Takoda's First 1000 points

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Takoda

Zombie
Oct 19, 2013
3
Zombies
3
Greetings all

My first post! I have been away from the hobby for many years and just started up painting again after old friends pushed me into this addiction again ;)

Been looking at starting out with a 1000 points, so I have a target to paint and have ready for the tabletop.

This is my initial list I am thinking about fielding. I have been toying around with a level 4 master necromancer, but that would result in me loosing either the necromancer or a crypt horror, which I am not too big a fan about, since two times IoN could prove quite useful.

Please let me have your input and suggestions for improvements.

Warm regards,

Takoda
 
I played a very similar list not long ago and I felt it lacked punch and even with my opponent taking only a level 2 wizard, he locked down my magic phase fairly effectively (the winds of magic are a little too fickle for my tastes), if you can get a baby vamp with quickblood and sword of might, I think you will smash quite nicely and still get the opportunity for a second nehek
 
Did try to find a way to get a DS into the list, but that would require me to either drop a Crypt Horror or the Terrorgheist. Both options I don't like. The Vampire option would probably require me to do the same, but that would atleast give me a bit of bang for the buck :) Back to the drawing board! Thank you for the input :vampire3:
 
Takoda said:
Did try to find a way to get a DS into the list, but that would require me to either drop a Crypt Horror or the Terrorgheist. Both options I don't like. The Vampire option would probably require me to do the same, but that would atleast give me a bit of bang for the buck :) Back to the drawing board! Thank you for the input :vampire3:

dont take what I say too to heart, im still pretty new, but my list wasn't a million miles away from yours and I felt I didn't do all that much damage in the game as my opponent was able to use his level 2 wizard to run a lot of interference on my magic phase, I only managed to get a doom and darkness, gaze of nagash and curse of years off (for a grand total of about 8 wounds total) but the doom and darkness synergised well with the terrorgiest and enabled me to do about 10 wounds on 1 scream
 
Idea number two based on feedback, but still no DS :(

Lords

Master Necromancer (G)
210pts​
Master Necromancer
Talisman of Preservation

Heroes

Vampire
161pts​
Vampire
Quickblood
Sword of Might
Heavy Armour
Shield

Minimum Core

Zombies
82pts​
Zombies x24
Standard bearer, musician

Zombies
88pts​
Zombies x26
Standard bearer, musician

Dire Wolves
40pts​
Dire Wolves x5
None

Dire Wolves
40pts​
Dire Wolves x5
None

Special

Crypt Horrors
228pts​
Crypt Horrors x4
None

Rare

Terrorgheist
225pts​
Terrorgheist x1
 
Hey there,

I am also brand new to Vampire Counts and was just curious about taking a Master Necromancer as a general in this low point total of a game. Most people I have talked to have suggested instead running a Level 2 Vampire Lord as the general and taking a Level 2 Necromancer for the Hero slot with both of them having LoV.

The reasoning behind it is that at 1k VC can have a tough time bringing enough offensive strength and defensive strength to make a decent all comers list. With how squishy the Master Necromancer is it can be tough to keep him in a good IoN range while also keeping him out of harms away... with a Vampire Lord that's less of an issue as he can be made to take a beating as well as to dish it out and has two means for regaining wounds straight out of the box (The Hunger and LoV Lore Attribute).

Most people that have played other armies get stuck in that "I must have a level 4 Wizard" mindset, but I've been told (and could be totally wrong so feel free to correct me) that having multiple low level wizards on the field suits VC armies better as: 1) IoN is the signature spell meaning every Wizard can take it and attempt it every turn, 2) Having lots of chances to cast IoN Means DS and Spell Eater Runes are less scary, 3) Having 2+ LoV Wizards on the field makes targeting the general less viable for your opponent as it won't cause unstable to go into effect until all of the wizards are dead.

Just my two cents.
 
well for starters, you cant have a level 2 lord, that takes you 5 points past the 25% max, also, doing this, he is especially vulnerable as he hasn't got any armour or saves of any kind, leaving him exposed to magic and challenges.
lastly and most importantly, its fairly easy to wound a vamp lord in his pants on the cheap, a basic char with always strikes first and a potion of strength will do it in a challenge easily

taking a lvl 4 necro (or 3 for that matter) will make your casts all that much harder to resist, you can boost your zombie units by 6-16 per nehek and on top of that, he can hopefully help control a defensive role in the magic phase, for the points cost at 1000 I think the necro is a better option as we don't have another Lord option that really shines in that points bracket :(
 

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