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Just made a slight change to the Lahmian Furies. Gave them WS 5, gave them a new special rule, increased point cost by +5, and removed the blood tatoos as an upgrade.

Working on Neferata herself at the moment. Some finishing touches, and She'll be ready I think.
 
I'm having a look through this Uziel, and at the moment I like a lot of what I see. The vampire rules are spot on, no crumbling which makes a lot of sense.

I was thinking of starting he Bloodline armies project going again, but it seems you have pretty much already done it xd
 
Well, I still have a lot to do DoN, but I have a pretty good general idea of where I'm going with it. I've had a bit of a break from it though, a bit due to the LoN involvement, but mostly due to overtime at work, travels, x-mas and so on.

It was never meant as a replacement for your project On Carpe Noctem DoN, but I appreciate all feedback and constructive critisism I can get none the less. :-)
 
Lahmian Furies.

-Added Devastating Charge.
-Changed the Arial Acrobats special rule to Lightning Strike.

Struggling a bit with Neferata here, but she is getting there.

One of the key things I try to get across with her, is that she is very powerful without the aid of magical items. None of her old magical items were really THAT significant in any case, but I wish to retain Bastet somehow as an option. The model also has a staff and a blade which I might incorporate somehow.
I'll try to get her available as a character for 500 points in a basic version (without mount, bastet etc) if possible.

I've also come to the conclusion that I will probably have to add the Crypt Horrors as a Strigoi unit. I wasn't really sold on the unit in the beginning, and still ain't to be entirely honest (which is why I made the Necrarch Abominations instead), but since reading the Neferata novel, and having decided to go by the new more elaborate vampire lore from the new novels, I'm left with no choice.. I'll include them as a unique Strigoi option only, and leave the same models to be used as Necrarch Abomination for the Necrarchs..
 
So, I'm in the process of going over the entire list. It was about time to get a good second look at things, now that I'm more than half done (or so I'm guessing).

I decided to make some changes her and there.

Blood Knights:

-Now have A 2, and the Devastating Charge special rule
-Point cost reduced from 47 to 43

Lahmian Furies:

-Now have A 2.
-cost reduced to 30.

Lahmian Handmaidens:

-Now have 2 A.
-Cost reduced to 30.
-Lots of new weapons/armour options.

Skull Chukka:

-Crew reduced to 2.
-Cost reduced to 80.
-Slight description change to Enthropic Corpse ammunition Description

Sylvanian Vampire Brood

-Now have A 2.
-Added Seneschal champion option
Cost reduced to 20 points

All in all, this will help bring more vampire models into the list by freeing up points for larger vampire units.
 
Added a new Lahmian special character.

Hero option. based on this model: http://www.freebooterminiatures.de/en/catalog/43
 
https://www.vampirecounts.net/Thread-The-Bloodline-Legacies-Army-List?pid=261806#pid261806

So, I'm doing a sort of review of the alternative Bloodline armies list so far. I've sort of gotten to the stage that I can take a step back and look at the overall picture developing.

Added and fixed some things:

-Lahmians can now have unlimited Lahmian Phalanx upgrades for the skellies
-Crypt Ghouls have been changed a bit, or rather, their Vultures special rule has..
-Sylvanian Vampire Broods are now a Special Choice in the Von Carstein army list
-Lahmian Furies has now become Special in the Lahmian army list
-The Lahmians now have their own list as well (only the necrarchs are left), with unique items to choose from and so on.
 
some more fixes:

-Zombie Horde got a slight movement fix due to the "Enhanced Primal Instincts" mentioned under Necrach experiments upgrades.

-Skeletons and Barrow Riders got a slight fix to their "Synergic Augmentation" special rule. Now Vampires and characters with the Lore of Vampires magic lore grant the +1 to hit bonus.

-Added the Beguile Vampire power. It seemed that had gotten lost in the transfer from my .doc files to the site.
 
I've begun work on two new units for the Blood Dragons

One is a unit of Gladiators. Skirmishers. 3 Different fighting styles to choose from. An upgrade option which grants them a ward save vs. Stomp and thunderstomp attacks.

The other is a Chariot, with one Blood Dragaon and his serf riding it. I'm considering a skilled charioteer upgrade, which allows a re-roll for the number of impact hits.

These options will both be special options.
For the "purists" out there, not that I use the term blood dragon for the whole bloodline, and not just for the spawn of Walach, the Ordo Draconis...

The units will hopefully be posted soon..
 
Just about ready to post the Gladiators for the Blood Dragon army, but then I had a thought

I'm thinking of making the Blood Knights into a special choice instead of a Rare option, which sort of makes sense in a Blood Dragon army.. This means you won't always have to use your Rare option just to get them to tag along for one thing, and it also means you can get more than one unit as special are 0-50%. Note that hte Blood Knights can break and so on n this list, so they work a little differently.

Instead, the Blood Dragons will get ancient type Gladiators as a Rera Option, along with their solitary Warrior Hermits.

