TVC - Sign-Up Thread (Old)

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RE: TVC - Sign-Up Thread

Count Gustavus
your a blood Dragon right so how about you came to Slyvania in search of worthy Opponents to fight I mean there isn't much around that can offer a Blood Dragon a fight besides other Vampires. And the Council has proven to be full of powerful fighters.
 
RE: TVC - Sign-Up Thread

I thought you would have any issues, it is a good character. As you don't get on with the Blood Keep, perhaps it would be best to go to Drakenhof. Vekarin can gain some of his manhood back (he's been beaten a lot recently xd) by besting you in a duel or something, which then maybe forces you to join the Council until you can beat him?
 
RE: TVC - Sign-Up Thread

This is the vampiric Archmage that Kaladas has been talking about recently.

Cheers,
Gondor

Full Name: Arthaniel Velomir
Associated Names: The Ghost of the Tower, Walker of the Dead Isle
Age: Living Age: 3161, Vampiric Age: 3669
Bloodline: Von Carstein
Sire:
Place of Birth: Life: Tiranoc Death: Lizardmen City of Quetza
Undeath: Ceremonial Crypt of Itza

Description: Tall and pale, Arthaniel retains a considerable resemblance to his former Elven body, keeping the raven-black hair and sharp, almost gaunt features that he possessed in life. He wears a long Archmage’s robe, once the clear white of an Elven garment, now marred with the stains of his magical experiments. Golden runes limn the edges of his habit; these are the inscripted words of his most potent incantations which glow balefully in accordance with his words. A staff, crackling with barely-controlled arcane energies denotes his former rank as an Archmage and Winds-Master of Shyish. A long narrow mica-bladed sword adorns his side; unsheathed to display its visible malevolence.

Equipment
Haelna: Treated in the same manner as the armour worn by the scions of the Dark Gods; this blade simply slides through any defenses with the same ease as its cousins wielded by the champions of Chaos.
Miranal: This sacred sceptre was gifted the living Arthaniel upon his appointment as one of the eight Winds-Masters of Hoeth; the mages of Hoeth perpetually search for this as it is the hereditary sign of office of the Wind-Master of Shyish. This item of arcane power assists Arthaniel greatly in the power and efficiency of his spells, while also providing him with a prodigious magical defense that is greatly beneficial during magical duels.
Niyenar Areyna: This pendant is festooned with magical auras, but its benefit to his recovery does not seem to match its apparent power.
Gyre, Shy and Ulg: Three lights circle Arthaniel’s head; Spites, stolen from the forest of Athel Loren. They each hold a small essence of the winds they are named for, respectively: Ghyran, Shyish and Ulgu. They contribute their own power over their particular wind into Arthaniel’s, augmenting his offensive power.

History
Arthaniel was born in the year of –4620 as counted by the men of the Empire in the Elven province of Tiranoc. During his gestation, the Warp Gates set by the Old Ones crashed in upon themselves allowing Chaos and the corrupting influence of the Eight Winds to enter the world. This worldwide effect caused his mother to die during childbirth, and the influx of the Winds into Arthaniel’s developing body (especially Shyish, through the death of his mother) started him on his path for life. Slowly addicted to the Winds of Magic, Arthaniel began training as a Mage in the White Tower of Hoeth. His innate magical talent and pursuit for power over the Winds quickly elevated him to the status of Winds-Master, one of the eight Council Members of Hoeth, each of which preside over the teaching of one Wind of Magic; in Arthaniel’s case, Shyish. Years later, Winds-Master Velomir was sent on the doomed expedition to Lustria, in which the entire expedition with the exception of Arthaniel was killed before the Slann could recall his Temple Guard. Arthaniel stayed in Lustria, studying with the Slann and reading the sacred plaques, until the Clan Pestilens invasion in –1399. On the request of the Slann, the Archmage led a force to the invaded Temple-City of Quetza, where he was killed by one of Plaguelord Skrolk’s lieutenants. In recognition of his service and willingness to learn, his corpse was reclaimed and he was buried in the Ceremonial Crypt of the great Temple-City of Itza. He remained there for two hundred years until Nagash, in his arrogance, cast the Ritual of Waking, which started the reanimation of Arthaniel’s body into a Zombie. Realizing this, Arthaniel’s spirit refused to be condemned to existence, alive or dead, without access to the Winds. To this end, his sheer willpower disposed a nearby Vampire of its body and claimed it as his own.



