an unsightly line of partially overlapping rivets part way up. Again though, while I wasn't able to fix it in the file, it shouldn't be too hard to clean those up after printing. With this I should be able to reproduce something very similar to the old Warhammer Fortress I wanted but never had.

I'm currently printing the topper, using the 0.2 nozzle's 0.06 layer preset. This will take nearly three times as long as the 0.08 preset on the 0.4 nozzle that I used for the previous wall prints, which I already thought looked plenty good, so probably not worth the extra time for larger terrain pieces. But I figured I'd try it this once just to be able to make the comparison.

As for the tower itself... I don't know. I think it looks alright (owing entirely to the quality of the files I was working with), but the wall corner pieces it's mainly built out of are the plainest part of this terrain set, and making them into this big tower calls more attention towards their relatively generic stone & beaten metal plates, and away from the cooler bone-mold sections of the walls themselves. So I might want to see if I can add ~some~ sort of interesting detail to this piece somehow before printing it. Maybe overlapping some bone designs from the wall files, or maybe carving out some channels in the metal plates to stack some skulls or other bones in or something? I don't know. If I haven't figured out something by the time this print's done tomorrow afternoon then I'll just start printing more walls at 80% now that I'm confident that's the scale I want to start with.
 
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I had to start the tower project over. As per me not knowing what I'm doing, apparently hacking stl files to pieces and then mushing them all together results in super fucked up files that still mostly print ok but that get increasingly more difficult for the slicer to process. Trying to boolean-difference some recessed channels for more bone detail into the tower I was working on completely failed/crashed the program entirely.

Starting over I'm trying to be a lot more careful with it, and cut those channels much earlier, but it still gets pretty awkward by the time I'm putting it all together. I don't need the files to be good though, I'm not distributing them, just good enough to print, so at this point I'm thinking maybe I'll just keep the tower as a separate file for each wall, and only cobble them together at the end right before printing?

I did manage to successfully print the tower top at least, and another short wall section will be done today. Those unfortunately had an issue where the bottom corners pulled up away from the plate a bit while printing - a bit annoying, but nothing I can't fix with a bit of putty. None of the previous walls had that issue, so I do need to identify where it's coming from. The previous prints used the larger nozzle & layer height, were printed a brim, and inside-outside wall print order, instead of the other way around, any of which might have caused the change in print behavior. I prefer the finer detail from the smaller nozzle & layers, even at the cost of more than double print time, and I think outside-inside order helped with some of the top details, so hopefully just adding the brim back into future prints fixes the issue. Next print will be another single wall, to see if the brim is enough to fix it. I want to make sure the issue's taken care of before I print the gate. At this point I expect the tower file to take a lot of time to fix, so I don't expect to be printing it soon.

Even with continuous printing, I'll probably still be printing this terrain into october. In the mean time, I really need to start painting again, I've fallen badly behind there.
 
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Mock-ups of the fortress in various configurations using the revised corner tower, along with the artwork that I was trying to draw from for inspiration.

Fairly happy with how it's looking at the moment, but the tower file is still enough of a mess that I'm not sure it will actually print. In particular, some of the boney details might need to be printed separately and glued into place. Also, the corner towers might be a bit too tall? I'm worried that they cut into the impact of the main gate and the cylindrical spire, so I might try shortening the towers by like one block layer to see how that looks.

The other bit of customization work I want to do is adding a portcullis to the main gate, or opening up a groove where one could be slotted in.
 
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Ok, so I'm mostly happy with the revised corner towers, again assuming they print. The only question left before a test print is how tall they should be. The above mock ups show slightly shorter corner towers on the left, and slightly taller on the right.

On the one hand, taller towers are I think more evocative of that bit of OBR artwork I'm trying to realize. On the other hand, the slightly shorter towers are, I think, more in line with the scale of the old Warhammer Fortress. There's also the question of how the towers fit with the rest of the set - I worry that the taller towers distract too much attention away from the skull gate and the cylindrical spire.

