My playgroup has been throwing ideas around as a kind of wish list for next edition, rules that they think should have been included from the start, to make a couple of things make a little more sense.
First is a rule about spears. At the moment spears are mediocre, sometimes better than a parry save and sometimes not. Another rule that makes sense to us is that a unit of infantry using spears should get +1 strength on the turn they are charged by cavalry. You've seen it in movies and in history, the only cavalry that can charge through a pike wall to any good effect are the riders of Rohan, and that's only with Gandalf. It makes logical sense and makes spears better as an option for players.
The second rule is being able to walk into combat. It's dumb that you HAVE to charge, and even though this situation would rarely come up, some times it seems more advantageous to not charge, like through terrain or when you are movement hexed. Sure you wouldn't get +1 to combat, but you also wouldn't lose 1/6th of your unit. I am unsure how this would interact with charge reactions, though. Maybe it could count as a charge for flee and stand and shoot purposes but not terrain.
The third is a disengage. Somewhat like fleeing but voluntary and you can do it even if you win. It gives you the option to deal a bit of damage and then reposition in case another unit is incoming or you need your unit somewhere else. The downside would be attacks of opportunity and that you would take an entire movement phase just to disengage, so its a tactical decision still. It could also give units like Cavalry another chance to charge, because if I was on a horse and had another opportunity to swing around for another charge with my lance I sure would.
Opinions?
First is a rule about spears. At the moment spears are mediocre, sometimes better than a parry save and sometimes not. Another rule that makes sense to us is that a unit of infantry using spears should get +1 strength on the turn they are charged by cavalry. You've seen it in movies and in history, the only cavalry that can charge through a pike wall to any good effect are the riders of Rohan, and that's only with Gandalf. It makes logical sense and makes spears better as an option for players.
The second rule is being able to walk into combat. It's dumb that you HAVE to charge, and even though this situation would rarely come up, some times it seems more advantageous to not charge, like through terrain or when you are movement hexed. Sure you wouldn't get +1 to combat, but you also wouldn't lose 1/6th of your unit. I am unsure how this would interact with charge reactions, though. Maybe it could count as a charge for flee and stand and shoot purposes but not terrain.
The third is a disengage. Somewhat like fleeing but voluntary and you can do it even if you win. It gives you the option to deal a bit of damage and then reposition in case another unit is incoming or you need your unit somewhere else. The downside would be attacks of opportunity and that you would take an entire movement phase just to disengage, so its a tactical decision still. It could also give units like Cavalry another chance to charge, because if I was on a horse and had another opportunity to swing around for another charge with my lance I sure would.
Opinions?