Strigoi build I've had great success with

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Dbunibe

Zombie
Jun 14, 2012
36
Zombies
29
OK so lately I've been using this strigoi and holy crap does he murder things.

Red Fury
beguile
Dragon bane gem (only for dwarf cannon snipe and TK SSC at this point)
Giant Blade
other trickster's shard

There is usually another vampire that comes with that has Aura of dark majesty and fear incarnate.

I typically run them in a skeleton unit with the screaming banner, though the strigoi usually charges out of the unit unless he's attacking a hoard of something then the unit of skeletons and the tag along vampire get to come with.

the difference between the ogre blade and the giant blade is huge, maybe this isn't news to anybody, but wounding near anything on 2's along with 1+ AS becoming a 6+ and the rerolls of the ward save this guy has yet to earn me back his points and then some in 10 games. In one game alone he killed 2 steam tanks, and an arch lector on a war alter. In another the unit took out a unit of chaos chosen that cost upwards of 1500pts (once you include the 2 waralters that the strigoi killed in the following turns)

anyway just thought I'd share
 
Hmm, seems like a great build but I have a question to ask about it. Seems like you could get by with Str 7 for most of the battle with the Ogre blade and add on a str potion for one round of Str 10 for the same price.
 
Weibz said:
Hmm, seems like a great build but I have a question to ask about it. Seems like you could get by with Str 7 for most of the battle with the Ogre blade and add on a str potion for one round of Str 10 for the same price.

But where would S10 once be better than S8 all the time? You won't see a save better than 1+ now a days and the only times you won't be wounding on 2's with S8 is against a necrosphinx and a hero who had pann's impenetrable pelt casted on him
 
I've been playing some Bloodthirsters as of late if you didnt notice :D. Those things kinda scare me, but Nice to have a backup if your magic weapon doesn't work and you want to guarantee the kill. Vs. all else it is a bit of overkill i will admit.

Also, just thought of this. It means he could be a Mean Monster assassin.
 
As a Strigoi fan I fear that he has too little protection.
A 400+ point Vampire I dont want to loose for sure. But I
guess that the point is for him to kill so many that he does
not end up in any real danger?
 
Valeriu said:
As a Strigoi fan I fear that he has too little protection.
A 400+ point Vampire I dont want to loose for sure. But I
guess that the point is for him to kill so many that he does
not end up in any real danger?

That's kind of the thing that prevents me from running the ghoul king. I know he's going to go first and murder face but he's going to get hit back and I have little faith in him being able to take hits.

If you fight a horde, then generally there is at least 6 attacks going on him. There's going to be some wounds there.
 
I ran this same guy in two games this weekend and he did great. Both times, he was the punch that I felt the vampires need so badly.

First game, I walked him inside a skellie bunker. I "located" the flaming banner in the army and had him charged straight out, alone, right at them. It was a unit of 20 chaos warriors. He lived, alone, against them for 3 turns and reduced them down to 3 or 4 with no champs and no heroes left in the unit. He died to a miscast on his base level Invocation of Nehek.

Next game, same opponent (so I knew where the flaming banner was right off the bat). But it was a dawn attack scenario, so I couldn't set his unit right up against his. I angled them towards it however and marched as quickly as possible towards it and hit it by turn 3. Had both flanks covered, against the same unit, inside my skellies with a tomb banshee on another corner. It became the war of attrition, like we are used to, with the warriors hitting the skeletons, with the champ being negated because he challenged with the banshee accepting. Except one thing, usually we are used to our wars of attrition to be extremely unbalanced in our opponents favor. How long can my 20 or 30 woulds last with the crumble?

This fight was different. The attrition happened, but in groups or 2 or 3, with warriors losing their lives in handfuls due to this monster Ghoul King. On the second (or maybe third) round of combat, a lone chaos musician runs off screaming for his life, just as the entire rest of the chaos army turned and looked our way. The chaos gods were appalled and did scorn him. (On the next turn he got roasted by the rod of flaming ruin.)

So, big thumbs up for this guy. Pick your battles wisely and he'll stomp face. You'll need him in combat. If you see flaming attacks, consider it free.
 
Also if you're lucky enough to have an Anvil of Vaul as one of your terrain pieces, get over there! That 2+ward save verses everything is just amazing.

I've been using a similar build as well, and I haven't been terribly scared of the hits. My guy has only died once (I was stupid enough to go up against a unit with Killing Blow) and otherwise usually takes 1-2 wounds per game (that I can easily heal up with the lore attribute, or The Hunger if I get lucky).

