TVC - Sign-Up Thread (Old)

  • The masquerade of murder returns! A new game of Vampires Amongst Us has begun. Unmask the killers, trust no one, and try to survive the night. Find out more and sign up now!
Status
Not open for further replies.
RE: TVC - Sign-Up Thread

He's known as the Blue Prince because his heraldry is a red blood drop on a blue field, and his troops use mainly blue cloth which makes them appear very spectral. Its a title his enemies gave him.
 
RE: TVC - Sign-Up Thread

Ooh spectral troops, huh? I like that. :)

But all right, that's a good reason for a title right there, heheh.
 
RE: TVC - Sign-Up Thread

Master Screamingclaw

Full name: Master Screamingclaw
Age: unknown, presumably ~45
Species: Skaven

Description:
His fur is pitch black, a blade attached to his tail, fighting claws strapped to his paws, and garbed in form fitting black garments.

Brief History:
Master Screamingclaw advanced quickly through the ranks of Clan Eshin, proving to be an apt and able bodied assassin. He was a proponent of very brutal creed and teaching style. While producing some of the finest adepts, for every single adept he produced dozens if not hundreds of trainees died. To be chosen as an acolyte of Master Screamingclaw was considered both a blessing and a curse, as his training compound was akin to a labyrinthine torture complex, in which intelligence, cunning, and strength were venerated and only the fittest survived.

He has recently been ordered by the Council of Thirteen to journey to the lands above, into the Old World. His mandate is to ensure that Nagash is destroyed, the Vampire Council is shattered, and the von Carsteins’ empire is torn asunder. The Council of Thirteen has kept its keen gaze affixed upon events transpiring in the lands and nations above, and Nagash’s bid to return to his former strength has not escaped their notice, nor has the loose batch of alliances uniting several of the most powerful vampires in the Old World. As disconcerting as the rise of Nagash is, the Council is farsighted and they will not allow the Vampire Council nor the von Carsteins’ empire to survive unscathed. Although they have been content to allow the von Carsteins to waste away the decades in the blighted lands of Sylvania, they are all too well aware of the threat that the Counts of the accursed land pose if they are able to amass considerable power. At the very least, should the plans of the von Carsteins' come to fruition and the Border Princes are united, the Council will lose some of its most malleable puppets in their quest to ensure the ascendancy of the Skaven, and of course the influence of the individual Council members and their respective clans would suffer.

With so many threats brewing on the horizon, the Council has unified however briefly behind the need to intervene in events surrounding the Vampire Council before they quickly spiral out of control.

Pro’s:
Eshin Master Assassin: He can slip unseen into the most heavily defended locations. He can stalk unseen and unfelt, master assassins are even rumored to be able to render themselves invisible, appearing seemingly out of nowhere and vanishing without a trace.
Poison: he is adept in preparing and making use of a myriad array of poisons, venoms, and toxins to incapacitate and slaughter his prey.
Agile: The agility of Master Assassins is legendary comparable with that of Lahmians, and feared far and wide.
Art of the Silent Death: Trained under the tutelage of the masters of Clan Eshin and undergoing rigorous personal training, he is quite competent in the Art of the Silent Death, the art of assassination compiled from the teachings of practitioners in far off Cathay, Ind, and Nippon. The art grants the competent practitioner the capacity to kill with the slightest touch and make use of countless weapons.

Skaven: He has all the abilities associated with skaven such as the ability to ingest and handle warpstone.

Con’s:
Average Strength: His strength is approximately that of an “average” human.
No magic: He was not trained in the arts of the Eshin Sorcerers, and has no training in magic whatsoever.

Character Controlled By: Dark Lord Nihilus
Current Loyalties: The Council of Thirteen
Current Status: Active
*************

To be very clear he cannot stand against a vampire, even newly sired (perhaps a newly sired starving vampire), in prolonged combat, nor is this his style of fighting. As an assassin and Eshin acolyte he primarily uses hit and run tactics striking quickly before fading away.
 
RE: TVC - Sign-Up Thread

Akarin Von Carstein

Full Name: Akarin Von Carstein
Associated Names: The Shadowed Advisor. Counts Assassin. The trickster.
Age: 613 (Sired in 1909)
Bloodline: Von Carstein
Sire: Fitz Von Carstein
Place of Birth: Sylvania

Description
Standing at about 5”10 foot and with a slim build Akarin is not the most frightening figure in the ranks of the von Carsteins. A pretty, perhaps even handsome man, he has long black hair which is spiked slightly and the fringe hangs over his left eye. He is often garbed in the nobleman’s guise of the empire or in plain black hooded garments. He looks to be about twenty five or twenty six years of age and when he speaks the slightly cultured accent of a Sylvania nobleman can be heard. One odd feature of his appearance is his eyes, the left one being as black as his hair whilst the right is eternally crimson.
In battle he will often try to get the jump on his enemies and kill them as quickly and silently as possible. When a fight on more equal terms is required the vampire often fights with two short swords, moving at supernatural speeds even beyond most vampires. He is also quite capable of using magic if the situation requires it-A medium to short range fighter.
However his most unique ability is his vampiric hypnosis, which is quite useful against mortal and immortal alike. It requires eye contact and differs dependant on the sitation, his left eye alone is potent enough but when the strongest of illusions must be used he is required to get eye contact with both eyes.
Personality wise the vampire is quite laid back in general and is usually friendly towards others whilst acting playful however in less friendly situations the duality of his personality becomes evident and he acts very cold and even arrogant.

