lonit said:
How do u guys play with your terrorgeist? I have a problem with most armies, as they field lots of cannons/trebs/catapults nowadays. Basically every army. 1 hit and the geist is either dead or useless with weak shrieks. He's an autotarget for shooters, and Death snipes that kill him outright. I fail to see the point of taking him at all.
Well, for a start, I find that he's my best (and often only) way of reliably dealing with Greater Daemons, Daemon Princes etc.
He also has a massive threat-range, allowing me to harass enemies, and influence my opponent's movement and deployment.
He is fragile, but I've very rarely lost mine to shooting. Cannons can still misfire, fail to wound, roll poorly on multiple wounds, or I can simply pass my regenerate. Likewise, Stone throwers can still scatter and either miss completely, or at least miss with the all-important central hole.
If he does get wounded, then I still wouldn't count him as useless. If he only takes 2-3 wounds, then I can manoeuvre within 12" of my main caster, allowing me to heal him with Invocation/Lore-Attribute.
Alternatively, if I can't (or don't want to) heal him, then I can still use him in other ways. In this case, I'll manoeuvre him to scream at something (he can still roll high, after all), and position him to redirect that unit if it charges. Or, If I'm against a shooty army, then I'll position it where he can't charge it, and force him to waste more shooting if he wants it dead.