The Chariot option will also be a Special Choice. I can't really justify placing it in the Rare section, aand one of the benefits of leaving it as a special option, will be that one can have 3 of them..

All in all, this will leave the Blood Dragons with some strong cavalry options, but it will still be possible to make a Blood Dragon army list, without being forced to go with an all cavalry type army..
 
Gladiators for Blood Dragons added..

The Chariot will be next..

https://www.vampirecounts.net/Thread-The-Bloodline-Legacies-Army-List
 
-Fixed Walach's "Master of the Ordo Draconis" special rule.

-Blood Dragons can now only include one Necromancer per Vampire character in the army.

-Fixed Red fury Vampiric power a bit

-Changed MAster of Puppets. Increased range, decreased effect.
 
Hi,
I'm back again :)
Had a look through the last changes, looks very solid and good so far. But I'm not so sure on the gladiators...
Let's face it, vampires do not like audience. They rather breed in the hidden. A pit fight in an arena is the opposite of this; I think a vampire would find it far too risky to let himself be seen this way. And: especially Blood Dragons do not fight to earn compliments. They search for hard fights to develop themselves, to reach their final intention of being able to fight and defeat a dragon. I think pit fights in an arena won't take them to their objective.

You sure this unit fits to the background?

The planned chariot will fit in very well from a fluff point-of-view. As the vampires' origins are in Khemri, this seems to be just right for a real old vampire who was a leader of Khemri troops in ancient times.

I like the update you gave to the Crypt Ghouls ('Vultures'). You know I love Strigoi and anything that makes them harder and/or more versatile. Just hope in the end you will give me the Strigoi Champion (as an upgrade for the Strigoi Court's Crypt Prince to a real 'Strigoi Prince' ...:thumbsup:)
 
Hey Thorin, and welcome back

First off, we have to keep in mind that Abhorash sired five (if I recall correctly) vampires of his own, at a relativity early age. The timespan from the fall of ancient Lahmia, to Walach's usurping of the Ordo Draconis Knightly order, is quite long (we're talking thousands of years here). It is so unreasonable to think that lesser blood dragons were made in this stretch of time by the other get of Abhorash?
Having the Blood Dragons as predominantly knights is fine, as this is arguably the age where heavy knights rule the battlefields, but it doesn't make all that much sense that all of Walach's original spawn would have the patience and perseverance to wait until the age of proper Knights dawned, before making their mark.

The reason I chose Gladiators, is not for the fame aspect, even though I can see that even Blood Dragons would enjoy having their names etched in stone in most cases, but for the sheer challenge they would be presented with. I would call it a blood dragons dream to get to hone his skill in combat against people and beasts from all corners of the world. Not needing to travel constantly, having to search out the challenges, but instead having them presented to them on a regular basis, sounds to me like the perfect set-up, as it also would open up more time for training.

The fact is, that is Blood Dragons are to remain a Knights only army, it will become extremely one-dimensional as well, and like GW (whom for the time being seems to throw in a small handful of never heard of before units in each new army book), I have to have the same bit of flexibility to be able to make lists that work.
That said however, I try my very best to make sure that the units/items/characters etc fit withing the confines of the existing lore material, or at least is considered feasible as far as the warhammer setting and storyline goes. One of the problems in fact, is that even with all the old army books to go on and so forth, there is not really THAT much detailed lore material to go on for some of the bloodlines, so one is often forced to make guesses and assumptions to fill in the blanks. This also grants one a bit of wiggle-room however, which is the good part.

Haven't had time to get to work on the chariot yet. Been in london for a UFC event, and had to travel for work when I got home. Hope to get to work on it soon.

Thanks for the feedback Thorin. Always appreciated :)
 
Posted the Blood Wagon, a unique Blood Dragon Chariot option. Rare choice.

Considering the following unit ideas:

- Necrarch Acolytes (a coterie of "champion lvl" necrarch vampires, whose main purpose is to help provide the army with more P.D through sacrifices (think Incantation of Reaping from the Nagash trilogy).

- Banshee Choir for the Lahmians. A trio of Banshees basically, but with the ethereal and all, it will require a bit of play testing to balance it right. Rare option.


There will also be a number of small changes being made over the next week. Mostly tweaks here and there.
 
A small list of recent fixes:

-Arzu Banu's maggic weapon fixed. now includes forcing a re-roll on successfull armour saves as well.
-Spirit host unit size changed to 2-5
-Dead Flesh army special rule changed
-One to rule them all army special rule changed
-Legacy of Blood army special rule fixed
-Bloodthirst special rule fix (does not affect combat resolution)

A lot of Vampiric special rules have been changed:

-Forbidden Lore deleted
-Fallen Knight Blood Dragon Power changed
-Necrarch Master of Puppet power changed
-Red Fury has been changed quite a lot from my initial idea
-Dark Acolyte has changed...
-Herald of Woe Von Carstein power modified
 
Toying with a few ideas here, and I'd welcome any feedback:

-Necromancers: I'm thinking of adding a "Craven" special rule to the necromancers, which will make them like the vampires in the list regarding break tests, except for them having to test regardless if the unit they are in are wiped out or not; and also make them living (Alive special rule). I still want them too be able to join undead units though, so I'm thinking of giving them the fear special rule to make them have a little bit of natural "protection" vs fear and terror. also, with the dark reputation of necromancers in the warhammer world, fear is not that unnatural a fit...

