So 2k now, pointers appreciated

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Jun 29, 2013
147
south east uk
Zombies
103
Hey all


Finished my game against DE and won realtivley easily even after forgetting fear and terror tests as well as a host of other rules. A big part of that was the lists you guys keep helping with. So the points are up to 2k now and im looking to squeeze in a load more goodies. Ive tried to take pointers and suggestions from previous posts and transfer them here.

So the list goes

Master necromancer lv 4 top

Vamp lv 1 barded steed, HA, shield, ogre blade, Talisman of endurance, book of arkhan Red fury QB

Wight King HA GW Barded

5 x dire wolves
5 x dire wolves

20 x zombies
40 x zombies standard
40 x zombies standard
25 x Skeletons banner musician sword and board

9 x Black knights command, barded, lances banner of barrows

6 x crypt horrors

1 x spirit host

1 x TG

Thoughts????
 
Hey! Glad to hear about the awesome success!

1. So What is the small skellie unit for? They aren't really gonna do much for you.
2. Why not lances on the characters? I think you'll be fine with lances instead of the ogre blade (Not so important to switch the WK)


I'm pretty sure that that's all I got! It looks like a pretty sweet list!
 
hey cheers for post. Skeles are just because im getting near my limit of zombies that i own and needed something else. You thinking zombies all the way?

Lances right yeah i just thought it would be better to have +2 strength every turn with the ogre blade.
Last game i played when i charged my BK bus that first turn of combat i had even with the charge wasnt as strong as i hoped due to poor dice rolls so i thought insure againt that. Maybe the wight should swap the GW for the lance?
 
Well what I would suggest is dropping the Ogre blade for a lance and Potion of Strength. This way if you don't crack that nut in the first round then you can drink the potion and have S8 in the second round!

The wight king isn't soo important because he has pretty low initiative anyways, and your opponent is gonna have a hard time dropping him in 1 round of combat, so he will pretty much always get his attacks. I would almost say keep the great weapon on him but there can be an argument for either one.

As far as core, I would either go zombies all the way or just say fill it with puppies. Don't underestimate the stragic advantage of a 5 man dog unit sitting at a funny angle on an important turn. I see those skellies as free points. 25 will get dropped in 1 round of combat and will never ever make their points back.
 
Hey i know everyone is probably sick of these same questions but just a couple more questions and ill be ready for game on the weekend. SO i am definitely facing skaven all i do know for sure is that he is rocking up a screaming bell now at first this sounded terrifying. But after reading about it its not as scary as i thought a Tg scream and a round of combat with my bk bus should suffice providing they can get near to it. So my main question really is should i ditch the SH as i gather they have tons of magical attacks and will probably get fried early. Or is thta a way to try and screen the TG from damage? Also im wondering if ogre blade is over kill on these guys as most of them are toughness 3 or 4, but it would wreak that bell pretty quick.

Ideas????????????
 

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