Equipment
The blades of Day and Night-Each blade bears a different blessing, the blade of day is potent against the undead whilst the blade of night inflicts greater damage on the living. However even without their enchantments both swords are well crafted.
Drakenhof’s Shadow- A Cloak that makes moving quietly all the more easier for the wearer.
Throwing Knives and other tools of his shadowy trade.

Brief History
Akarin Von Carstein was born Akarin Von Haulf, a minor noble of Sylvania. He was the second son of his family and as such was never expected to inherit much, instead his father raised him for a specific purpose-To Kill His Political Enemies. For many years Akarin did this and grew better as he did, he had no wish for the responsibilities of being a noble and was happy in his place. At the age of 22 he killed a nobleman who possessed tomes of forbidden knowledge. Without telling anyone he took these texts and studied them in secret. For the next few years he learnt some basic Necromancy and continued to increase his killing skills. At the age of 26, in 1909, his father set him another target, a powerful noble by the name of Vlad Von Carstein.
For the first time Akarin failed in his mission, he was caught by a man called Fritz Von Carstein. However this was a lucky turn, impressed by the mortal assassin and made him into one of the living dead.
Over his many years Akarin has achieved many things, one of the greatest of which is training and leading small groups of vampiric assassins out against the counts enemies. He has always served the Counts of Sylvannia, although the time of Konrad was turbelent.

Pro's
Stealth is Akarins greatest asset as he can move silently in almost any situation.
Akkarins speed is greater than even many Lahmians which makes him perhaps the quickest of all the living Von Carsteins.
A great fighter that relies on tricks makes Akarin quiet dangerous.
Trained in magic that will help him in his duty as an assassin.
Trained in unarmed combat.
Underestimated-Due to his light and laid back personality he is often overlooked as being a fool.
He is also skilled in the arts of deception.
Master of Illusions- Although not true magic his vampiric hypnosis is quite potent and can trap the victims in their own mind.

Con's
Lacks the true versatility of a real wizard.
Physically weaker than most other vampiric fighters, such as blood knights or even other fighter-trained Von Carsteins.
Doesn’t wear armour which leaves him very unprotected.
Not Ambitious-As a high assassin to the count of Sylvania, Akarin is quiet happy with his lot in life and is very unlikely to ever try and rebel against his masters.
High Birth-Despite his training Akarin is a noble, and never forgets this. As such he is prideful, naturally arrogant and believes himself better than those of peasant origins.
Whilst he is trained in management and tactics he lacks any real experience in leading large armed forces.

Character Controlled By: Get_of_W’soran
Current Loyalties: Count Simon Von Carstein/The Vampire Council
Current Status: Active
 
RE: TVC - Sign-Up Thread

Full Name: Silibar
Associated Names: Fox, The Grinning Shadow, Assassins Lieutenant.
Age: Unknown
Bloodline: Von Carstein
Sire: Unknown
Place of Birth: Sylvania (Presumed)

Description
Silibar is about 6"1 feet in height and is extremly thin giving him an almost skeletal appearance, he looks about thirty years old perhaps abit older. His facial expression is most odd, he wears a contant grin and his eyes are narrowed to slits, one the rare occassions when his eyes are open it is said they are blood red in colour. His hair is slightly shorter than shoulder length and is silver. He often wears a strange white robe (believed to be from Cathay), he usually has his hands pulled up under the sleeves.

Personality:
A constantly smiling figure few feel comfortable around Silibar, he speaks in a polite fashion but usually with tones of mocking and sarcasm. He acts almost foolish at times even when faced with his powerful masters. He usually appears quite kind although anyone who listens to him for long knows this is an act of some sort.

Equipment
Shadows Slip-A short, slightly curved blade. Despite being quite thin it is rather strong, believed to be of Cathay Origins.

Brief History
Very little is known of Silibar, he appeared out of nowhere during the reign of Vlad and was constantly under the control of Akarin. He seems to have something to do with the assassins that Akarin trained, most likely his second in command.
Due to the items he possesses it is believed he, at one stage, visited Cathay.

Abilities
His fighting strength is generally unknown, the only time he has been seen in combat was when Konrad attacked him for being "mocking". Konrad however was unable to land a single blow on the silver haired vampire, who used strange acrobatics and his speed to avoid being struck, when he withdrew his own sword Akarin stepped out to stop the combat. One fact Akarin released about him is that hes never failed a mission.

Pro's
As stealthy as Akarin he has an annoying habit of showing up when people least expect him.
Silibar's speed is rumored to be similar of Akarin's.
He often intergrates acrobatics into his fighting style.
Silibar is very proficent with his short blade.
Trained in magic that will help him in his duty as an assassin.
Deceptive-Due to his nature it is very hard to guess what hes thinking.
Generally Unknown- His abilities are for the most part unknown although it can be guessed that he is quite powerful.