Pros:
Mastery of Magic: Due to his time in the tower of Hoeth and his position as ex-Windmaster of Shyish, Arthaniel retains great control over the winds. While not being the most powerful of casters, his unparalleled knowledge of the winds allows for incredible manipulation of the twisting threads of magic, assisted greatly by his staff Miranal.
Vampiric Strength: While not specializing in combat, as many other vampires do, he retains the unnatural strength lent to him by his vampiric body.


Cons:
Expectation of Obedience: As a result of his time living among constructs and apprentices, both of which automatically obeyed his commands, Arthaniel expects the same from all that he encounters. This can lead to unfortunate events where Arthaniel’s attitude draws attention from those wielding greater power (or so they may think). This is symptomatic of the supreme arrogance that has pervaded his existence, living or otherwise.
Unsupported: Arthaniel distains the raising of the dead, because of his elven upbringing. As such, unlike other vampires, he will not draw on the endless resources provided by necromancy.
 
RE: TVC - Sign-Up Thread

It's not so much that he has a problem with the Knights of Blood Keep, it's that he doesn't get on well with Walach. The way I imagined it is that many of the original Knights and their early gets would still remember his skill and tact, and would their respect would be compounded by news of his exploits over the years. I think with return to Sylvania he might attract a few Knights to his banner, no more than like 5-10, but enough for him to form his own little order called like the Order of the Azure Wyrm. And the idea with Vekarin works for me as long as Kruger doesn't get smacked around like some whelp, and if he perhaps gets some station of power in Vekarin's force or what have you.
 
RE: TVC - Sign-Up Thread

Ok, I am happy for both of those characters to join however, you will both have to nave to note that your characters will not be the strongest in their areas. Already established characters such as Lesa & V'azrin are more powerful casters, and Vekarin / Graveclaw / the Duke etc will be more powerful in combat. You will of course be stronger that certain characters in certain areas, you just won't be the strongest.

If you are ok with that you can go over to the OOC thread to discuss how to introduce your character into the current chapter.

Oh and Gondor - you will have to follow the upcoming Carstein plot - all Carsteins do. I will send you a PM at the right time.
 
RE: TVC - Sign-Up Thread

Gondor's gonna be away for 3 weeks or so by Tuesday, so Arthaniel probably won't be able to enter before the end of July.

We wrote Arthaniel in the specific indication that he's an Archmage, so that he won't have the raw power of our established members, but he's got an incredible amount of control over the power he has. Also, since he specializes in battle magic and disdains raising, he can devote his entire attention to mage duels.

I'm leaving for a couple of days; see y'all.
 
RE: TVC - Sign-Up Thread

So here's a dude that excels in close combat, by using magic to possess him. Tell me what you guys think.

Full Name: Erebus Nightwalker
Associated Names: The Possessed Berzerker
Bloodline: Necrarch
Sire: Melkhior
Age: 759 (turned at age 16)
Place of Birth: A small village in Ostermark

Description:
Erebus is a small frail being (4'5" and 60 Lbs), more so then most necrarchs. He is incredibly weak for a vampire, and has the skills in combat to barely match an empire spear men in normal form. This also affects his magical capabilities, making him incapable of casting spells from far away (like 12in game terms) and makes his army crumble if not near them(like 16 in) He has also done a few experiments on himself, the most noticable being a warpstone transplant, where he injected warpstone powder into his blood. This surprisingly didn't kill him, because he has an incredibly high tolerance, almost an immunity, to the negative effects of warpstone. The warpstone gives him a green glow, that causes terror in most things. being around him for prolonged periods of time can even cause you harm from the warpstone radiating from within him. All he wears is a long, dark black cloak, that can melt into shadows, but other than that is a normal cloak. The most prodominent feature about him, is when he goes to fight, he carries no weapons, instead he has a strange power to make dark magic accumulate around his body, giving him an incredibly strong defence. It also invigorates his body, allowing his ability (stats) to be dramaticaly increased. The dark magic, also gives him a high magic resistance, and a weapon that melts amor, and break weapons. The only downside to this, is that on his already weak constitution, he blacks out for a weak after using the power extensivley (aka kill something like a dragon, strong lord, ect.)

