Blutsauger said:And while not every unit is steadfast/stubborn on LD10 with a BSB, all the units that matter are, because that's where a good player puts his BSB and General; where they're needed.
This
Blutsauger said:And while not every unit is steadfast/stubborn on LD10 with a BSB, all the units that matter are, because that's where a good player puts his BSB and General; where they're needed.
hsnyder said:I'm struggling to find the zone in between being fairly weak and playing deathstar.
countwuzzy said:- then either a unit of 20 gouls, 2units of 10.
I realize everyone on here freaks out at the mention of 20 Gouls or less, but hear me out.
With all my drops I can choose where Gouls go everytime. If my opponent has something all those poison attacks want to chew up.
Ill line it up with that(frost Phoenix )If there is nothing I want them to vs. I hide them in back for point denial.
Thoughts? This will work with my style of play.
Vipoid said:countwuzzy said:- then either a unit of 20 gouls, 2units of 10.
I realize everyone on here freaks out at the mention of 20 Gouls or less, but hear me out.
With all my drops I can choose where Gouls go everytime. If my opponent has something all those poison attacks want to chew up.
Ill line it up with that(frost Phoenix )If there is nothing I want them to vs. I hide them in back for point denial.
Thoughts? This will work with my style of play.
Well, I think you might be overestimating the effectiveness of 20 ghouls.
Also, to take your own example, how exactly do you plan to catch that frost phoenix? It can move 20", flies, and has an average charge range of ~18". Your ghouls can move 8", and have an average charge range of 11". It doesn't matter if you start opposite it or not - you're not catching that phoenix unless it wants to be caught.
Does your army have any Crypt Horrors or Sword & Shield Grave Guard (i.e. anvils)? If so, you could perhaps try using the ghouls for flanking. I'm not sure how effective they'd be, but it seems like a better bet than using them for dubious engagements with monsters that can outmanoeuvre you.