September 2023 Battlescroll!

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New Metawatch Video and Battlescroll out for the Andtor Matched Play season!


I haven't watched the video or read the scroll, but here are my predictions going in, in terms of death-relevant changes:

Andtor Spells: Hoarfrost and Blizzard seem too strong and overused, while Rupture is mostly used in a gimmicky and probably unintended way, so probably nerfs to all three:
  • Hoarfrost: pick the stat you're modding before rolling the D3
  • Blizzard: either fewer d6 or change to d3, or maybe reduce range
  • Rupture: can't target your own Incarnate
Soulblight Gravelords: Top winning competitive army with a win rate well above the desired 45% - 55% range, so nerfs incoming. But the army is super deep and super broad with good internal balance - people run everything in this army and do well regardless, so there aren't any specific problem units to knock down, so...
  • Small points increases across the board, maybe bigger increases for zombies
  • maybe nerf to Endless Legions - possibly triggering on a 5+ instead of a 4+
Ossiarch Bonereapers: win rate right behind Gravelords, but much less internal balance. Amusingly, people were dominating Andtor with one particular OBR list - null myriad, boneshaper general, either katakros or arkhan or both, some deathriders, spend the rest on immortis, maybe an endless spell if there are points left over - early in andtor, the first andtor battlescroll nerfed the heck out of that list with points increases to all of its units, and people just dropped an immortis unit and kept right on dominating Andtor like nothing ever happened. On the one hand, I love this, because it's very OBR behavior to take a brutal hit and keep right on trucking, but on the other hand I predict more significant nerfs to that list as a result, and rules changes this time, not just points increases. That said, there are also chronically underused OBR units, so we might see some points decreases as a silver lining
  • Null Myriad Nerf: reduce spell ignore to 3+ or maybe even 4+
  • More points increases to Arkhan, Katakros, Boneshaper, Deathriders. Immortis & Stalker units can't really get more expensive (thematically they can't be more expensive than morghasts, which already cost the same and still aren't played) so instead:
  • Remove the ability to return slain models to immortis & stalker units altogether. This is imo the main scale-tipper that keeps people from experimenting with Morghasts at the current points, and gives the smaller units a recursion edge that might give people a reason to run them.
  • Maybe points decreases to: soulreaper, mortek guard, crawler. Maybe harvester too, but if it gets much cheaper then it might get to be too efficient as a pure brawler and beatstick when it should be a support piece. What the harvester really needs is to revert the FAQ changes, but that's not happening.

Again, though, that's just predictions, once I've watched the video and read the battlescroll I'll be back to see how accurate my guesses were.

....

OK, so, How'd I do?

Andtor Spells: 1/3 predicted
  • No Hoarfrost Nerf
  • The only Blizzard Nerf is that you can't move or teleport before casting it, which, if I were thinking about it, I should have predicted, because the worst blizzard abuse definitely comes from hero phase teleports.
  • Rupture is limited to enemy incarnates and endless spells, as predicted. It's also buffed when used in this intended way, which I didn't call, but I'm still counting this one.
Soulblight Gravelords: 1/3 predicted
  • Big Nerf to Spirit Gale spell, which I didn't predict at all but maybe should have.
  • No (further) changes to deathless legions.
  • Broad range of small points increases, bigger increase for zombies in particular, as predicted.
Ossiarch Bonereapers 2.5/4
  • No Null Myriad Nerf!
  • Ability to restore slain models to immortis and stalker units nerfed - not removed entirely as I predicted, but returned models come back with 4 wounds already allocated. Not exactly what I called, but I'm still counting this
  • Big points increase to katakros, small points increase to deathriders, but no increase to arkhan or boneshapers. I'm counting this as one/half
  • Decreases to harvesters, morteks, and crawlers! No further decreases to soulreapers, but I'm still counting this.

Not too bad on the predictions, in particular calling a nerf to immortis and stalker recursion rather than further points increases. Overall, the nerfs to Soulblight and Bonereapers are less severe than I feared. I think Soulblight should remain diverse and viable. As for ossiarchs, I think crawlers will have to come down again before we see much of them, but we actually might see some morteks & harvesters now?

Then again, my ability to predict the actual effect of these sorts of changes on the competitive meta has traditionally been very poor. EG, I thought the last round of changes would cripple OBR, and they not only kept right on dominating tables, they didn't even meaningfully change their lists, so now that I'm thinking a round of changes won't hurt too hard maybe we'll see these factions fall through the floor. Only time will tell.
 
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Frustrating I'm sure, but not at all unexpected.
You are absolutely right. I must admit that I really feel GW has screwed up royally with the SBG book. Like formal apology level screwed up. The book's base mechanic has turned out to be so good that they just cannot balance it. What they are doing now is just throwing more points on things, that doesn’t fix anything, it just will get to a point where the army is not good. I really think they should go about it differently and change the allegiance abilities and warscrolls rather than just making things more expensive.
 
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You are absolutely right. I must admit that I really feel GW has screwed up royally with the SBG book. Like formal apology level screwed up. The book's base mechanic has turned out to be so good that they just cannot balance it. What they are doing now is just throwing more points on things, that doesn’t fix anything, it just will get to a point where the army is not good. I really think they should go about it differently and change the allegiance abilities and warscrolls rather than just making things more expensive.
I agree. I know zombies are very strong, but for 150 points, how are we going to build the thematic mass of stupid, low hitting bodies now? All the units of the SBGL getting so expensive that if feels like a small elite army on the table, not a Powerfull Vampire leading a horde of skeletons and zombies. I would hate it if the feel of the army is lost due to the win rate
 
I agree. I know zombies are very strong, but for 150 points, how are we going to build the thematic mass of stupid, low hitting bodies now?

I mean, 150 points for 20 dudes is still a very low points cost by broader AoS standards, especially when half of them come back for free the first time the unit dies, so effectively that's 150 points for 30 dudes. And they can be healed, deal mortal wounds when they die, can potentially deal mortal wounds on the attack, and stack up summonable buffs, and forward deploy from gravesites or outflank w/ legion of night or have a 5+ ward with vyrkos/torgilius. 600 points for 2 blocks of 40 + 2 blocks of 20 when the starting units die still feels pretty hoardy to me, and leaves 1400 points for whatever else you want.

I could be wrong, I'm really no expert on the competitive scene. But I'd be surprised if this points increase was the last we saw zombies on top tables.
 

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