Equipment:
Cloak of Shadows: Allows him to move around through shadows unseen, and can only be seen through by those he gives permission wich he can take away whenever he wants.
Dark Magic Possession: Increases his combat abilities incredibly, and allows him to take on foes that would be a challenge for other vampires
Warpstone injections: Damages all things around him, dead or alive, and makes him able to move with his frail constitution, and allows him to cast spells at his low range.

History:
Erebus was born in a small village in Ostermark. As a child, we was obbsessed with magic, which scared all the other children away. He found he had a natural knack for it. The other children always shied away from him. Soon even the adults noticed this. They began to try to kill the boy, but all those who went started dissapearing. Soon anyone who even disliked the boy was in danger, and on his 16th birthday, they knew he had to die now or be a menace for ever. So the entire town surrounded his house as an angry mob. He knew that he would die, so he decided to take the town who had hated him as a child down with him. In one large magical explosion, the entire town with its inhabitants were destroyed. The boy was left in the center, half dead his ability to cast spells destroyed, he called upon the wind of dark magic. Instead of the magical power being turned into a healing spell, the magic surrounded him. It reknitted his almost destroyed body, and saved his life, but at a terrible cost. He now had an incredibly weak constitution and could barely stand. Now at the same time that this was happening, Melkhior was out looking for a suitible victim. he sensed all the magic building up in the explosion, and went to see what had all that power. When he landed he felt a strange disturbance in the winds of dark magic. He looked and the boy was surrounded in dark magic. Erebus, unable to control his new powers, attacked Melkhior. Melkhior, sensing great potential in the boy, tried not to killl the boy, just subdue him, but his magical attacks seemed to bounce off the possesed Erebus, so he cast a spell that was meant to steal his soul, but amazingly it didn't kill him, it just knocked him out. Melkhior, knowing that this possessed boy would weaken his powers, turned him to a vampire. The moment he was bit, he was no longer possessed, and could control his power at will. He also saw that he had begun to be able to cast some of the spells he was taught. But even the simplist put strain on his body. Melkhior told Erebus that is he followed him, he would teach him great magical skills. Melkhior took Erebus with him, where he taught him magical skills, and things about life and death. Erebus soon found he had an incredible tolerance to warpstone, and injected himself with it, to try to make him able to cast spells again. It worked, and he can cast necromancy spells with incredible power, but the flow of his power keeping them walking only works for so far. It also allowed him to cast some of the other spells he had been taught by Melkhior, but with no power. He had also secretly been teaching himself how to use his dark magic possesion that he could undergo, and he soon found out he could shape the magic into things like claws, swords, and wings. Then one night after about 600 years, he heard Melkhior discussing with someone that he had to kill Erebeus, for fear of his possessions being able to kill Melkhior. Now, a new disciple came by the name of Zacharias, in him Erebus found someone who could match his possession, and necromancey skills. They became friends, and soon began to plot against Melkhior in a hidden room whenever Melkhior had one of his fits. But, the day before they were planning on attacking him, melkhior had one of his fits, and Zacharias couldn't resist the urge to look at Melkhiors books of Nagash, despite Erebus's warnings. So Zacharias was forced from the tower, leaving Erebus to stay with the insane Melkhior. Now, soon the day came when Zacharias returned, and Erebus had become an almost mindless thrall in Melkhiors sevice, but seeing Zacharias made him remember. So in the fight, Melkhior beleiving that Erebus was his thrall, Erebrus tackled Melkhior, distracting him from the magical battle ensuing. This allowed Zacharias to get the upper hand, and win the fight. But after the fight, Zacharias then attacked Erebrus, saying that he was too powerful for his own good. Erebrus, almost blacking out from the fight against melkhior, and using his powers, he fled from Zacharias. He is now looking for some sort of protection from Zacharias, or better yet someone to help him kill Zacharias.

