Aramoro said:
You don't want to use your imagination when creating armies with your toy soldiers to fight other peoples toy soldiers? As Sanai said all the tool are there to make lists which reflect any of the bloodlines, you just have to put in the effort yourself. If you want your army to be Lahmian themed for example so not put your Vampire Lord in Heavy Armour with Dreadknight and Red Fury, that is your choice.
You only get out of a hobby what you put into it in the end, from a fluff perspective.
Everyone in this hobby uses their imagination to a certain degree, that goes without saying. This does not mean however that I prefer to have to rely on my imagination or to "approximate" things to sort of get the vampires our fluff presents us with.
I'm guessing that there are many newer players on this forum who has only really seen the 7 and 8 ed
VC books, and for these players it won't be such an issue, since the Bloodlines were in fact gone when they first started playing and they haven't come across the more detailed fluff on Bloodlines etc. These players will never miss what they never had in the first place.
You also have the players who would much rather prefer the mix-and-match vampiric power list of today, simply because it allows one to create some truly overpowered vampires, with no real weaknesses, like the old ones used to have. These players will never like to see any restriction to how vampires can be created and would rather see the fluff changed to fit the riles, rather than the other way around.
Trying to argue the merits of the Bloodline army to these two kinds of players is rather like selling ice to an Eskimo, and I won't even attempt it.
My point is that I'd like to see rules that reflect the existing fluff to a greater degree in general. In the end, the good fluff it what gets my imagination going, but if there are too many contradictions between the fluff and the rules, then no matter of imagination/pretending is going to save the day.
One good example of a case where the fluff really doesn't go well with the rules is the Crypth Ghouls in my opinion. They are living, cowardly creatures in the fluff, and in the rules they are very reliable, very tough (I consider T 4 to be very tough for some half starved "humans"), undead, creatures that is the best CORE option (not factoring in cost here) that we have in the army. They are a very good main battle-line unit. There are so many direct contradictions to their own fluff here (and to ghouls as we have known them in other fantasy settings as well for that matter), that fielding them and "pretending" that they really are cowards is not something I can do and still feel like what I'm fielding are actually Ghouls, no matter which models I use for them..
I think if you have some good fluff there to base things on in the first place, then GW should have done a better job of developing rules that fit their own fluff, and not force their players to imagine things which might very well not be the case at all from a fluff standpoint. I can see some compromises being made, for gaming purposes etc, but I still think that this has been taken too far in many cases, and when this is done I think we all loose out as a result of this.
On a side note, one of my biggest grievances on the new
VC book, is that there is not much in the way of ne fluff to inspire us. We got what, an insight into what Mannfred has been up to since the Storm of Chaos events, some new bestiary fluff and that's just about it. Not very inspiring overall. At least half the book could have been put together with the cut and paste options with materials from the previous books. I miss that feeling from when they released the older books where you were presented with a bunch of new fluff that inspired you.
Be honest, based on the fluff from
8.ed VC book alone, how many would even bother to attempt to create lets say a Necrarch Vampire, or a Blood Draagon? There is next to nothing in the book to really inspire people to do so. Vetrean players have already a firm grasp of the bloodlines in their minds to inspire them, which more novice players might have no clue off. The new book doesn't really give enough of an insight into the non-von carstein bloodlines to really inspire people to do them justice.
I hope I don't come off as a Von Carstein hater here, cause that is not the case. I whole heartedly agree that they should be the dominant ones, and that there is a reason for that. Just wished GW had done a bit more for the others as well, to shine some light on them, not just the odd beastiary entry and sneaking in their old "powers" in the general list of abilities, with no fluff added that hints at which bloodlines most commonly have which abilities etc. There is really next to nothing that help define the bloodlines in the book, even though they are technically back etc.
I think it i a bit odd that GW, which generally does fluff very well I must say, have done so little to inspire us with the new book, especially since we are dealing with Vampires, perhaps the most dynamic and interesting villains of all.