TVC - Sign-Up Thread (Old)

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RE: TVC - Sign-Up Thread

The bio looks pretty good knightofni. The only thing I would ask is that you fill out a bio in the same format as the bio thread, especially the strengths and weaknesses part.
 
RE: TVC - Sign-Up Thread

(Sorry not as good as I would like, but it is late and I am a bit tired. Any problems you may have please tell me I like constructive critisum and feel as through it may need some, and some good points as well if there are any, like them to and wouldn't mind some right now. )

Name: Harindir Vaskatchi
Origin: Telia
Sire: Jason Nightwere
Age: 772

Appearance
Harindir is a tall mountain of a man at a height of approximately 7 feet; he was sired at the age of 20 by the infamous Jason Nightwere. His dark brown hair drapes over his board thick shoulders, his stare is one of both nobility and destruction sealed within is a heart of black steel which knows knows bounds. He is usually attired in fine silk and linen clothing and is usually accompanied by a fine metal long sword to his side. He adores the theater and is usually seen wearing a porsolin mask inlayed with white gold, this is a powerful magical item gifted to him by his sire as a token of favor to the young Nobel and scarcely leaves his darkly handsome face.

Mentality
Harindir is considered by most of normal aristocracy as some what of an arrogant brat. His tone is usually smooth and confident, although he is usually only thinking of how best to stab the empowered in the back to acquire something of value to him or his house. He prizes respect over all and will quickly run through any who do not greet him with such. As a human noble he was mainly confined to a dinning hall and forced to be seen not heard and rarely spoke a word to any in his mother’s court. Until of course he was sired and became a lord of the night, becoming a commanding leader and noble commanding lesser creatures to do his will.

Equipment
The mental mask
This mask was given to the noble by Jason Nightwere its powers enhance the will power of its wearer and Harindir uses it to control the weak minded individuals he comes across.

His sword is light and quick and he uses it to quickly cut down any who should have the misfortune to disrespect or underestimate this vampric lord and is also enchanted to cut through thick armor.

Background
Born in Telia in around the 1800's he was born into a power full noble family. He lost his father early on due to a strange disease which affected none but the Nobel, and in years to come would never be explained. His mother was a shrew of a woman and refused him to venture too far from the castle keeping him under careful watch at all times, and in later years Harindir resented her presence greatly. he was brought up around the wealth of his family and many others his love interests were brief and secretive and little in his life had any meaning and it seamed it never would. His mother controlled the estate and the treasury while Harindir was left simply to watch his mother squander his father’s riches on connections and diplomacy.

On his 21st birthday as the nobles drank and danced in his families manor, he walked the battlements, as a shadow descended upon the keep wind roaring behind it the form of the creature moved up right and peered into the young nobles terrified eyes as he held fast to a dull sword whimpering at the abomination before him. Jason's Dark voice spoke inside of the counts head
“Be silence boy, I mean you little harm"
The stern voice echoed through his mind, as Harindir froze with fear, the feral Yellow eyes fixed on his.
"Who are you?"
the frightened youth managed to whisper out as the creature came closer towards him, a small chuckle in his voice.
"The question should be who you are" He fought back the fear and spoke clearly to the fiend
“Harindir Vaskatchi, my mother owns this castle"
A long chuckle escaped Jason's lips, as he came even closer towards the noble
“My name is Jason Nightwere; I have lived many hundred of years and never found something as delighting as you. Tell me boy, do you enjoy, living..."
The cold rasping voice choked the courage in Harindir as he panicked and thrust his blade into Jason missing its mark it was drabbed by some unknown hand and ripped form Harindir’s hands as Jason grabbed him by the neck and brought him towards him grinning with glee at him as he did.
"Then, perhaps it is time you stopped wouldn’t you think..." Jason said before his fangs bit deep into Harindir’s neck as blood shot from his wound Jason continued.
“And see how dying suites" Jason said grimly as he turned the young nobel right then and there.