-For the Necrarchs, I'm playing around with the idea of having an Undead Arachnid Mount option... Spiders have always had a bit of a connection to the necrarchs for one thing, and the Orcs and Goblins spider is easily modified to be very usable..

-Coven Throne will be fixed in this list. Considering the following:
1. Letting one buy the Coven Throne as a mount without the handmaidens. The handmaidens are bought as a rare option as per normal in the Bloodline Legacies list..
2. Change the rules for the "bowl of blood".
3. Grant the "Ghosts" carrying it the throne the "Leech Attack" special rule from the spirit hosts
 
https://www.vampirecounts.net/Thread-The-Bloodline-Legacies-Army-List?pid=261805#pid261805

After some play testing, I've fine tuned the Crypth Ghouls and the skeleton warriors somewhat.

Crypt Ghouls are now generally quicker, and even more dangerous as a flanking unit, while the skeleton warrior unit works better with the necromancer idea I'm working on etc (a living one).

Overall, the project is going well, and I've had some time to actually test the list recently. Some fine tuning is being done still, but things are now at a stage where most of the bloodlines can be play tested (even if some of them are not entirely finished yet).

Feedback (especiallt from play-testing) is most welcome.

And Oh, btw. If anyone has any interest in contributing with general fluff for the Bloodline Legacies project, give me a word.
 
The Strigoi Court still moves with M4, while every other Ghoul has M5. While I understand that the Court is not meant to be a fast flanking force (according to background it is the unit which surrounds the Strigoi Vampire), that makes the Strigoi - as long as he is accompanied by his court - one of the slower moving units of the army. To avoid this the Vampire would have to accompany his 'lower' Ghoul minions. Do you plan to give M5 to the Strigoi Court, too?
 
Thorin Hubertson said:
The Strigoi Court still moves with M4, while every other Ghoul has M5. While I understand that the Court is not meant to be a fast flanking force (according to background it is the unit which surrounds the Strigoi Vampire), that makes the Strigoi - as long as he is accompanied by his court - one of the slower moving units of the army. To avoid this the Vampire would have to accompany his 'lower' Ghoul minions. Do you plan to give M5 to the Strigoi Court, too?

No. The Ghoul court consist of Ghouls of a more "civilized", and more well-fed ghouls. The idea is that these ghouls walk and act much more like humans than their "lesser", more degenerated counterparts. Since they walk and act more like regular humans, I think M 4 is fine.

All Vampires have M 6, but that is no excuse to change the units to fit the Vampires in my opinion.
 
Finished my Necromancer and Msater Necromancer for the project. Pretty happy about that, and looking forewards to play-teesting them.

Some key changes:

-Necromancers are living, unless one goes for the Liche upgrade on the Master Necromancer that is.
-They are designed to lurk behind friendly units and work their vile magics, not stand in the front line of zombies/skellies and getting into close combat. Thus, you can now use the zombies/skellies to get into close combat, not just remain as bunkers in the second line..
-Master Necromancers cannot be the generals in this list, and they are set at level 3. No lvl 4 upgrade (you will have to fork out the points for Kemmler for this). The reason for this is that this IS a VAMPIRE COUNTS project, with more focus on the various Bloodline Vampires, and I don't want the MAster Necromancer to take center stage so to speak. He does however have some unique upgrades besides the Master of the Dead special rule, which can make him invaluable in larger games...

The Master Necromancer and Necromanser are posted near the bottom of the Bloodline Legacies Project, under Non-vampire Characters.

As always, constructive criticism and other feedback is always welcome.:)
 
Rest assured, she will be in the list. :)

I'm having a bit of a problem with her though, so I've just put her on hold for a while.

She will not be as she was in her previous GW version however, meaning that I'm using the neferata novel and the nagash trilogy as an inspiration then using my own judgement and imagination to make her "up to date" as it were (I'm guessing she has changed at least by some measure since conquering the silver pinnacle).
 
Uziel said:
Rest assured, she will be in the list. :)

I'm having a bit of a problem with her though, so I've just put her on hold for a while.

She will not be as she was in her previous GW version however, meaning that I'm using the neferata novel and the nagash trilogy as an inspiration then using my own judgement and imagination to make her "up to date" as it were (I'm guessing she has changed at least by some measure since conquering the silver pinnacle).

Uuu! Looking forwards to that!

/lahmiafanmodeengaged
 

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