Hi guys,
Don't know if I can post this here, just got that info on my forum ... feel free to delete it if it's not appropriate.
What you guys think about the new Skaven unit ?
Stormfiend are montrous infantry wearing light armour
Unit size is 3+
Rare Unit
85pts per model.
each one must take a weapon listed below, but with no restrictions on how many of each or in any combination. They cost no additional points.
1)Doom-flayer gauntlets: +2 str with impact hits d3
2)Grinderfists: str5 count as magical weapons, dont roll to hit/ does d3 hits, and tunneler special rule(place marker and scatter from it-come in on a 2+ each round)
3)Ratling Cannons:18" range Str5 armour piercing, multiple shots 3d6, quick to fire, count as magical, suffer no penalties for long range or multiple shots,
4)Shock Gauntlets: +1 str and does d3 hits when making a stomp. ignore armour saves
5)Warpfire Projectors: template, str5, flaming attacks, multiple wounds d3, move or fire, quick to fire, magical weapon, on misfire does d6 hits to closest friendly unit
6)Windlaunchers: 6-24" range, plague wind (template and wounds on a 4+ with no armour save), magical weapon, scatters if misfires.
Stormfiends re-roll to wound with their weapons.
if equipped with doomflayer gauntlets or shock gauntlets, they also have warpstone-laced armour that gives them a 4+ armour save against all wounds. Any with warpstone laced armour take wounds first.
http://forofreakfactory.mforos.com/...s-ratas-ogro-fotos-nuevas-a-dia-12/#106072692
I think that vs Morghasts, we don't get a chance ...
Don't know if I can post this here, just got that info on my forum ... feel free to delete it if it's not appropriate.
What you guys think about the new Skaven unit ?
Stormfiend are montrous infantry wearing light armour
Unit size is 3+
Rare Unit
85pts per model.
each one must take a weapon listed below, but with no restrictions on how many of each or in any combination. They cost no additional points.
1)Doom-flayer gauntlets: +2 str with impact hits d3
2)Grinderfists: str5 count as magical weapons, dont roll to hit/ does d3 hits, and tunneler special rule(place marker and scatter from it-come in on a 2+ each round)
3)Ratling Cannons:18" range Str5 armour piercing, multiple shots 3d6, quick to fire, count as magical, suffer no penalties for long range or multiple shots,
4)Shock Gauntlets: +1 str and does d3 hits when making a stomp. ignore armour saves
5)Warpfire Projectors: template, str5, flaming attacks, multiple wounds d3, move or fire, quick to fire, magical weapon, on misfire does d6 hits to closest friendly unit
6)Windlaunchers: 6-24" range, plague wind (template and wounds on a 4+ with no armour save), magical weapon, scatters if misfires.
Stormfiends re-roll to wound with their weapons.
if equipped with doomflayer gauntlets or shock gauntlets, they also have warpstone-laced armour that gives them a 4+ armour save against all wounds. Any with warpstone laced armour take wounds first.
http://forofreakfactory.mforos.com/...s-ratas-ogro-fotos-nuevas-a-dia-12/#106072692
I think that vs Morghasts, we don't get a chance ...
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