Ancient Beast of Strigoi: 100pts
The eldest of the Strigoi possess not only brutal strength but also the pride and spirit of the ancient lords of their bloodline.
The vampire gains regeneration, +1 Strength and +1 attack. In addition, all friendly Ghouls and Varghulfs within 6" of the vampire suffer one less wound exactly as if the armies BSB were present. If the BSB is present the effects are cumulative.
Varghkin: 50pts
The vampire have truly embraced its beastail nature.
The vampire gains +1 Strength, Toughness and movement value, in addition the vampire will have -1 to his WS. The vampire may not pick any additional vampire powers, magic items other upgrades(mounts, etc). Vampire counts are level 2 wizards, Vampires have no magic level at all.
Massive Monstrousity : 45pts
As time pass the Strigoi vampire grow tougher and tougher and merely shrug off wounds which would cripple or even kill lesser beings.
+1 Toughness
Blood Rage : 30pts
Once the vampire has tasted blood the raging beast within is set free.
After first wound dealt in close combat the vampire is subject to frenzy and can never lose it.
Bat form : 30pts
Its wicked diet have created a bond with the flying creatures of the night.
Fly, one vampire in the army may join a unit of fell bats.
Fear of the Hunter - 25pts
Just the smell of one these bestial vampire is enough to send horses or steeds into a fearful retreat.
The vampire counts as causing terror in any cavalry, monster, chariot or swarm units. Such is the fear the affected units must take the relevant Fear and Terror tests at -1Ld
Infinite hatred; As current book. 15pts
Within the bitter souls of Strigoi vampires burns a great anger towards the living and the dead which never will be extinguished.
Iron Sinews : 15pts
The strength of the Strigoi vampires is goes beyond even that of the other lords of the night.
+ 1 Strength
Just a recap.
Since Strigoi have hatred to begin with all I did to the varghkin was adding extra movement. It is by no means final and just something I threw in.
The eldest of the Strigoi possess not only brutal strength but also the pride and spirit of the ancient lords of their bloodline.
The vampire gains regeneration, +1 Strength and +1 attack. In addition, all friendly Ghouls and Varghulfs within 6" of the vampire suffer one less wound exactly as if the armies BSB were present. If the BSB is present the effects are cumulative.
Varghkin: 50pts
The vampire have truly embraced its beastail nature.
The vampire gains +1 Strength, Toughness and movement value, in addition the vampire will have -1 to his WS. The vampire may not pick any additional vampire powers, magic items other upgrades(mounts, etc). Vampire counts are level 2 wizards, Vampires have no magic level at all.
Massive Monstrousity : 45pts
As time pass the Strigoi vampire grow tougher and tougher and merely shrug off wounds which would cripple or even kill lesser beings.
+1 Toughness
Blood Rage : 30pts
Once the vampire has tasted blood the raging beast within is set free.
After first wound dealt in close combat the vampire is subject to frenzy and can never lose it.
Bat form : 30pts
Its wicked diet have created a bond with the flying creatures of the night.
Fly, one vampire in the army may join a unit of fell bats.
Fear of the Hunter - 25pts
Just the smell of one these bestial vampire is enough to send horses or steeds into a fearful retreat.
The vampire counts as causing terror in any cavalry, monster, chariot or swarm units. Such is the fear the affected units must take the relevant Fear and Terror tests at -1Ld
Infinite hatred; As current book. 15pts
Within the bitter souls of Strigoi vampires burns a great anger towards the living and the dead which never will be extinguished.
Iron Sinews : 15pts
The strength of the Strigoi vampires is goes beyond even that of the other lords of the night.
+ 1 Strength
Just a recap.
Since Strigoi have hatred to begin with all I did to the varghkin was adding extra movement. It is by no means final and just something I threw in.