Uziel said:
-Posted 3 of the 5 actual army lists, the Von Carsteins, the Blood Dragons, and the Strigoi.
-The Necrarch and the Lahmians still need some work before I post them.
-The Blood Dragons and the Strigoi lists could still use one more magical item each, suggestions are welcome.
-Posted the Skull Chukka unit entry yesterday.
I've got two suggestions, 'ere we go:
(Blood Dragons)
Blade of the Retired Master
This sword has passed through generations of Blood Dragons, its current bearer being the fourth to have it in his possession (apart from one halfling thief, who did not get far - but that's another story).
The former three owners were masters in their own right, each one having specialiced in another form of sword combat; every one of them finally overcame his bloodthirst by killing a dragon and subsequently passing the sword to his most promising apprentice.
The sword is glowing in a subtle light, just as it was somehow alive. It has taken the colour of dragonblood. Among the Blood Knights there is a whispering, that the sword has learned something from every of its former bearers, supporting its current owner with their skills, just as a teacher would do.
Rules:
Roll a D6 every turn;
1 pary - enemy must reroll successfull 'to-hit'-rolls
2-4 weak spot - Vampire may reroll 'to-wound'-rolls
5-6 critical hit - causes D3 wounds per hit.
cost = ? (30-40 points?)
(Strigoi)
Necklace of focus
This necklace was forged around the Strigoi's neck when he was caught and put into another vampire's dungeon years ago, for 'later use'. His mind, already on the brink of madness, was further disrupted by this experience, but in one night some years ago, when a double-tailed comet lighted the dark night, he managed to focus himself on his then present situation and to free himself. He did not manage to get rid off the necklace (which was strenghtened by magic), but he has learned to make good use of it.
The necklace seems to soak up magical energies, but more importantly it helps him to ignore his anger and act as if he was a real general - for a short time at least.
Rules:
-the Necklace grants magic resistance (2)
-furthermore, once per game the strigoi player may declare that the vampire uses the might of the necklace, giving him leadership 10 for one turn.
points: around 50?
edit - corrected some typos