thisisavampire111 said:
Ok thanks but should I be worried about magic? In his theory hammer magic would be destroying my units before even getting into combat.
What lore is he useing?
From my experence Dark Elves mostly use shadow. However all casters have the spell to get more power dice. Myself, I focus on stoping this spell and mindrazor.
Both Hexwraiths and Spirit Swarms will do well and are in every one of my lists.
I would bet on my magic supported zombies on holding up the spearmen while GG can focus on corsairs and spirit host goes on a date with the hydra. This will give the rest of your army a chance to tear up everything else. Do not put your zombies into
horde formation and don't be supprised if he does wipe them out after a couple turns, by then something else should be available to finish what the zombies started, use redirects if not.
Lets do some MatherHammer! Spearmen will be doing 29 attacks, needing 3+ to hit and rerolls for the first round. Thats about 26 hits and 13 wounds. After that they should be doing about 20 hits, 10 wounds. Zombies should be hitting on 5+ with 10 attacks and should be doing 2 wounds, with CR you will loose about 24 first round of combat, 18 after that.
With a level 4, corpse cart+reroll upgrade, you should be getting 13 zombies back a turn. *ponders* Maybe skellies would be better after all. They will take 14 wounds first round and 10 after that (with CR).
Necro should be able to bring back 8 per turn.
The mathhammer part was just me thinking out loud. Anyway let us know what lore he uses.
EDIT: Ok, so I was doing some looking into your opponents list. If he has a cauldron, that uses up most of his hero points, thus can't take anything else. The lord level caster takes up the majority of the lord points without a magic level upgrade. Point is, these two characters take up close to half the army list. If you could get me more details I would love to see whats going on.