TVC - Sign-Up Thread (Old)

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RE: TVC - Sign-Up Thread

*Gasp* How did you know!

Bah! Karl doesn't need a real sword! Hes a von Carstein not a Blood Dragon thug!

*Translation: "Its ok I don't fight anyway, I'll just stand behind my army screaming orders like a good little noble"*


Hmm...seem to have gone offtopic...
OH! Posted links to the bio's for Karls vampire associates that arrived in Drakenhof.
 
RE: TVC - Sign-Up Thread

Drakki said:
Hello all, remember me? it's the guy who came up with this ridiculous idea and then vanished.

well, i would like to possibly rejoin my ridiculous idea if everyone's ok with that, i know i've been gone a long time, but if it's ok, i would like to come back in with a...somewhat different character...

(edit for extra story)

Name: Illirya Gladius

Nickname: The Survivor,The Wanderer, The White Lady

Age: Unknown, a few months younger than Drakki

Speciality: Necromancy, strong enough to rase wights and imbue them with near-human intelligence and the capability of speech. Also Necromantic healing

Advantages: Fast, necromantic adept, nearly impossible to kill

Disatvantages: Physically weak, cannot continue the bloodline, unskilled in close combat (in comparison to other vampires her age, could still match blades easily with most fledgeling-2 century vampires)

Description: wears a full length black cape which hides most of her body, beneath which she wears light armour, enough to turn aside a blade, but not so much as to impede her movement or spellcasting ability in any way. Her hair beneath the hood is blond and cut to shoulder length. over her face she wears an expressionless mask made of metal coated in white enamel to hide the scarring on the left side of her face wich spills down onto her neck and then disappears into her armour. Her eyes are red in colour, but hold a strange compassion usually unseen in vampires. Her armour is an enammeled dark green and is layered over a black dress that reaches the floor. Across her back can be seen a large curved sword with a long handle, which the other members of The Vampire Council may recognise, and secreted about her person are a myriad of knives. She also carries a staff tipped with a chunk of ruby gripped in a styalised dragon's claw. She rides a large white barded horse named Smokedance, who is a nightmare imbued with a measure of her power.

Companions: Her primary companions are Chalybs and Pyropus, a pair of Black Knights that wear steel and Bronze armour respectively, they both carry a polearm and shield. They can think independantly, and speak eloquantly. Were it not for the emptiness in their helmets, one would even think them alive. When Illirya summons a large group of undead, their ability to speak vanishes and their reasoning skills diminish, but they are still functional enough to lead this group. They are both fanatically loyal to Illiyra, having been her companions for nearly a thousand years, and have been brought back to unlife by her so many times that they are so charged with necromantic power that they can survive even if she withdraws all of her power from them. They are both skilled warriors, and Illiyra sees them as her friends as well as her serfs.

Background: When an execution squad was sent after her and Drakki after they fell in love, she threw herself in front of a bolt of pure necromantic force, which damaged much of her left side and made her seem dead. Drakki lamented her, and after slaying the Execution squad in a rage, he found a cave and placed her reverentially inside, he then caused a small landslide to hide the entrance. A century later she awoke, her natural abilities in necromancy having formed a shield that had disappated the worst of the bolt, which would have unmade her had it struck. Those same abilities had slowly rebuilt her as best they could, being unable to fix her scarring. She stayed in the cave until she sensed nightfall, then staggered to the entrance and, dicovering it blocked, screamed. When she did this, a bolt of energy arced from her and blasted apart the blockage. She blinked and staggered down the hill that the cave existed in, finding a small village at the base. She staggered into the village tavern. Immediately, every male in the tavern seemed to be seeking to help her, offering her a seat, drinks and medical aid, seemingly concerend about her scarring and bedraggled state. For a long time, she sat there quiet, then with a thought sent them all to sleep. When she had done so, she tapped each person in the bar for blood, not killing a single one. She also left a pouch of ancient gold coins on the counter that she had found on her belt and, after stealing a cloak and a horse, rode off into the night. Over the centuries, she moved from place to place, never staying long anywhere. She learned how to control her powers, how to fight, and so many other things that she had forgotten or never knew. After a long time, she stumbled across an abandoned castle hidden in a secret pass in the World's Edge Mountains. Sensing a familiar energy about the place, she strode in and looked around. When she stumbled across the throne room, she saw a young female vampire lounging on the throne, cradling a fearsome helmet in her lap and playing with a long-handled sword, both of which she recognised. She advanced on the girl, who was wearing a white robe and an amulet that once belonged to Illiyra herself, and demanded to know where Drakki was. Upon learning that he was dead, burned and his ashes scattered to the eight winds by the hand of this young creature, she flew into a rage and gripped the young vampire, who whimpered that she was Cynthia, Drakki's daughter. This softened Illiyra's rage for a moment until Cynthia tried to strike her down with a blast of necromantic power. Illiyra flew back into her fury and drove her fangs into Cynthia's neck, draining every drop of her tainted, vampiric blood, before pumping the severely weakened girl with enough power to unmake her. After discarding the useless husk, she took back her amulet and her husbands sword and rode out towards a gathering of power she felt growing stronger by the day.