Pros:
Master of Necromancy-Able to summon vast hordes of undead at will
Dark magic possession-Able to become a magicaly possessed beast in close combat that can beat powerful beings.
Warpstone Injection-Able to cast normal spells with some difficulty, and harms all creatures near him
Magic Resistance-When possessed spells mostly just bounce off him.
Dark Magic Weapons-The Dark magic surrounding him can be turned at will into weapons which ignore most mundane weapons and armor.

Cons:
Unstable-Unable to keep his undead from crumbling unless he has help or he is near them
Aftershock-Blacks out after his possessions, length is based on how much of the power he had to use.
Weak Constitution-Even with the power of the vampires, he is still weak under the best of circumstances
Frail-When hit out side of his possession, he will get hurt very easily.
Broken-Able to cast simple spells with some difficulty, but cannot cast advances spells besides necromancy spells (in game terms cant cast spells that require 9+ with the exception of summon undead horde)
Spasms-Whenever he uses his Possession, he is prone to having spasms, resulting in him collapsing, and the dark magic dissipating for moments, allowing opponents to strike him down easily.
 
RE: TVC - Sign-Up Thread

That sounds like an excellent character, the only thing that makes me pause is that when he is magically possessed he does not have any downside - extremely powerful physically and basically immune to spells. In RP terms I think that could make him a tad overpowered.

What do others think?
 
RE: TVC - Sign-Up Thread

@Gree: When i said unblockable i meant like as in a hit. Like if you try to parry a dark magic form of his, it will cut the weapon in half unless it is an extremeley powerful magical item. So all common magic items and normal weapons will be destroyed if he tries to attack them. Should of been a bit clearer

@Don: How about something like this. Spasms: While fighting, the strain put on his body, even though it makes him stronger, has a tendency to dissipate at random moments, giving him spasms in the middle of battles. I think it would be a great disadvantage if hes fighting someone strong, and falls down having a spasm, losing his resistance and abilities.

also a bit off topic, but under TMC it sais that im not allowed to see the posts.
 
RE: TVC - Sign-Up Thread

123birds - I've found a problem with your vampires age. According to the Vampire book's timeline Zacharias defeated Melkior in 2518 which would make your vampire five years old not six hundred and seventy four. Not to mention that Zacharias found his dragon in the Middle Mountains and the route from there to Melkior's tower doesn't go anywhere near Brettonia and even if he could sense the power build up from so far away its unlikely he'd go there first when his master is so close.
 
RE: TVC - Sign-Up Thread

@Gree: i meant common magic items, like the enscrolled weapons chaos warriors carry, and all the weapons that they dont take time to make. So he can destroy things like enscrolled weapons, and the swords of ****** listed in the common section, but not something like dread lance, or frostblade.

@Simon: I always though Zach. was before the carstein wars, but i guess not. Didn't have my army book with me when i made it, was at my cousins. I changed his birthplace to a village in Ostermarks, and his age to 21

I also put in spasms under the cons part of his profile.
 
RE: TVC - Sign-Up Thread

It seems a bit strange that Erebus' power would differentiate between 'minor' and 'major' magical weapons. That aside I don't find that ability very fair. And it would be tedious to go through everyone's magical weapons and determine if they are 'minor' or 'major'.

I think Erebus is a bit too strong considering that he is a newly sired fledgling vampire. I don't have an issue with the magic possession thing but maybe tone down his other powers. Keep in mind that aging works in reverse for vampires as compared to humans.
 
RE: TVC - Sign-Up Thread

At 21 he would still be a complete thrall having been a vampire for only 5 years and would barely know a handful of spells I would think.
His powers would have to be toned down, but you could perhaps have him finding a way to strengthen himself before his time, perhaps Zacharias fed him extra vampiric blood to increase his powers faster.
But, as Todd said, hes still a Fledgling.
 
