Kol Saresk
Zombie
I didn't think to ask this earlier, but it is merely a question of curiosity.
In 6th Edition, the Blood Dragons were allowed to cast spells as normal even though they were wearing armor and could go full-steam and get as mqny power levels as they wanted, but they were penalized a die for casting in order to represent that while they could do just as much necromancy as everyone else, they weren't as adept in controlling it.
Here, instead they are only allowed to buy one more power level than what they start out with. I'm just curious as to thinking behind it. Did it just feel more thematic of the warrior archetype to everyone involved?
In 6th Edition, the Blood Dragons were allowed to cast spells as normal even though they were wearing armor and could go full-steam and get as mqny power levels as they wanted, but they were penalized a die for casting in order to represent that while they could do just as much necromancy as everyone else, they weren't as adept in controlling it.
Here, instead they are only allowed to buy one more power level than what they start out with. I'm just curious as to thinking behind it. Did it just feel more thematic of the warrior archetype to everyone involved?