Seems fine to me, just one point I don't get:
What does "Nearly impossible to kill" mean?

Oh! BTW welcome back :)
 
RE: TVC - Sign-Up Thread

thanks

something along the lines of being extremely lucky to a reasonable degree, obviously the things that can kill her will, but things like daggers 'just' scraping off of her armour, a crossbow bolt hitting her in the arm rather than the chest, things that look as though they should probably be fatal just missing the mark if you see what i mean. This is from a magic item of hers.

looking forward to getting back in the thick of it, mind if i start posting?
 
RE: TVC - Sign-Up Thread

Ok, GoW, as per my PM that is fine.

Drakki, firstly if you could just reformat as per the bio thread. All people on the TVC have to do this.

Your character looks ok as long as you don't take the hard to kill to far and make her invulnerable. Secondly, not to be funny but it has now been quite a few times you have wanted to start posting again, if you want to do so then of course we would be happy, however I would ask you make an effort to make sure you post for a while and not just trail off like the last few times. If you do get bored etc, at least make sure we write a way for your characters out of the story.
 
RE: TVC - Sign-Up Thread

thanks DoN, i promise not to vanish without reason this time, i've done the edit you wanted
 
RE: TVC - Sign-Up Thread

So DoN is my character balanced enough to put in the council, or does he need a bit more tweaking?
 
RE: TVC - Sign-Up Thread

New name for Elliana.

Elrielle Winterclaw:

Sex: Female

Status: Vampire

Physical: Wears a white and purple long robe/skirt, high brown boots, a black fur coat with hood. She carries a long well tooled dagger on her right thigh. Silver hair frames a pair of purple eyes (a sign of Nagarthyn Lineage) and an elegant, merry face. She is modestly endowed.

Psychological: Intelligent and merry she nonetheless has a serious side, more promiscuous than normal. She is dedicated and quick to anger and slow to forgive. As a shadow warrior a middle ground inbetween the dark grey of the darkelves and light grey of the highelves.

History: Born and raised as a shadow warrior of old Nagarythe. Her life was thrown into turmoil during the recent Violet Wars for the princedom of a nearby Elven state. Draithon met her once while trying to inflame the Violet wars and again during the burnt earth campaign against Malekeith where they were captured together with the other survivors and turned.

Motives: Love, a Nagarthyn hate of Malekieth, A thirst for magical Knowledge.

Combat ability: She is reasonably skilled with her knife and can hit a bird at quite a distance with an arrow but her main skill lies in magic. She is skilled in Illusion but mainly combat types of magic, often combining the two. Illusion as in deception, disguises and confusion. Combat is a mixture of dark, fire and ice magic. Using them with a flair for the dramatic, e.g erupting spires of ice, enourmous whips of fire and easily visible souls departing from dying soldiers. She has a fair skill at necromancy able to raise and command legions well.

Rides: A white steed. Gale.


Captain Darkwater:
Commander of Draithon Retainers, serious and battle hardened, a bit of a gambler (in all respects). He serves as a body guard, and is about 300 years older.