Con's
Untrustworthy-Sadly his nature leaves him hard to be trusted and most people are creeped out by his oddness.
Apparently Loyal-Despite serving all the counts loyally with no ambitions for his own none have deemed him very trustworthy.
Alone- Apart from Akarin Silibar has no real allies, only masters and subordinates.
Sadistic- Despite his personality hes a very sadistic person and often gets carried away.
A Loner not a leader-Despite being high in the assassins of the counts Silibar shows no real leadership abilities.

Character Controlled By: Get_of_W’soran
Current Loyalties: Count Simon Von Carstein/The Vampire Council
Current Status: Active
 
RE: TVC - Sign-Up Thread

Lord Andreasse, personal champion of Helena
Age: Lived for approximately 25 years as a human, has existed for roughly 75 years as a ghost/spectre/what-have-you.
Loyalty: He is loyal to Helena alone.
Height: Roughly 6 feet tall.
Appearance
The spectral image of Andreasse is, when neutral or benevolent, always clad in a suit of finely crafted plate armour, his handsome and youthful face visible when the visor of his helmet is raised. On his hip rests a scabbard with an elegant sword sheathed in it and to his back he has strapped his ornate shield. His appearance alters dramatically when he enters combat however, as his essence is overcome by powerful emotions of anger and vengeance: great, vicious spikes protrude from his armour, leering faces appear across the polished surfaces and his features turns feral.

Brief history
Andreasse was once a youth noble of Bretonnia, skilled in the arts of war and horsemanship as is customary for those of high birth. Sadly, he met an early demise at the hands of Chaos during the battle of Couronne, when an enormous horde of the Dark Four invaded the nation. The Chaos hordes were ultimately routed and as the victorious began to collect the remains of those who had fallen to burn or otherwise send them off to the afterlife, Andreasse's spirit screamed in frustration, for he was not yet ready to leave the material plane behind him. Appearing before him, Helena offered him the chance to serve along side her as a keeper of peace and justice, a chance to again influence the world and to fight for that which is right. Eager to escape the clutches of Morr and his netherworld, Andreasse accepted without hesitation and has served his mistress with unwavering loyalty ever since, becoming her most proficient warrior and most trusted officer. Wherever the Ghost Princess treads, her devoted champion will not be far away.

Personality
Andreasse has shed nearly all vestiges of his mortal personality, dedicating himself fully to the servitude of his mistress, his gratitude for being allowed to continue his existence in the world knowing no bounds.

Strengths
Like Helena, Andreasse is an ethereal being and therefore he can be quite hard to harm. While relatively inexperienced in the arts of swordsmanship compared to many vampires, Helena often imparts some of her own magical essence into Andreasse's, empowering him and guiding him in his efforts. The influx of power causes Andreasse to shine brightly like an evening star, increasing his speed, strength and skill to much higher levels.

Weaknesses
In his "regular", non-empowered state, Andreasse is not much more powerful than what he was when alive and as such can usually not threaten the more supernatural adversaries in any decisive way. When empowered, his weakness lies in the fact that Helena herself needs to focus strongly on the act, leaving her more open to attack. If Helena is forced to withdraw due to losing too much magical energy, Andreasse too will be forced to retreat.
-----------------------------

I hope he looks all right, heheh.
 
RE: TVC - Sign-Up Thread

Name - Dythor Magnus Venal
Associated Names - The Beast, The Wolverine
Age - Unknown
Bloodline - Unknown
Sire - Unknown
Place of Birth - Bretonnia

Description
Dythor is a strange Vampire. Quite often, he wears little but a greying pair of ruined and tattered breeches held up by a cloth belt, only when he is required will he don any armour or clothing that makes him in the least presentable. His body is muscular and hairy, and upon his left side of his belt there's a number of scabbards, one for a rapier, one for a broadsword and a final scabbard for a sabre, all of these weapons being unique and the only things that Dythor actually seems to care about.
His dark head hair reaches down to about his waist, all tied back again and again to keep it from getting in his way. The only skin that he has is on the palms of his hands and his face, the rest being covered in short, fine black hair. His hands and feet have long, sharp claws, reaching nearly ten inches in length for his feet, but only a modest three inches for his hands, which are filed down.
Dythor could really best be described as Schizophrenic. He has no real personality and keeps shifting between referring to himself in first and third person, as well as others by their names or by just referring to them, or he could refer to himself or others as inanimate objects. His speech is generally broken and full of riddles and ideas that make it nearly impossible to have a conversation with him unless he becomes stable.
In combat it again depends on his style of choice, often going from a finite duelling style with his rapier to a brawling style with his broadsword, and sometimes altogether skipping weapons and going into a near berserker rage that rivals some Strigoi.