RE: TVC - Sign-Up Thread

Ok, i changed his fluff so that he was turned by melkhior, became friends with Zacharias, helped Zacharias kill melkhior, then Zacharias turns on him and tries to kill him. I also completely took out the destroys magic weapons thing, and instead had it cut through mundane weapons and armor with ease.
 
RE: TVC - Sign-Up Thread

I also see that you've changed the possession to show that he becomes powerful in combat but is not immune to magic.

Looking at the changes I am quite happy - does anyone else have any objections?
 
RE: TVC - Sign-Up Thread

Hello all, remember me? it's the guy who came up with this ridiculous idea and then vanished.

well, i would like to possibly rejoin my ridiculous idea if everyone's ok with that, i know i've been gone a long time, but if it's ok, i would like to come back in with a...somewhat different character...

(edit for extra story, and again to bring it in line with the way it should be)

Full Name: Illirya Gladius

Associated Names: The Survivor, The Wanderer, The White Lady

Bloodline: A strange cocktail of Blood Dragon and Strigoi, with Nechrach as a binder

Age: Unknown, was 21 when she died

Place of Birth: A small village in southern Norsca

Count: Drakki (deceased)

Description: wears a full length black cape which hides most of her body, beneath which she wears light armour, enough to turn aside a blade, but not so much as to impede her movement or spellcasting ability in any way. Her hair beneath the hood is blond and cut to shoulder length. Over her face she wears an expressionless mask made of metal coated in white enamel to hide the scarring on the left side of her face which spills down onto her neck and then disappears into her armour. Her eyes are red in colour, but hold a strange compassion usually unseen in vampires. Her armour is an enamelled dark green and is layered over a black dress that reaches the floor. Across her back can be seen a large curved sword with a long handle, which the other members of The Vampire Council may recognise, and secreted about her person are a myriad of knives. She also carries a staff tipped with a chunk of ruby gripped in a stylised dragon's claw. She rides a large white barded horse named Smokedance, who is a nightmare imbued with a measure of her power.

Associates: Her primary companions are Chalybs and Pyropus, a pair of Black Knights that wear steel and bronze armour respectively, they both carry a polearm and shield. They can think independently, and speak eloquently. Were it not for the emptiness in their helmets, one would even think them alive. When Illirya summons a large group of undead, their ability to speak vanishes and their reasoning skills diminish, but they are still functional enough to lead this group. They are both fanatically loyal to Illiyra, having been her companions for nearly a thousand years, and have been brought back to unlife by her so many times that they are so charged with necromantic power that they can survive even if she withdraws all of her power from them. They are both skilled warriors, and Illiyra sees them as her friends as well as her serfs.

Equipment:
Sword of Drakki: rarely used because she is unused to it, makes all around the wielder seem to be moving in slow motion, allowing them to attack more targets in a shorter space of time. A unique weapon created for Drakki by the Nechrachs that created the Gladius Bloodline
Illiryan Mask: Allows the wearer to see shifts in the winds of magic, allowing them to take advantage of waxing power, or warn them of nearby spellcasters preparing a spell. Unique, created for Illirya
Dragonclaw Staff: Acts as a focus for Illirya’s spells, and also contains a bound fireball spell that can be used in emergencies
Armour of Kimberly: Created by one of the foremost magical armour crafters in Estalia, it is a light armour that doesn’t affect the wearer’s ability to cast magic.
Twinned Amulets: When joined, glow with the same amount of light as a torch, also has the effect of making the wearer of both of them really, really lucky
Multiple Daggers: Pointy bits of metal used for inserting into problem individuals