Physical: Moderately high but very stolidly built. Craggy and weather bitten face. Short dark hair and watchful eyes. He wears a dark khaitan and is quite literally prepared for nearly any opponent, carrying four knives in thigh sheaths, a miniature repeater crossbow on his left and a dwarven repeater pistol on his right. A solid shortsword is on his back, the only visible piece of equipment. On his waist are 4 fused explosives. In his saddlebags are replacements. Around his arm is a jaggard chicken wire garrot, in one pocket is a hefty ball bearing.Without all this equipment he has a hundred ways he could kill you with his bare hands. A tough character all around.

Psychological: He has a strange sense of honour and refuses the bloodkiss. Utterly dedicated to the ‘Principal’ his life revolves around protecting him. Never underestimates anyone or misses any detail. Enjoys the odd romance tale. He feels slightly unneeded as Draithon is a fairly skilled combatant.

History: Has been with Draithon since he was deemed a full member of the Dark Sentiels. Utterly Loyal. He comes from a line of client Druchii that are trained from birth to be bodyguards.

Motives: Honour.

Combat Ability: Scary, very few mortals can match him in the business. He is able to defeat many opponents and is utterly dedicated, he would throw himself in front of a ballistae bolt without hesitation
_________________

Korbaen Ravenfire: Draithons Banner bearer and Commander in Chief of Midnights Spire.

Status: Vampire, 700 years old.

Physical: Average darkelven build but with a long disfiguring scar down his right cheek. Wears mobile full light armour and carries a longhandled single edged axe.

Psychological: Loyal (they all would be to join him), Ruthless and refined. He conducts raids up and down Brettonia. If he sees darkelven ships he captures the crew and gives them a choice similar to Vlads. He seeks revenge on the Drachau of Hag Graef for his face.

History: Taken when raiding Icekeels lands, he has since proved his loyalty.

Combat Ability: An average Highborn with augmented skills and magic, a formidable but not insurmountable opponent.

_______________________________
 
RE: TVC - Sign-Up Thread

Name: Imenand
Title: High Liche and Hierophant of Quatar and all Nehekhara
Origin: Quatar
Age: Old.

Description: A Liche priest, old, stretched skin over a thin bony frame. Dark green ancient ceremonial robes bordered with gold thread. Gold jewellery covers his arms and neck. His cloak is large and billowing, grey and light, almost insubstantial.

Equipment: Cloak of Dunes (The cloak allows Imenand to fly incredibly fast, as if he is teleporting across the room). He also has a sacrificial dagger and several hieratic pots and jars.

Background: A senior Liche priest of the sixth dynasty, he fought in the fall of Lahmia.

Associates:
His six Ushabti Guards.
Settra the Imperishable. Even though Settra has banished Liche Priests from Khemri, he still has use of them, especially when forced to negotiate with others.

Views on the Vampires:
Absolutely hates them, but is on strict orders to not damage any relations that the Tomb Kings could have in the fight against Nagash.

Pros:
Good at the four incantations, powerful magic user, though not as good as some members of the council.
His cloak allows him to disappear and flee from danger very easily.
Very good at summoning armies of Skeletons to do his bidding.

Cons:
Extremely weak in close combat, can be easily killed by mortals even.
Decomposed appearance, his body is mummified and disgusting to look upon.
Hates Vampires, and is hated by Vampires, will be hard to gain trust and not be attacked immediately.


So, I was thinking. With the climactic battle with Nagash coming closer, It would make sense that the Tomb Kings would seek to make something out of this civil war between undead. Because, of course they really don't like Nagash much. And well, Settra, the current ruler was way before the Lahmian Wars, so has no beef with the Vampires, sort of an enemy of my enemy thing.

My character will be an envoy of the Pharaoh, and will not technically join the council. I can imagine relations to be rather strained to begin with, with typical Vampire arrogance, but eventually it will dawn on the Vampires that negotiation would be needed and a short-term alliance with the Kings of Nehekhara to have a chance of defeating Nagash and his countless undead warriors.

