Tricks to win with.

  • The masquerade of murder returns! A new game of Vampires Amongst Us has begun. Unmask the killers, trust no one, and try to survive the night. Find out more and sign up now!

Von Krieg

Zombie
Aug 4, 2009
6
Zombies
5
Hey guys, I'm not new to VC's or this forum, I just never signed up. However, there are always things that I have wanted to know such as: Say you were playing an 1850 pt game, what are the dirtiest tricks you could come up with? I want to know what your best combos are for unit composition and unit combos.
 
hmm.. it depends what you want.. one of the dirtiest tricks ive found is giving a Vampire Scout, avatar of death, and wristband of black gold and talisman of the lychni (or w/e) and charge any ranged/cannon type units they have and use your great weapon to kill em fast as.... and charge the rear of units and watch him let loose.

soz about language. before
 
Take a unit of 10 Cairn Wraiths. Or 10 Blood Knights w the Flag of Blood Keep and the Drakenhoff Banner.
 
DK_Hammer, I am asking you as one user to another. Please don't use that language here, cursing is totally unnecessary.

As far as dirty tricks at that point level? Since there's no Lord, the Scouting Vampire is pretty nasty, agreed. The 10 Wraiths is an absolute Nightmare for most armies to deal with, -especially- combined with the Helm.

I, personally, think at that low point of a game if you purely want to win and are not concerned about the sportsmanship of the game (AKA taking 'Cheese') then the Wraiths + the Helm are your best bet. You'd only have to keep them away from the three or so characters, and they'd absolutely devour everything else.
 
Hey guys, thanks for the tips. Yea, I've used wraiths at low points games and they are monsters. They single handedly took down a Steam Tank.
 
I was thinking about how I could make a viable army with two units of 10 Wraiths, and upgrade two of them to Banshee, that is 1050 right there haha, but think of it :O
 
the scouty vampire with GW is great for smashing up warmachines or chariots, i use mine to sit behind the enemy lines raising zombie units and throwing them into the rear of the enemy to slow them down.
 
Bork said:
the scouty vampire with GW is great for smashing up warmachines or chariots, i use mine to sit behind the enemy lines raising zombie units and throwing them into the rear of the enemy to slow them down.

thats a pretty nice trick:thumb:
 
Yea I never really payed much attention to our ability to give vamps the scout rule. Now that I think about it, 1st turn zombies right next to you can be a little bit of a problem. What are our trickiest tricks though? The cheesiest tactics we can employ (sportsmanship aside)?
 
maybe charging any unit when you have a lord, raise a unit of zombies behind them. Beat them in combat then they flee into the zombies??

then again nothin beats WS7 Zombies!!
 
Amen to that!!

I love ws 7 (6) zombies i love my opponants face when their elite troops cant hit the slowest thing around top marks for comedy value.

I love his face even more when his elite unit has been unable to wipe out my zombies due to not being able to hit them and then they in turn are flanked by a solid unit of bloodknights who then get ws 7 (6) as well (in the next round of combat of course)

Tis' a picture!
 
A vampire with dread knight + infinite hatred and the hand of Nagash! What a great item!

As soon as he gets into close combat with something you want to kill, such as the enemies elite, be sure to use apower stone or other bound spell in the same phase to really draw out the last dispel dice of th enemy and then watch the fun begin!

This guy charged out of a unit of skeletons to handle a unit of great swords, 18 men strong. Used a power stone to cast VDM in the same phase and of course my enemy dispelled that with his last dispel dice. Then used the hand and killed 10 (!) great swords befor combat even started!
 
Hmm.... im you definatly need helm of commandment in your army somewhere. WS 6/7 zombies, skeletons, ghouls and even wraiths and blood knights are so good... it would make blood knights even harder to kill and kill even more things...
 
Sephiroth Von Carstein said:
Why would you make him the BSB and not take a magic banner?
Just having the BSB gives you +1CR and localized non-crumbling goodness. Maximizing the toys on each character can get pricey.

Sephiroth Von Carstein said:
Also, where's the 4th attack on the Wight Lord coming from?
I was thinking that the WK would become frenzied because he's joined the BK's, but he's ItP, so he wouldn't. I guess that means that a lord with Sword of Battle can't get 6 attacks...
 
Fodderboy said:
I was thinking that the WK would become frenzied because he's joined the BK's, but he's ItP, so he wouldn't.
Nothing to do with being ItP, re-read the basic ItP rules. His not being frenzied is a basic concept of the game - the Blood Knights are frenzied, not anything else.
 
Nope. But they are subject to most of the penalties on the unit. For example, if a character that is not frenzied is in a unit of Blood Knights that must charge, then the character must charge with them. Similarly, if an Unbreakable character is in a unit that breaks from Fear/Terror, then the character must break with the unit.
 
Ah - the only reason I would actually put the BSB into the Blood Knights personally would be to make them into a deathstar, the +1 CR is rarely an issue for me with Blood Knights, and with Undead a BSB (discounting Magical Banner effects) doesn't give as much of a bonus as it does with mortal armies.

PS - I was under the impression that unbreakable characters couldn't join non-unbreakable units and vice versa? Only example I can think of is Slayers though
 

About us

  • Our community has been around for many years and pride ourselves on offering unbiased, critical discussion among people of all different backgrounds. We are working every day to make sure our community is one of the best.

Quick Navigation

User Menu