One of my favorites was when his bus was about to get eaten by a carnosaur and stegadon combo charge, so I charged him out of his unit solo at a group of 20 temple guard....that he promptly ate in 3 rounds of combat. This dude is an absolute beast
 
So to be different then, I want my Strigoi to be a you-better-deal-whit-him-or-he-will-fuck-you-up type of character. Not the army general, and not something that I expect to win on. Just something to give my opponent and myself a bit of a gamble in the game as it where. I want something that makes me think, "well next time I show you" or to giggle away like a maniac when it works. And I do like the more odd builds then the standard ones.
So heres my build that I would like to try out, keep in mind hes not a close combat character hunter, but is supposed to pose a threat to any smaller units on the board. Such as skirmishers, bow/gun units, fast cavalry and so on:

Strigoi vampire:
Red fury
Flying Horror
Fencers Blades
Talisman of Preservation
Potion of strength

And heres why:
Red Fury: well I want him to be able to do allot of hits against smaller units, and elected red fury over lets say Sword of Bloodshed, as I wanted another weapon.

Flying Horror: Who don't like the ability to fly, be honest. Making him able to move as he pleases over the field, and hopefully take on anyone that I feel/want must die. Sides its fun flying.

Fencers Blades: So heres why, whit units like elves, assassins, or anything that might hit him first (or later as a enemy usually have the audacity to fight back) the extra Weapon Skill of 10, will cause most rank and file models to have to roll a 6, and many chars to by the way. And whit the Talisman, he will survive it. And it gives me an extra attack as well them being paired weapons.

Talisman of Preservation: I expect all to go "Why you idiot, its so bad" perhaps, but as you might suggest I should go whit the Dragonbane Gem. BUT it only gives me a 2+ ward save against flaming attacks, and how many times is that useful??? Not much if you ask my opinion. And YES it do take away my 5+ regen save, but I gain a constant 4+ ward save, and any wounds I loose I can get back by the hunger rule or the Lore of the Vampires magic attribute.

Potion of Strength: For that moment when you do come across a enemy char that just have to die or that Anvil of Doom that keeps messing up your magic (blasted things) or any monstrosities that might be in your way.

So what do you think?
 
SaintsTerror said:
So to be different then, I want my Strigoi to be a you-better-deal-whit-him-or-he-will-fuck-you-up type of character. Not the army general, and not something that I expect to win on. Just something to give my opponent and myself a bit of a gamble in the game as it where. I want something that makes me think, "well next time I show you" or to giggle away like a maniac when it works. And I do like the more odd builds then the standard ones.
So heres my build that I would like to try out, keep in mind hes not a close combat character hunter, but is supposed to pose a threat to any smaller units on the board. Such as skirmishers, bow/gun units, fast cavalry and so on:

Strigoi vampire:
Red fury
Flying Horror
Fencers Blades
Talisman of Preservation
Potion of strength

And heres why:
Red Fury: well I want him to be able to do allot of hits against smaller units, and elected red fury over lets say Sword of Bloodshed, as I wanted another weapon.

Flying Horror: Who don't like the ability to fly, be honest. Making him able to move as he pleases over the field, and hopefully take on anyone that I feel/want must die. Sides its fun flying.

Fencers Blades: So heres why, whit units like elves, assassins, or anything that might hit him first (or later as a enemy usually have the audacity to fight back) the extra Weapon Skill of 10, will cause most rank and file models to have to roll a 6, and many chars to by the way. And whit the Talisman, he will survive it. And it gives me an extra attack as well them being paired weapons.

Talisman of Preservation: I expect all to go "Why you idiot, its so bad" perhaps, but as you might suggest I should go whit the Dragonbane Gem. BUT it only gives me a 2+ ward save against flaming attacks, and how many times is that useful??? Not much if you ask my opinion. And YES it do take away my 5+ regen save, but I gain a constant 4+ ward save, and any wounds I loose I can get back by the hunger rule or the Lore of the Vampires magic attribute.

Potion of Strength: For that moment when you do come across a enemy char that just have to die or that Anvil of Doom that keeps messing up your magic (blasted things) or any monstrosities that might be in your way.

So what do you think?

One thing first fencers blades can't make enemies hit on sixes since "the worst" roll of to hit is 5+.
I can totally see where you're coming from with wanting him to be better protected, but unless you're dead set on a SGK you're better off taking a regular VL with the standard pakage of Quickblood (rerolls on most units/chars) red fury and what ever suits you for the last points.. The point with denying the 5+ regen save is that you waste a lot of points and although Infinite hatred is good it can be emulated with Quickblood gaining ASF and rerolling on all with lower I-score.. If you want to fly you can always get a hellsteed. Having a +str weapon is a must or all your precious hits will get wasted among failed to wound rolls and high armour saves.

By taking this instead you get almost the same offence (or arguably better) but gain a 2+ armour save too..

Personally I think the only way to take a SGK is a similar or the exact build posted by Dbunibe
 

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