HI would just like to share my personal experience using the TG, (i have only been playing Warhammer again for the passed 4 month's but in that time i have played a fair few games, against a regular circle of friends. ) when first using it I used to hold it back thinking its lack of any sort of armour and its 6+ regain was a joke, until I just said screw it and sent it on what I thought would be suicide runs.
When using the TG what I had not really thought about was its high toughness (attacks just bounce off it)
It is great when used to charge stuff like a massive unit of Dark Elf crossbowmen in the flank or rear, that has been pinning down your army and you will be amazed how many wounds it can do with its attack and screech.
I also regularly play a Daemon player ..... there is nothing he hates more than seeing his flammer units screeched to death. (its the one vampire unit he truly hates with passion)
The way I play is to use ethereal skirmishers to tie up war machines or anything else that will cause my TG a problem that way the TG is free to fly around and go on the rampage, or if I have taken blood knights in a higher point game I try and use wolfs for screening.
The only real draw back of the TG I have found is its giant size ... but the benefits far outweigh the negatives.
Oh and as a final note if you want to see something truly magical in a 3000 point game. take a tooled up close combat vamp lord stick him in a unit of blood knights, use this unit to hit units from the front and hit them in the rear with the TG ..... there aint much that can take that kind of punishment.
When using the TG what I had not really thought about was its high toughness (attacks just bounce off it)
It is great when used to charge stuff like a massive unit of Dark Elf crossbowmen in the flank or rear, that has been pinning down your army and you will be amazed how many wounds it can do with its attack and screech.
I also regularly play a Daemon player ..... there is nothing he hates more than seeing his flammer units screeched to death. (its the one vampire unit he truly hates with passion)
The way I play is to use ethereal skirmishers to tie up war machines or anything else that will cause my TG a problem that way the TG is free to fly around and go on the rampage, or if I have taken blood knights in a higher point game I try and use wolfs for screening.
The only real draw back of the TG I have found is its giant size ... but the benefits far outweigh the negatives.
Oh and as a final note if you want to see something truly magical in a 3000 point game. take a tooled up close combat vamp lord stick him in a unit of blood knights, use this unit to hit units from the front and hit them in the rear with the TG ..... there aint much that can take that kind of punishment.