Background: When an execution squad was sent after her and Drakki after they fell in love, she threw herself in front of a bolt of pure necromantic force, which damaged much of her left side and made her seem dead. Drakki lamented her, and after slaying the Execution squad in a rage, he found a cave and placed her reverentially inside, he then caused a small landslide to hide the entrance. A century later she awoke, her natural abilities in necromancy having formed a shield that had disappated the worst of the bolt, which would have unmade her had it struck. Those same abilities had slowly rebuilt her as best they could, being unable to fix her scarring. She stayed in the cave until she sensed nightfall, then staggered to the entrance and, dicovering it blocked, screamed. When she did this, a bolt of energy arced from her and blasted apart the blockage. She blinked and staggered down the hill that the cave existed in, finding a small village at the base. She staggered into the village tavern. Immediately, every male in the tavern seemed to be seeking to help her, offering her a seat, drinks and medical aid, seemingly concerend about her scarring and bedraggled state. For a long time, she sat there quiet, then with a thought sent them all to sleep. When she had done so, she tapped each person in the bar for blood, not killing a single one. She also left a pouch of ancient gold coins on the counter that she had found on her belt and, after stealing a cloak and a horse, rode off into the night. Over the centuries, she moved from place to place, never staying long anywhere. She learned how to control her powers, how to fight, and so many other things that she had forgotten or never knew. After a long time, she stumbled across an abandoned castle hidden in a secret pass in the World's Edge Mountains. Sensing a familiar energy about the place, she strode in and looked around. When she stumbled across the throne room, she saw a young female vampire lounging on the throne, cradling a fearsome helmet in her lap and playing with a long-handled sword, both of which she recognised. She advanced on the girl, who was wearing a white robe and an amulet that once belonged to Illiyra herself, and demanded to know where Drakki was. Upon learning that he was dead, burned and his ashes scattered to the eight winds by the hand of this young creature, she flew into a rage and gripped the young vampire, who whimpered that she was Cynthia, Drakki's daughter. This softened Illiyra's rage for a moment until Cynthia tried to strike her down with a blast of necromantic power. Illiyra flew back into her fury and drove her fangs into Cynthia's neck, draining every drop of her tainted, vampiric blood, before pumping the severely weakened girl with enough power to unmake her. After discarding the useless husk, she took back her amulet and her husbands sword and rode out towards a gathering of power she felt growing stronger by the day.

Advantages: Fast, necromantic adept especially with wights, really lucky

Disatvantages: Physically weak, cannot continue the bloodline, unskilled in close combat (in comparison to other vampires her age, could still match blades easily with most fledgeling to 2 century vampires)
 
RE: TVC - Sign-Up Thread

Karl von Carstein

Name: Karl von Carstein (He at times uses the name Karl Von Teuf), In life Damek Khitrovo.
Title: Baron of the Dead (Nickname, actually Baron of Teufhof), Emissary of the Dead, The Defeated Count.
Age: 862 in the year 2523 (Born 1671, Sired 1709)
Sire: Vlad Von Carstein
Place of Birth: Kislev


Description
Approximately 5”9/5”10 foot, he was a lean figure with long black hair which he usually lets fall down over his shoulders but when pulled back in a pony tail it shows his high hairline, and is not a handsome man but carries strong aristocratic features he also physically appears to be around the age thirty seven.
He is usually seen wearing an extravagant nobleman garb with a long flowing cloak finished of with a silver clasp made in the image of a wolf's head; he will also at times carry a cane with him.
During war he will don a suit of amour and a cloak that made in the image of his sire’s, appears to be made from the souls of the dead.
At his waist is a powerful enchanted blade called the Vampires Fang.
All of this serves to exude an aura of command, however much of this is not physical and is in fact a vampiric Talent of his.

(How Karl's aura in the TVC
Combined with his appearance and his vampiric talents he gives off an aura of complete and utter majestic command; no matter how powerful or will strong all beings feel their arrogance and personal standing diminish to varying degrees next to Karl.)

Equipment
Vampire's Fang-A perfect replica of Vlad’s own sword, gifted to him by his sire.
Armour of Teufhof-Grants a greater protection to the Baron.
Cloak of Souls-The cloak itself absorbs the souls of the slain and grants the vampire increased regenerative powers.
Signet Ring- A ring bearing the emblem of the von Carstein house.

Background: Originally a Noble and as a Commander in Kislev's armies, when he was thirty seven he welcomed a Noble Man going by the name of Vlad von Carstein into his home. Over the period of two weeks the count and the man seemingly became close, then one night Vlad announced he had a gift for his new friend and within moments granted the blood kiss to the, not entirely willing, mortal.