Of course, if you guys think this idea is utter rubbish, no problems, just a thought!
 
RE: TVC - Sign-Up Thread

Actually Inarticulate, we have a contingent of vampires on their way to Khemri as well speak - see Desert Diplomacy chapter. You character would be perfect for that.
 
RE: TVC - Sign-Up Thread

Arg Bloodymaw

Full Name: Arg Bloodymaw
Associated Names: The Orcpire
Age: “More den tree”
Bloodline: Blood Dragon
Sire: Unknown Blood Knight
Place of Birth: Spawned in the Worlds Edge Mountains

Description
Arg is a Vampire Orc. He still resembles the massive Orc Warboss he was before he was turned, being huge and muscled, but his skin has become a paler, sickly looking green. His huge tusks are capped in steel, and his mouth is full of smaller vampiric fangs. His body is covered in thick, patchwork plates of armor and he carries a massive battleaxe that would take two normal human males to even lift it.

Orcs can be Vampires?
Yes, Orcs can be Vampires. It is extremely rare as their physiology is very different than that of humans. Most Orcs that are bitten by Vampires die quickly and do not rise again, however a very, very rare few do reanimate as Vampires. Why? The will of Gork, or maybe Mork, of course! When an Orc raises as a Vampire it is a terrible thing, for they combine the raw power of the WAAAGH! with the horrible vitality of the undead.

Equipment
Args Bloody Arma: Thick armor that channels Arg’s WAAAGH! Power to protect him from mundane weapons.
Args Bloody Hacka: A dwarf forged and rune covered axe that has been corrupted by dark magic. It can cleave through nearly any material.

Brief History
Arg was spawned the same way most Orcs were, in a spawning ground, where he initially fought with his spawn mates to establish dominance and prove his worthiness to join the tribe. Succeeding in that he was allowed in the Teefy Teef Tribe, were he served under Big Boss Grot the Ugly Black Orc of Ugliness, who was a very handsome Orc.
Being an Orc his life was full of fighting, either with other races or with other Orcs. Overtime Arg grew bigger and stronger, and became a boss in his own right promoted by Warboss Drog Manslayer for “Bashin stunteez reel guud.” Serving as part of the Warboss’ retinue brought Arg into conflict even more often than before, and his penchant for biting off the faces of his opponents earned him the nickname Bloodymaw, “Cuz ‘is mouf wuz olwayz bloody, ya dumb git!”
When the Storm of Chaos came the Warboss joined up with a number of other powerful Warboss’ to go “Take it to dat Archy git an’ giv ‘im wot fer!” Fighting constantly Arg continue to grow bigger, and stronger until he grew big and strong enough that he became a big boss and was granted a small army to “Go out an’ smash fings, ya git! Yooz big ‘nuff dat I dun need ta watch yaz so much!” And that is exactly what Arg did, he smashed many, many “fings”
After Archaon was defeated the Horde of Warboss’ dispersed and Arg headed back south with his warboss. Due to circumstances beyond their control, they couldn’t decide which way was right and which way was left, Drog went one way and Arg the other, “Cuz dey dun wanted ta bash eachuva cuz dey wuz mates, an ‘ol.”
Eventually Arg grew so big and strong he promoted himself to Warboss, and since Drog wasn’t there no one was around to argue with him, “An’ den dat wuz dat”
During one of the constant battles Orcs find themselves in, Arg faced off against a “deader,” an unknown Blood Knight leading a small army of Undead. Orcs try to stay away fron undead, “Cuz dey smell funny,” but a fight is a fight. During the struggle the Vampire found himself temporarily immobilized, and in a frantic struggle bit the Warboss, taking a large chunk from the monsters neck. Arg, never one to let such an affront go, bit off the vampires head in its entirety and then “Eated it.”
Unfortunately for the Warboss a second contingent of Undead, set to meet up with the first, shambled up towards the rear of the Orc force while they were celebrating their victory, “We wuz pickin up teef,” and set upon them.
A few days after this disaster Arg woke up in the middle of the night and looked around to find all his boys “Wuz still sleepin.” So he woke the “Lazy gits” up tellin them “Datz jus’ a scratch. Now pickz yer gutz up an’ putz dem back in so’ze we’ze ken get marchin. Derez still fings ta bash… wiff me fing basha! An’ I’ze firsty!”