Equipment
Exce - Exce is Dythor's Rapier. It's light and while wielding it Dythor actually feels at peace, his combat style more complete than his others, but overall Exce has only a name to it, the only remarkable thing about it being that it "calms" Dythor down.
Evis - Evis is Dythor's broadsword, a weapon designed to tear limbs off and cause as much damage as possible, a weapon that enhances Dythor's rage and animalistic fighting styles, and heightens Dythor's strength, but also crudens any fighting ability that he has.
Equi - Equi is Dythor's final weapon, his sabre, which is balanced and a near perfect weapon, and Dythor's fighting style with it is much too vicious, but at the same time this weapon seems to have an aimed stroke regardless of how Dythor swings it.
In the hands of any other, these weapons seem to do nothing, but it may just be that Dythor's psychology makes them effect him in the ways that they do.
If Dythor wishes he can use any two of his weapons, sometimes with unexpected results to his psyche.

Brief History
Dythor was born in Bretonnia as a peasant, which is all he knows about his former life before he became a Vampire, and even during his time as a Vampire his memory is sporadic. The clear memories that he has are few, such as during a siege in the Empire before Karl Franz was made the Emperor, but after Magnus Pious, where he helped the Empire for his own goal. He remembers a dungeon where he was in chains before he was enraged and broke out, and this seems to be his most recent memory. He remembers a battle in Troll Country against the biggest Troll he'd ever encountered, and thought that perhaps he died during that battle. He remembers parts of shifting blue and red sand, where the women were a hideous form of woman and scorpion, and men were both man and devil. He remembers living with wolves for a time, although where he isn't quite sure. His most foggy memory is that of his actual siring, where he was told that he'd be the greatest of all Vampires, although at this point in time this may just be a boast from the person who had sired him, thinking he had potential. As it is, Dythor has no potential as a Vampire, save as a weapon.

Pros
Schizophrenic combat - Dythor's combat style is unpredictable and often changes during a fight, making him an unpredictable opponent and one that is risky to fight against.
Beastial - Dythor has a beastial strength worthy of the Strigoi
Dexterity - Dythor has the natural dexterity of a Druchii Witch Elf
Ally of Wolves - Dythor is able to befriend a wolf with ease, and can call on them in battle, usually unintentionally by howling like a wolf during combat. It's with wolves that he can converse freely without suffering any effect of Schizophrenia.

Cons
Schizoprenic combat - Dythor's combat style is unpredictable, and thus he can't really control it no matter how much he wants it to be.
Beastial - Dythor, when his mind is stable, has the thought processes of a beast. At other times, he could be considered an animal and is easily controlled by others, and even when in a more intelligable state he still takes suggestion readily.
Schizoprenic - Because of Dythor's schizophrenia, it makes it hard for him to remember anything or consider tactics. He is unreliable because of this.
Lack of Magical Talant - Dythor is unable to use Magic of any kind; his thought processes aren't advanced enough to grasp any of the logic behind it.
Tool of others - Dythor is commonly used as a tool of others because he's easily controlled or open to suggestion.

Character Controlled By: Darmort
Current Loyalties: The Vampire Council
Current Status: Active
 
RE: TVC - Sign-Up Thread

Darmot - he looks fine, a very interesting and unique character.

If you now want to discuss in the OOC thread how best to introduce your character.
 
RE: TVC - Sign-Up Thread

This is someone I plan on introduceing later on. I use the profile of Isabela von Carstien to represent her on the table.

Countess Laura Von Strauss

Full Name: Laura Von Strauss
Associated Names: The Black Rose of Wallachia
Age: -unkown-
Bloodline: -unkown-
Sire: -unkown-
Place of Birth: -unkown-

Description: Countess Laura has a type of beauty that makes it imposible to tell how old she was when she became a vampire, though her short hight, the same as her husband, Erick von Strauss, sugestes that it is around the same age. Laura has pale skin and red eyes that seem to glow in the dark as if they drain the very light from a room. She sometimes changes the color of her hair to match her mood at the time, sometimes black, sometimes blond, sometimes red or a mixture.

Equipment:
Laura typicaly carries a sword and sometimes wears armour, but she has no magical equipment.

Brief History: Laura von Strauss remembers very little before she met her future husband Erick von Strauss. The few things she can remember are breaf flashbacks of pain and mental suffering, and perhaps it is better that she does not remember her previus life.
Laura has perhaps suffered the abuses of humanity more than any other vampire. Due to the peculuar qualities of Laura's blood it is extreemly hard to kill her, but humans seem to have been very inventive in their attempts to do so, such as crusifieing her to 9 foot tall silver Hammer of Sigmar. Laura despises all humans, and considers them no better than animals.
Laura considers her life, and memeries to have begon when she was found, starving and near death, by Erick von Strauss, Count of Wallachia. Erick was the only person capable of rehabilitating Laura and bringing her back from the brink of insanity. The two Vampires where maried a year and a half after Erick had rescued her. Laura has a strong, but often morbid and depressing personality, often slipping into long periods of melencholy, which only her husband can bring her out of.

Pro's: The blood of Laura von Strauss has a curiuse effect on undead creatures. For unknown reasons her blood is able to rapidly heal the wounds of anyone who drinks it. Thus she serves as a kind of perverse vampire medic, her blood healing even the most gruesom wounds almost instantly. Laura herself benefits from this effect, and wounds inflected on her heal extreemly fast.

Con's: Laura has little skill with a sword and almost no aptitude for magic, and would present little challenge for most Vampires to defeat.
 
