On the Island of Sartosa, their lived a man by the name of Cipher, an uninteresting fellow by all accounts, a simple deckhand for one of the many Sartosian Pirates. He served diligently , though he had always planned to eventually abandon his captain in hopes of starting his own crew. One day, while the crew was off celebrating a recent victory in the Tavern, he simply left, under cover of night, never to be seen again. He left Sartosa behind him, having stolen an elven vessel dubbed "The Devils Hand" that was docked at the same port, having stirred its crewmen to mutiny against their captain, he made a name for himself on the open seas, stealing from cargo vessels traveling the Sothern Sea, and raiding small coastal towns. All that mattered to him was the thrill of battle, and the riches it brought, where it came from mattered little. As such, he'd often pick up mercenary work and odd jobs from who ever was willing to pay. During one such job, after joining a band of dwarven deserters hoping to strike it rich off of under-defended towns of the Border Princes, the Devils Hand was ambushed by a group of Vampires along the Bay of Wrecks. Caught unaware and heavily outnumbered, the Crew was defeated with little hassle. Cipher found himself tied up in the ships bilge, captured by the Bloodborn, and after days of consideration the Vampires deemed him worthy of their gift. He was offered a choice: Pledge an undying oath to the Bloodborn, to serve Micheal unconditionally, and be given the gift of Ascension, or die in the bilge, starving and alone. Cornered and without options, the captain accepted. He saw Undeath as just another treasure to be claimed, something that put him above the common rabble he sought to escape. In return for his servitude, he was granted free reign to continue adventuring in the name of the Bloodborn, as well as being given the services of a Necromancer. With this new found power, he was no longer satisfied with the petty treasures of men and elves, only the grandest of plunders from the most exotic of lands could sate his lust, and even then it was but a fleeting relief. For years he sailed the seas, and from encounters with the feral Lizardmen of the Dragon Isles, to pillaging across the Chaos Wastes, tales of the Dread Pirate Cipher spread across the taverns of the Old World like wildfire. It was of little surprise, then, that when Cipher began to hear tales of a city leveled by a comet unlike anything else known to man, made of magical stone capable of turning Iron to Gold, something stirred inside him, like a call to action, a thrill he hadn't felt since stealing from the tombs of Settra himself. With great haste, he gathered the crew from their shore leave, and the Bloodborn Buccaneers set sail for the city of the damned
Been working on this for the past few days, I'm starting a Mordheim league next week, figured I should maybe do something for that, so I started writing up a small bit of fluff to explain how he got to mordheim, ended up writing the ending first and ended up requiring quite a bit more than usual to get to that point. Not sure if it'll become its own thread, if I end up doing fluff for every battle (Once a week for the next month, then who knows how many months of different campaign settings after that), then it will have to end up getting its own thread, but if its only every once in awhile then probably not.