Trying a Fear list - 2000pts

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Releonhardt

Skeleton
Dec 8, 2010
67
Manchester
Zombies
60
So, for a change, I want to try out a fear list. I regularly play Skaven and Beastmen so I've got a chance of getting it off, my other regular opponent is Lizardmen, which will be difficult but if I CAN get it off then the look on his face will more than make up for the investment of points.


I do have access to a Terrorghiest but wanted to try a list without it (even though the scream synergises well with Ld debuffs) I feel I’ve overused him recently so figured he can have a holiday so he was swapped out for the unit of Grave Guard.


So, the list:-


LORDS

Vampire Lord: Level 2 (Death)

Sword of Strife, Talisman of Preservation, Enchanted Shield, Heavy Armour, Lance, Barded Nightmare, Red Fury, Dreadknight, Quickblood


HEROES

Vampire: Level 1 (Death or Shadows)

Hand Weapon, Shield, Lance, Armour of Fortune, Aura of Dark Majesty, Fear Incarnate


Necromancer: Level 2 (Necromancy)

Master of the Dead, Tricksters Shard


Necromancer: Level 2 (Necromancy)

Dispel Scroll


CORE

20 Skeleton Warriors – Full Command


20 Skeleton Warriors – Full Command


20 Skeleton Warriors – Full Command


20 Zombies


Special

25 Grave Guard – Sword n Board, Full Command


10 Black Knights – Barding, Lances, Full Command, Screaming Banner


Total: 1991pts


Tactics should be fairly straight forward, Skeletons and Zombies will form the main battle line with the Grave Guard as the anchor unit. The Master of the Dead Necromancer will (hopefully) buff each of the Skeletons to 25 or 30 as soon as possible, and the Zombies as much as possible (ive got enough models for the unit to get to 60).


With a bit of luck one of the Vampires will generate Doom and Darkness for more of a Debuff but if they don’t its not the end of the world, they’ll already be taking tests on 3D6 at -1 rerolling any passes (or not getting any rerolls if the BSB is in range). So hopefully the Black Knight bus will be able to force a few failed leadership tests. Obviously the Lord has to issue/accept challenges but if they fail their Ld the 7 attacks against WS 1 will pretty much mince anything and add some nice overkill dice to the CR.


If I thought my opponents would be gullible enough to ignore the Black Knights and run headlong into the battle line I’d be tempted to deploy them on a flank and then run them into the side of a unit once it had engaged the line. As it is, I suspect deploying like this will be best:


[Sk1] [GG] [Zom] [SK2] [BK] [SK3]


So hopefully wherever they hit on the line I can swing a unit into a flank charge.


What do you think? Could it work? Anything I’ve failed to consider?
 
Apologies, didn't see it there. Yeah, agreed with Sun... if you could get 2 Banshees in there and one each in 2 of your 3 core skellies, that means 2/3rds of your rank and file troops are going to be causing horror, on top of the banshee scream attacks which suddenly makes VC squishy cores a little bit more... excuse the pun... frightening. With 50% allowance heroes this is what I intend to do, have at least a banshee in any core infantry.
 
Ah crap! Forgot about my general having to take Necromancy!

I could do screams if I drop my hero vamp or... take a real risk and drop the necro's for banshees. Magic phases tend not to be very strong in our group so I'd still have a chance of getting spells off.
 

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