RE: TVC - Sign-Up Thread

I've wanted to get in on this for a while, so here's my 2-week magnum opus.

Full Name: Quezalat Ghorqalamor
Associated Names: Thalak Rei
Age: Original life: 1761, Semi-life: 1990, Vampirism: 1661
Bloodline: Blood Dragon (Large amounts of Strigoi, tiny amounts of all others)
Sire: Kaladas Harkon
Place of Birth: Original: Temple-City of Xhotl, Semi-Life: Albion, Vampirism: Temple-City of Huatl

Description: Heavy scaly hide covers tarnished white bones in the few places where blades or age have worn through. Traces of his Stegadon-hide armour can be seen with an observant eye. His hide is black as night on the scales of his back, and brightens to the grey of worn steel in his underbelly. Bone claws extrude from his hands and a bone blade is strapped to his back at all times. He often rides Larekoth, his Cold One. Coloured a dark mottled green, bones sometimes show through his gromril-armoured hide. His fore-claws have been reinforced with the plundered metal, and his teeth strengthened with age. Such is Larekoth's size that he is often mistaken for a small Carnosaur.

Equipment: Bone claws
Vengeance of the Blasted Heart: A Stegadon crest-bone sharpened on the inner curve and spiked on the outer, augmented to bite deeply against any enemy
Magic-warding Stegadon-hide armour that has sunk beneath his scaly hide throughout the ages
Larekoth (Bloodscour): His giant Cold One, armoured with pitted and cracked plundered gromril with mail-shod claws and sharp fangs.

History: Quezalat was one of the original Saurus created by the Old Ones, a crop that included the great leader Kroq-Gar as well as many other mighty Scar-Leaders. Throughout his career as a powerful Oldblood, he was always drawn to the Slann out of reverence for his existence. He always pleaded for assignment to command the Temple Guard, and during the Great Sundering he guarded a trio of Slann known as Tlamanti, Adaha-Quel and Quazlatl, who were helping Caledor and his mages to close the Vortex. Midway through the ritual, they were assaulted by Druchii and Daemons led by Khelthrai, a vengeful Druchii spirit known as a Rephallim, who battered down the defenses of the helpless Slann while Quezalat butchered attackers, trying to make his way to stop the shade. He was ultimately unsuccessful, and the consequences of his failure were immediate as the breaking of the ritual released a wave of energy that shattered the body of the Scar-Leader and his faithful Cold One Larekoth. Their broken bodies lay on the shores of the warpstone lode of Albion until the Great Sorceror Nagash attempted his Ritual of Waking, when Quezalat and Larekoths' spirits returned to their bodies in a strange form of half-life. Suddenly sentient, the Saurus and his mount returned to the jungles of Lustria, draining victims' life force to regain their full lives. Near the completion of this monumental effort, the mostly insane Blood Dragon known as Kaladas Harkon traveled to Lustria in search of the treasures of the recently-abandoned Temple-City of Huatl. As he traveled towards the ruined city, he was ambushed by Quezalat during the culmination of the Oldblood's hunt for life to regain his own. After two hours of vicious dueling, the almost-alive Scar-Leader severed the Blood Dragon's body in twain. Quezalat feasted on his opponent's body, unwittingly passing on the Vampire's curse as surely as he had been given the Blood Kiss. The incursion of Vampirism shattered the Saurus' mind in the same manner as his opponent's, and, in the thirst for sustenance such as that he had just imbibed, he fled Lustria in search of Vampires to quench his desire. Somehow he managed to cross the ocean to make it to the Old World, where he hunted and drained every blood-drinker he could find. After his largest kill, Quezalat curled up in the most remote cave he could find, and slowly regained his sanity and sense of self. But, buried in his thoughts was the mind of his victim, the Strigoi Makat Heartfang. For years he struggled against the vicious consciousness of the Strigoi, and finally mastered the presence, pinning him to a tiny corner of his mind, from which Makat would occasionally emerge, forcing the Saurus into a battle for his own half-life. His mind and body mastered, he made the journey through the World's Edge Mountains back to Lustria, where he revived and claimed the partially alive Larekoth. This done, he traveled to the Chaos Wastes, where he searched for the bounds of his bleak existence. Something not known to even himself, has called him back to the Old World. He hopes this sending will be a chance for him to achieve something in this material world, or else rid himself of this bleak existence trying.

Advantages:
Warrior's Heart: Having lived more than five thousand years in different states, Quezalat is one of the most experienced warriors to ever have existed, making sure that he is never surprised. He may not be the fastest warrior, or the most devious, but his experience carries him through.
Force of the Scaled One: Due to Quezalat's history as an Oldblood of the first spawning as well as his vampirism, his strength is immense, allowing him to use his blade to cut through almost anything. In the same manner, due to the blessing of the Old One Quetzl and the stegadon-skin armour that is now part of his own hide, his scales can repel blades and most human-sized ranged attacks.
Blessing of Itzl: While Larekoth is definitely not the most intelligent Cold One to ever exist, the blessing of the Old Ones has created an empathic bond between them, through which feelings and images can be transported.
Devoted Guardian: If a being manages to gain Quezalat's undoubted trust, he will protect them with every fiber of his being, having been created for this very purpose.

