TOW 2k Themed list

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Releonhardt

Skeleton
Dec 8, 2010
67
Manchester
Zombies
60
So playing in my first 2k event next month, I've played a lot of smaller games (1250 and 1500 mostly) so this is scaling up to 2k. Part of me really wants to drop the Blood Knights because they don't really fit my theme but they are punchy enough that I feel like that's just sabotaging myself by dropping them so I'm not sure. Anyway, thoughts? Krell and Ranlac both go in the Great Weapon GG unit and the Cairn Wraith will likely go in either the Skeletons or Zombies to give them a little more oomf in combat. I'm also considering giving Krell a shield to up his armour so he'd be on 4+/5+/4+ T6 will already make him hard to shift. I suppose the other option would be to swap his Giant Blade and Accursed Armour out for Sword of Kings and then really fish for those Killing Blows...

===
Fury of the Lichmaster [1998 pts]
Warhammer: The Old World, Vampire Counts
===

++ Characters [850 pts] ++

Heinrich Kemmler, the Lichmaster [255 pts]
Master Necromancer
- Hand weapon
- Level 4 Wizard
- General
- On foot
- Spell Familiar
- Skull Staff
- Cloak Of Mist & Shadows
- Necromancy

Krell, Lord of Undeath [185 pts]
Wight King
- Hand weapon
- Heavy armour
- On foot
- Giant Blade
- Talisman of Protection
- The Accursed Armour
- Potion of Speed

Ranlac the Black [130 pts]
Wight Lord
- Hand weapon
- Heavy armour
- Battle Standard Bearer [Banner Of The Barrows]
- On foot

Yasha Wieseltier [90 pts]
Tomb Banshee
- Hand weapon

Richter Geistliche [140 pts]
Necromantic Acolyte
- Hand weapon
- Level 2 Wizard
- On foot
- Sceptre Of De Noirot
- Spell Familiar
- Illusion

Thibault de Craon [50 pts]
Cairn Wraith
- Spectral Scythe

++ Core Units [537 pts] ++

19 Grave Guard [296 pts]
- Great weapons (replace shields)
- Heavy armour
- Shield
- Seneschal
- Standard bearer [Drakenhof Banner]
- Musician

20 Zombies [60 pts]
- Hand weapon

5 Dire Wolves [46 pts]
- Claws and Fangs (Hand weapons)
- Doom Wolf

20 Skeleton Warriors [135 pts]
- Thrusting spears
- Light armour
- Shield
- Skeleton Champion
- Standard bearer
- Musician

++ Special Units [165 pts] ++

15 Grave Guard [165 pts]
- Hand weapons
- Heavy armour
- Shield

++ Rare Units [446 pts] ++

Terrorgheist [205 pts]
- Filth-encrusted talons
- Rancid Maw
- Calloused Hide (light armor)

5 Blood Knights [241 pts]
- Hand weapons
- Lances
- Iron-Shod Hooves
- Full Plate Armour
- Shield
- Barding
- Kastellan
- Standard bearer
- Musician

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Created with "Old World Builder"

[Old World Builder - Army builder for Warhammer: The Old World and Warhammer Fantasy Battles]
 
Hi! My 2 cents:

Under TOW rules, ethereal units cannot join non-eth units, which makes wraiths, and to a lesser extent banshees, less useful.

Also I think your skeleton unit, and 2 GG units are too small to accomplish anything. Those units need to be at least 7 wide, otherwise they lack in attack power due to the deletion of the step up rule. So I would suggest combining the gg units ( which also makes ur magic banners more efficient point wise), and up the skelly unit to min 27.

Gl with tweaking!
 
  • Like
Reactions: snapthreads
Under TOW rules, ethereal units cannot join non-eth units, which makes wraiths, and to a lesser extent banshees, less useful.

Also I think your skeleton unit, and 2 GG units are too small to accomplish anything. Those units need to be at least 7 wide, otherwise they lack in attack power due to the deletion of the step up rule. So I would suggest combining the gg units ( which also makes ur magic banners more efficient point wise), and up the skelly unit to min 27.

Gl with tweaking!
So I played a couple of test games, and took some of your advice, this is where I'm currently at:

++ Characters [845 pts] ++
Master Necromancer [255 pts]
(Hand weapon, Level 4 Wizard, General, On foot, Skull Staff, Spell Familiar, Cloak Of Mist & Shadows, Necromancy)

Wight King [170 pts]
(Hand weapon, Heavy armour, On foot, Talisman of Protection, Sword Of Kings)

Wight Lord [150 pts]
(Hand weapon, Heavy armour, Battle Standard Bearer [Banner Of The Barrows], On foot, Armour of Meteoric Iron)

Tomb Banshee [90 pts]
(Hand weapon)

Master Necromancer [180 pts]
(Hand weapon, On foot, Sceptre Of De Noirot, Spell Familiar, Dark Magic)

++ Core Units [694 pts] ++
26 Grave Guard [380 pts]
(Great weapons (replace shields), Heavy armour, Shield, Seneschal, Standard bearer [Drakenhof Banner], Musician)

20 Zombies [60 pts]
(Hand weapon)

5 Dire Wolves [46 pts]
(Claws and Fangs (Hand weapons), Doom Wolf)

28 Skeleton Warriors [208 pts]
(Thrusting spears, Light armour, Shield, Skeleton Champion, Standard bearer [War Banner], Musician)

++ Rare Units [461 pts] ++
5 Blood Knights [256 pts]
(Hand weapons, Lances, Iron-Shod Hooves, Full Plate Armour, Shield, Barding, Kastellan [Lord Of The Night], Standard bearer, Musician)

Terrorgheist [205 pts]
(Filth-encrusted talons, Rancid Maw, Calloused Hide (light armor))

---

I've briefly considered dropping both the Blood Knights and the Terrorgheist and replacing them with:

++ Special Units [435 pts] ++
Corpse Cart [130 pts]
(Warped Tintinnabulation, Hand weapons)

3 Spirit Hosts [147 pts]
(Hand weapons)

5 Black Knights [158 pts]
(Lances, Skeletal Hooves, Heavy armour, Shield, Barding, Hell Knight, Standard bearer, Musician)

I don't know whether it will take too much punch out of the list even if it will feel more fluffy for a Kemmler and Krell list though
 

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