Pro's
Huge, powerful, a juggernaut of strength and ferocity in battle.
The Power of the WAAAGH! Mixed with the endless vitality of a vampire
Possess an abundance of Orcish brutality and cunning.
Controls ZombOrcs. Just like Zombies only they are Orcs, which makes them somewhat stronger, tougher, and more ferocious than regular Zombies.
Can ignore most wounds due to his Orcish toughness combined his Vampiric healing.

Con's
As an Orc, he’s about dumb as a rock about just about everything that doesn’t involve “bashin fings.”
No magical talent whatsoever, and maintains his army by force of will alone.
Doesn’t understand what it means to be a vampire, doesn’t even know he’s a vampire, doesn’t know what a vampire is. He thinks he’s just a really, really, really, tough Orc and that his boys are just extra stupid.

Character Controlled By: Drog Manslayer
Current Loyalties: “Bashin Fings”
 
RE: TVC - Sign-Up Thread

I like it personally. I know some of the players here are a bit particular on fluff, however we have a vampire elf, dark elf, skaven and lizardman, so why not an Orc.

The only thing I would state, and I state this to all newcomers now, is that you couldn't be the best in combat. The most powerful combat characters (Blood Dragons Vekarin, the Duke and Walach, Dreadlords Arkhan and the Executioner) are already set, so as long as you are happy with that I don't see a big issue. However I could quite easily see your character being one of the most damaging when it comes to pulverising through rank and file troops.
 
RE: TVC - Sign-Up Thread

Thats the basic idea.

Orcs aren't the best duelists in tabletop, so why should they be in an RPG?

However they are great at carving up core units, so again that can match an RPG.

:mrgreen:
 
RE: TVC - Sign-Up Thread

I consider myself abit of a Orc expert (Warhammer ones anyhow) as they were my first and favorite army
so if you don't mind I'd like to poke your bio abit if that is alright.
 
RE: TVC - Sign-Up Thread

I'm gonna say right off the bat I don't like the thought of a Vampire Orc is just seems to lessen the Orcyness of the Orc. I personaly think that a Orc wright would be better but that's just my opinion take it as you will.

First off the name Arg Bloodymaw just doesn't sound like a Orc name a Gobiln maybe a good Orc name needs to sound like the Orc is gonna kick your head in like Gorarg or Morarg and Bloodymaw is ok you got the right idea but Bloodmaw or Goremaw sounds even better.

And for a title you need something better then “Orcpire” those are human titles you need things like Skullsmasha, Facemasha or Da Mangler.

Age isn't important to a Orc so don't bother coming up with an age whats is important is how long has he raided the surrounding lands.

What type of Orc was he was he a Black or Common Orc, and how big is he all I can suggest is that you keep him under ten feet tall because thats how big Ogers and Trolls are.

Don't make a big deal out of him being spawned GW hasn't really stated how Orcs are born
other then that your background is great though I whould change his tribes name into something else other then the Teefy Teef Tribe pluse don't have him bite off the Blood Dragons head cuse that would mean he is the same size as Grimgor an' nobody's az big az Grimgor.
 
RE: TVC - Sign-Up Thread

I think you are missing the whole point of Orcs.

A. Orcs are brutal.

B. Orcs are stupid.

and C. Orcs are funny.
 
RE: TVC - Sign-Up Thread

Actualy a Orc is just as smart as a human and there is nothing funny about a monster that can rip a man limb from limb

Actualy a Orc is just as smart as a human and there is nothing funny about a monster that can rip a man limb from limb.
I wasn't trying to pick a fight or anything if thats what you thought.
 
RE: TVC - Sign-Up Thread

I know you're not trying to pick a fight.

You and I just have a fundamental difference on what an Orc is in the Warhammer world.

You are right that maybe I shouldn't say they are stupid.. Just.. really really simple.
 
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