Weaknesses:
Blunt as a Cold One's Scale: Quezalat, while being reasonably intelligent and a good strategist, does not have the devious mind for intrigue sported by the majority of other vampires. While it would be an overstatement to call him naive, he is easily manipulated.
Unsubtle: Outside of their jungle environment of Lustria, Quezalat and Larekoth are easily tracked, spied upon, heard, or found, being unused to the Old World and its environs.
Vengeful Fury: In the full flow of battle, Quezalat is implacable, ignoring shouts, pleas, and physical restraint. Additionally, if one of the few he truly trusts are injured, his fury will be boundless, inextinguishable except for calming or sharp words from his Devoted Ones. Additionally, since he blames the Druchii and the minions of Slaanesh for his unique condition, his rage against these creatures is immeasurable.
Spirit of Makat: In the Saurus' worst times of anguish and stress, the mind of Makat Heartfang will often emerge and war with the Oldblood for control over his body. During these (generally brief) relapses, he rants and raves uncontrollably and will not respond to any outward stimulus.
Untouched by the Winds: Even with his vampiric state, Quezalat has almost no contact with the Winds of Magic. His magical abilities are just sufficient to bind the part-wight Larekoth to his will, and he cannot exert his will outside of that bond.

So, what do all of you (sometimes very freaky) people think?

~EDIT~ Fixed some stuff from the first draft.

~EDIT2~ Fixed the Vampirism part in light of new evidence against Luthor Harkon as a Blood Dragon.
 
RE: TVC - Sign-Up Thread

Dark Lord Nihilus said:
Cerberus
Full Name: Cerberus
Associated Names: -NA-
Age: Ancient
Bloodline: -NA-
Sire: -NA-
Place of Birth: Unknown

Description
Cerberus appears to be a young man, in his mid twenties. He has short black hair, is about 6ft tall, has brown eyes and a lightly tanned complexion.

Equipment
A sword and light armor.Crystalline armor, complete with a helm. He also bears a trident covered in thin, curving script.

Brief History
After undergoing many tribulations at the hands of the greater chaos gods, and prevailing, Cerberus was possessed by four greater daemons, one from each of the greater gods. Following his possession he exiled himself to the World’s Edge Mountains. There he bent the daemons to his will, merging them to his being, and harnessing his new found abilities. Many centuries after his possession he has ventured forth from the mountains to ensure that Nagash fails to rise to power once again. Cerberus has recently spent some time with an aquatic race, having since traveled through the infamous Dragon's Eye. He has since emerged transformed, the dragon's spirit taking up residence within his being.

Pro’s
Daemon of Slaanesh-Cerberus has a heightened speed and agility. He also has the uncanny ability to strike his opponents most vulnerable locations.
Daemon of Nurgle-He has a high resistance to disease, and regenerative properties.
Daemon of Tzeentch-He has knowledge of the past, and extraordinary prescience.
Daemon of Khorne-Cerberus permeates with a magical null field. This grants him high magical resistance and nullifies the effects of magical weapons/items being used against him.
Master Warrior-Cerberus is a warrior beyond compare, having fought for centuries in Khorne's domain.

Water Lore- Cerberus has mastered the magical art of the aquatic race, enabling him to channel the winds of magic into manipulation of elemental water.
Dragon Spirit- The Dragon which harbors within Cerberus lends him a portion of his strength, speed, and wisdom.
(in essence he is comparable to a vampire of the Von Carstein bloodline, possessed of superhuman strength, speed, agility and regenerative capabilities, yet not nearly as magically adept as a necrach or masterful with the blade as a blood dragon)

Con’s
Self Denial-Cerberus must deny himself most earthly pleasures, to fortify his soul from the daemons.
Lost in Thought-He will frequently keep to himself and "zone out" as he contemplates the myriad strands of time.
Null Field-Cerberus is unable to channel the winds of magic, and any enchanted objects lose their magical abilities within his presence (preventing him from using enchanted items).
Predations of Chaos-Cerberus must remain ever vigilant, lest he succumb to the influences of the greater daemons.

Bestial Cast- The more Cerberus draws on the dragon's power the more like the dragon in appearance he becomes.
Internal Conflict- At times the designs of the dragon vary from that of Cerberus, this internal turmoil can severely detract from Cerberus' capabilities, substantially weakening him.



Character Controlled By: Dark Lord Nihilus
Current Loyalties: The Vampire Council
Status: Active

*adjusted Cerberus' profile*

Revised.
 
RE: TVC - Sign-Up Thread

Ima decided to finally flesh out the two lesser supporting characters of the 4-man group I string around in TVC. Mrs. Lovette's first, Toby will be done later(on duty tomorrow so wouldn't be around to post at night):



Mrs. Lovette

Full Name: Unknown
Associated Names: None
Age: 500 - 600 years (estimated)
Bloodline: Strigoi
Sire: Sweeney Todd

Description
Similar in appearance and physical profile to the average human woman you can find on any street in any major city of the Empire. She is almost always seen with an overdose of eyeshadow. Her dark hair(almost but not quite raven black) falls down to her shoulder level in semi-unruly locks.