Coming out of nowhere in the year 1785 during the early reign of Vlad he arrived in a Black Coach at the gates of Castle Teufhof claiming to be a distant relative of the count, the current Baron one Seltar von Teuf welcomed him cautiously. The von Carstein spent little time in introducing himself to the Baron's only child a girl of 19 years by the name of Emilie and lured her into a false sense of confidence in which she confided that her father often abused her and was a cruel and weak man and after a few days it became obvious that she loathed the man. In that moment the von Carstein boldly stated that he would kill her father and take the girl as his bride...is she wished it.
She did.
That night at a dinner Karl killed Seltar in someway and from that point on became the new Baron and after the poor treatment of previous rulers the city welcomed him with open arms.
When the wasting sickness struck Sylvania Emilie, like so many mortals, contracted the disease, and despite himself Karl felt himself caring about her fate, he called as many doctors as he could and used threats and manipulation to get the best from the farthest reaches of the empire but still nothing could be done. However soon after he found out Vlad had sired Isabella and in a journey that took a mere two nights he rode to Drakenhof and spoke with the count and when he returned he immediately sired Isabella.

Having a natural skill with Necromancy he served as a Lieutenant in Vlad's forces, commanding lesser vampire and mindless undead alike. He was a skilled General due to his previous life and did well however when his sire was killed he was struck by a feeling of utter hopelessness and then faking his own death he fled.
During Konrad's reign he did not return having no wish to rule over his 'disgusting' brethren and instead spent time in mortal society masquerading as a wondering noble, however at one stage a get of Posner found him and begged him to return to Sylvania at which point he shouted at the Lesser Vampire that he had no wish to interact with their kind anymore and threatened to kill him if he did not leave.
After Mannfred's elevation to Count Karl decided to challenge the count and made his way back to Sylvania, he found his wife and she was both furious and happy to see him alive. Raising an army of living and dead alike he fought Mannfred for the title of Count but lacking his elder brother’s skill in Necromancy was defeated, however surprisingly he was offered the chance to serve and he took it quickly.
He served as a high noble in Mannfred's forces, marching alongside him to battle the empire.

When Mannfred was killed Karl quickly returned and slaughtered many other vampires, he laid claim to the Vlad's legacy, claiming as a remaining son of the original count he had the strongest claim. Many vampires pledged themselves to Karl...for a time...but when Mannfred returned he promptly lost all support and angrily he returned to his Castle where he remains to this day.

Pros
Talented Necromancer- A master of Necromancy he can easily raise an army to serve him..
Vampiric-Has the speed and strength of a vampire.
Swordsman- He is a capable warrior and well-trained in the use of a sword.
Supreme General-Has mastered tactics in life and unlife to lead his horde of the undead against enemies.
Aura of Dark Majesty-An extremely authoritative figure, no free-willed creature can look upon him without feeling their arrogance melt away to some degree.
Fast- He has increased vampiric speed compared to most other von Carstein's mostly due to his generation and fighting style.

Cons
Vampire- He holds the weaknesses of his vampiric nature, he can not enter a place a mortal calls home unless invited, can’t stand symbols of religions and hates sunlight although can easily walk in it when he must.
Arrogant-His arrogance could easily be the death of him.
Failure-Having failed to achieve the title of Count from Mannfred on two occasions he has feelings of Loathing towards himself and his brother.
Necromancer-Can't use any lore apart from Necromancy.
Not a extreme Master-He has neither mastered Magic nor Physical combat to the almost god-like extremes of many vampires
Brooding-His often seems to be in a dark or depressed mood much like his sire.
Short Temper-Like his sire he loses control of his temper very easily and only those he trusts can calm him.
Beloved-He cares for Emilie to such a degree that such any harm befall her he will lose rational control.


So in short, an authoritive figure with a great grasp on tactical leadership and who hasn't been trained extensively in either flashy fighting or super magic.

Edit: Baroness Emilie von Carstein-Bio
Ademus and Marc-Bio
 
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