Right now I'm leaning towards the slightly shorter towers, but I'm open to being convinced otherwise.
 
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While I'm deciding on which version of the corner towers to run with, I've started customization on the gate. I really love this piece as 3DHexes made it, so I don't want to change much about it, but I did want there to be some sort of actual gate to the gate. By default it feels a bit lacking as a fortification without anything that can actually shut. I've opted for a simple portcullis as a separate piece with a slot removed from the gate to fit. It's a bit crude, but it does the job, and I can always go back to fit a more refined gate design into the same slot later.
 
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Thanks! The gate printed pretty well, some minor issues, I'll try to get pics together this afternoon.

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In the mean time, I took a short break from bone fort printing for a request from the roommate: some terrain to use in space combat games like Battlefleet Gothic or A Billion Suns. Had to make some changes to avoid supports, and even so still some minor misprints & imperfections to clean up. Also I should have used the 0.2mm nozzle for the space stations at least. But even so, with a bit of cleanup these should be plenty good for terrain & objectives.
 
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Skull Gate printed. The slot for the portcullis works well. It did cause some misprinting on the underside, and the bridging at the very top was a bit much for my printer & filament to handle, but it's nothing I can't clean up, and since the rough bits are on the underside it's not typically visible anyway.

The portcullis does sit a couple millimeters lower than I intended when it's in - it's supposed to be flush with the stone floor there. The difference is minor enough that I really shouldn't care, but I'm tempted to fix it anyway.
 
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There needs to be a flat surface to print without supports. I could do two pieces & glue them together front-to-back I suppose, but the rear view didn't feel like it was worth the bother right now, especially since the portcullis as is was kind of crudely & quickly cobbled together. I kind of want to use a better gate piece made by someone who actually knows what they're doing, I just haven't found one I like yet.
 
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printed the ruined wall segments. ran out of filament halfway thru, & store out of plain grey, so they're part olive. Shouldn't make a difference once they're painted. also magnetized these pieces, including drilling out holes for magnets on the gate, which didn't have them by default. Everything fitting together nicely, already usable terrain using the ruined segments as end pieces of a partial wall.

test printing a corner tower next.
 
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Test print of a corner tower. Went with the shorter tower, & its already pretty huge.

a lot of printing trouble on the central bone design. Not sure it it's acceptibly fixable or if i need to change approaches somehow - maybe printing the wall faces separately so they can print facing up, & assemble them after?
 
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I decided the bone design on the corner tower isn't ~so~ messed up that I can't fix it with a bit of filing, dremel, and putty work, so I went ahead and printed another anyway. This lot's all magnetized & snaps together nicely. It's really coming together now, in the broad strokes at least it's shaping up to be pretty much exactly what I wanted.
 
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Printed one of the stairs sections. Only slightly modified from the original file to add a bone wall design to the outer face from another wall segment, since 3dhexes left the stairs wall face blank.

I like the look of the stairs, but there are some issues with them from a game play perspective. models can't really balance on the stairs themselves, and they take up a pretty wide floor area. I'll still print a matching mirrored wall w/ stairs to have the option of using them, but I also cobbled together a slightly more tabletop friendly alternative - a wall with a door on the inside face and a trap door on the top segment - & I'll print a couple of those after the stairs are done.
 
no no, I've taken files, mostly ones that were already part of the set from 3dhexes, and cut them up / combined them together in the program that prepares files for the 3d printer in order to customize them into different shapes. The digital/3d printing equivalent of kit bashing, basically.
 
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Outer walls printed. They still need clean up work - sanding, putty work, especially on the corner towers - before painting, and there's a long painting backlog in front of them (blood knights, blood bowl team, squad of 30k terminators for a friend), but I'm pretty happy with the set, and in time it'll make for some cool siege games. In terms of 3d printing, I still need to put together some stuff to go in the middle, especially in the larger configurations.
 

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