She is not strikingly beautiful like Lahmians tend to be, but she makes up for it by being well endowed in the chest area. The effect is enhanced by the frilly bustier dresses she always seems to be wearing.

Her strength is magic rather than close combat like her sire Todd. While she is a master necromancer she is not as powerful as Lesa or V'azrin. She also has a mastery of the Lores of Magic that the Imperial Colleges of Magic teach, having studied there in disguise. Also, unlike the vast majority of her peers, she has a decent grasp of the Wind of Ghyran. She is by no means a master of the Lore of Life though, being handicapped by her vampiric nature.

Having pioneered the use of warpstone in baking pies this inadvertently makes her an alchemist and a master poisoner. She also is a specialist at killing Skaven(especially when using magic), and has developed a branch of necromancy that affects solely Skaven and no other creature.

Equipment

The Rolling Pin of Doom(AKA Skavenbeater) - This is her trusty baking tool which she also uses to smite vermin. This impromptu weapon has taken the lives of countless Skaven over the centuries. As a result of the above and its constant exposure to necromantic energies its mere touch is lethal to the ratmen. It constantly exudes the musk of fear and the trapped souls of the vermin it has slain are bound to it, creating a tiny but constant shrilling in the background as the tormented Skaven squeal in eternal damnation. This combines to create an aura that paralyses Skaven with sheer terror and saps their will to fight.

Warpstone meatpies - For some strange reason she always carries a few about her person. Some of them(it must be the meat) have a strangely restorative and energizing effect on most vampires, though the side effects later are extreme. They also provide a small magical boost, giving wizards some extra energies to channel their magic with. To all others though it is poison, and highly toxic.

Cookbook(with notations) - This is actually more of a grimoire than anything else and most of its contents similar to what can be found in a wizard's library. Some of the attached scrolls contain incantations that can be used to dissipate the effects of an enemy wizard's spell.

Lead apron and lead dress - While not literally made of lead her apron and the dresses she usually wear have an uncanny ability to absorb and dampen magic, helping her in her work. The stored energies also help to protect her.

The Black Albatross - This is a unique undead bird-construct that resembles a crow or raven and is powered by a combination of necromancy and clockwork mechanisms. Despite the magicks about it the Albatross is strangely inconspicuous and is in fact indistinguishable from normal birds when viewed from the ground. It is capable of storing and transmitting messages telepathically, as well as relaying what it sees through its dead eyes to its controller. Mrs. Lovette is the only one who knows the full intricacies of the Black Albatross and uses it as her main means of long-range communication between her and Todd.

Brief History
Originally the spinster baker who had moved in below Benjamin Barker's old barber shop, she fell for Sweeney Todd and got sucked into his grand scheme for revenge. Whether the former caused the latter or merely happened simultaneously, none can say. But either way, Todd allowed her to continue helping him and granted her the Blood Kiss.

Whilst Todd departed to the Far East, she reluctantly remained in the Old World to hone her grasp of the arcane arts. They were reunited more than a century later when Todd made the return journey and finally began his vendetta.

Pros
Skavenslayer - Mrs. Lovette has a pathological hatred of all vermin and this extends to Skaven. She is experienced with dealing with(mostly putting down) their kind and has pioneered the development of necromantic spells that work solely on Skaven.

Versatile spellcaster - As the title would suggest she is a powerful wizard and necromancer, though not as powerful as the eldest of the Council her sorcery far exceeds those not as trained or experienced like Mircea. She also has mastered the 8 Lores of Magic and unlike practically all other vampire wizards she can use the Lore of Life decently enough though she is not very good at it.

Dread Chef - She is a master of lacing pies(or other food if need be) with warpstone and has studied its effects on those who consume it. This makes her a master poisoner and warpstone alchemist.

Cons
No combat training - Whilst she has the intrinsic strength and speed of all vampires she is no warrior and is no match for any of the more warlike vampires.

Obsessive compulsive - Self explanatory. She has several of these, an overwhelming urge to keep hers and Todd's living and work areas clean being one

Pent-up jealousy - Mrs. Lovette's unrequitted love for Sweeney Todd can make her a very cranky woman. She does not suffer other women getting too friendly with Todd and will not hesitate to use lethal force to express her displeasure. Ironically her constant failure to get Todd to reciprocate her feelings over the centuries means that she shares some of the bottled-up bitter frustration that drives her sire
 
RE: TVC - Sign-Up Thread

I've gotta say that I like the way Mrs. Lovette looks like, Sweeney. Especially with her warpstone meatpies, haha. The incantation with the power to destroy a small army of Skaven does sound like an awfully powerful tool to have though, but you'll probably be able to make it work out somehow, heheh. :)

Also, Kaladas, a vampire saurus (that's what he is, right? I hope I haven't misunderstood your entry!) does sound interesting although he might be a little bit too old in my opinion. If I have my fluff right, Chaos first entered the warhammer world roughly 7000 years ago and your character have been around for not much shorter than that, heheh. As your entry states, however, he has "only" been a vampire for 1600 years which could explain why he isn't godlike in his power.

Finally...
Kaladas Harkon said:
So, what do all of you (sometimes very freaky) people think?

What? :)
 
RE: TVC - Sign-Up Thread

MasterSpark said:
Also, Kaladas, a vampire saurus (that's what he is, right? I hope I haven't misunderstood your entry!) does sound interesting although he might be a little bit too old in my opinion. If I have my fluff right, Chaos first entered the warhammer world roughly 7000 years ago and your character have been around for not much shorter than that, heheh. As your entry states, however, he has "only" been a vampire for 1600 years which could explain why he isn't godlike in his power.

Yeah, that's true. Quezalat (or Thalak Rei to those not numbered among his Devoted Ones) was created at the same time as Kroq-Gar (big guy w/ spear on T-Rex for those who don't play Lizardmen), so that puts him at about the Great Invasion of Chaos which was approx -5600 Empire time. He was alive 'till the Sundering (-4430 Empire time), then was a blasted corpse until the Ritual of Waking (-1151 Empire time), who then existed somewhere between life and death, draining life in Lustria to become almost alive. Then, at approx. 900 Empire time he was given the Blood Kiss by Luthor Harkon during his raids on Lustria. He then killed a bunch of Strigoi, got one in his head and then roamed the Chaos Wastes until now in approx. 2500. That's the shortened version of his history.

Finally...
Kaladas Harkon said:
So, what do all of you (sometimes very freaky) people think?

What? :)
Well, there's DoN (shudder) and Oracle (double shudder), need I say more? (runs and hides in corner, shuddering)
 
RE: TVC - Sign-Up Thread

Jeremiah

Full Name: Jeremiah
Associated Names: The Daemonkin, the Daemonhost, the Possessed One, the Thrice Cursed
Species: Human
Age: 22 years old

Desciption
He a young man possessed of a height of slightly under 2 meters, his eyes deep brown, his hair jet black. His skin is of a dusted bronze complexion. He is lithe, tone yet not heavily muscled.

Brief History
Jeremiah was born in far off Lashiek and has traveled to the distant shores of the empire and deep into the mainland to the blighted heart of Sylvannia. When he was young he was nothing more than simply another peasant, father unknown, mother caring for five children of three sons and two daughters. By the age of his two brothers and one of his sisters had died, succumbing to the omnipresent pall of sickness and disease that threatened one and all. His sister was married off at the young age of thirteen, her marriage bringing much needed money to her mother. At the age of fourteen, Jeremiah had begun working to support his lone mother and himself. It was at the age of seventeen, having long worked to make the necessary payments and arrangements to attain the hand of a woman of seventeen years, they had both been fond of each other for some time and loved each other dearly. On his way back from his day’s labors he was attacked by a cadre of armed thugs, severely beaten, and left to bleed his life out upon the deserted streets of the poorer district of Lashiek. He awoke, surprised, out upon the desert sands, parched, famished, and astounded that he still lived. He found an array of strange marking marring his torso, intricately wrought tattoos of unknown design and import. After wandering the desert scavenging as best he could, he acquired passage on a merchant convoy towards the distant east working as a hired hand. He has since made his way to the empire and has been driven to Sylvannia in pursuit of the answer to an enigma that has increasingly troubled him. The answer to the riddle of the tattoos.

Equipment
A cloak, travel worn garments, a blade, and a seemingly ancient grimoire. The grimoire is completely blank.

Pro’s
Daemonologist: Due to his predicament, Jeremiah has scourged the Empire and the lands from Araby to Sylvannia in search of any deamonic lore. Although he does not actively collect the tomes he gleans knowledge from, he has become quite the daemon expert.

Supernaturally Gifted: He has a heightened sensitivity to spirits and daemons in so much as being quite keen in sensing them.

Daemonic Possession: The intricate tattoos which adorn his torso are arcane binding sigils which fasten many daemonic entities and lesser ethereal beings to him. Although their origins are unknown, these bindings were very well made and a specific influence or ritual must be undergone to unlock the binding and unleash the bound entity. Jeremiah has no idea what all these rituals are and no hedge witch, daemonologist, necromancer, or other magically gifted being has succeeded in deciphering the bindings and gleaning the secret of their undoing.

Con’s
Human: He is only human, he does not have regenerative capabilities, nor magical aptitude (except in rituals he has learned regarding daemons), nor any martial prowess of a sufficient measure. He is able to wield a blade and has learned to survive off of the land.

Daemonic Possession: The daemons bound to him have their own goals, schemes, and designs. They care not for his survival or well being unless it suits their purposes, and they do not take well to being bound to any being let alone a mortal of such a standing.
 
RE: TVC - Sign-Up Thread

All the above posted bios are fine with the following adjustments:

Sweeney - Mrs Lovette being able to kill a small army with one stroke is a bit OP - change it to a few score of skaven and that's fine.

Nihilus - Your amendments are fine, as is your new character - providing he isn't suddenly going to get possessed by a greater daemon and have their powers etc.
 
Status
Not open for further replies.

About us

  • Our community has been around for many years and pride ourselves on offering unbiased, critical discussion among people of all different backgrounds. We are working every day to make sure our community is one of the best.

Quick Navigation

User Menu