Soon after he left the castle and went aboard with the vampric lord learning as much as he could until one day 200 years later he returned to his home to find it abandoned by all until is sang with dreaded grim music which floated down into the surrounding city which attracted many noble guests, some never leaving the hallowed halls as bright arcane fires burned through out the night and rested at the days break. Harindir grew in power and influence and hosting the most exclusive parties of the court. Many a noble and royal has passed thought the doors of the Vaskatchi manor and few are wise to the true horrors of the house Vaskatchi’s powers over the weak willed are powerful indeed and few can resist his charms and illusions.

Pros
Powerful will - can control others with low will
Exelent swords man
Scout- stealthy and fast due to his leniage
Summon creatures - can summon dark creatures to do his bidding

Cons
Arrogant - At times he can be clouded to unseen danger.
Not a powerful with magic.
Requires respect- with out respect he can become hostile, even attempting to kill anyone who disrespects him.
 
RE: TVC - Sign-Up Thread

Has nobody commented on this?

Oh well I will. Great background, doesn't seem too overpowered.

A minor point, I don't understand why Jason sired him?
 
RE: TVC - Sign-Up Thread

Im gonna go with a whim and a slight break in character, he needed someone in power as he doesn't look like a prom queen. So this human's pathetic life was perfect and he was getting chased and needed to escape the black guard. he has also started the house of my bloodline nice place out of the way lots of vampires to guard it.

Thank you for posting I thourght no one liked him :(
 
RE: TVC - Sign-Up Thread

http://www.youtube.com/watch?v=P0TzUNti3rY


Name: Huakroataxa, Hunter of the dead
Race: Lizardman, Saurus.
Rank: Scar veteran
Origin: Lustria
Age: 320

Appearance: Huakroataxa, put simply, is over eight feet of savage, dark blue reptilian muscle. Scarred from serving the Old Ones his entire life, Huakroataxa bears the blood-red crest of those blessed by Sotek. His savage, alien glare emanates from two bright yellow, slitted eyes and speaks the untold lengths of Hatred of the Unnatural that Huakroataxa’s simple tongue never could.

Mentality: Huakroataxa is a Lizardman; thus, his thought patterns, wants and desires are different to any warm-blood. He is completely selfless, going to any length to accomplish his unending mission: to purge the world of the undead. He has no personal wants or ambitions other than to accomplish his goal. The fact that this mission is all but impossible doesn’t worry Huakroataxa at all; all that matters is that he is completing his task.

He has little consideration for personal safety, bar one qualm – should he die, the Old Ones would lose a valuable tool. This is common to all saurus, but even his stalwart brethren can sometimes be rooted to the spot by fear of the unnatural. Huakroataxa, however, has been fighting the untold horrors of undeath for over two centuries, and no longer fears them in the least.

Being a Saurus, his mind is entirely focussed on the Art of War. His mind fails to grasp the concepts of most other things; farming is beyond his conception, although he understands the importance of good nutrition to a soldier. He has no ear for music, other than the pounding drums used to relay orders around the Armies of the Old Ones. He has no eye for art or beauty – for him, beauty is Sotek’s sacred colour of red spread over, well, everything.

Highly religious, Huakroataxa’s faith in the Old Ones is unshakeable. He needs no evidence that they exist; after all, he was himself a blessing from Sotek. Huakroataxa believes that everything he kills is a sacrifice to Sotek, but to make the sacrifice more potent, he often feeds parts of his different kills to Mon-ti.

Now, thus far it seems that Huakroataxa is little more than a cold blooded (in more ways than one) killer. And in many ways this is true, but a common misconception is that Lizardmen in general (and especially Saurus) are bereft of emotion and character. This is simply not true. Whilst he mostly contains it with martial discipline, Huakroataxa has the natural rage needed to be a true warrior, that primeval fury that separates the predators from the prey. This is amplified even more by Sotek’s blessing. A brutal and vicious monster on the field, Huakroataxa lets his fury overcome him as he ascends from mere soldier to an unstoppable force of nature. He also experiences a combination of bitter nostalgia and deep sorrow, pining for his homeland and contact with others of his kin near daily. Saurus were built to fight in armies, not individually, and though he would never question his orders he often longs for the scent of damp earth, the unearthly howls of his home. Similarly, he also longs for the combined strength of arms and will of tightly packed ranks of the Old One’s holy warriors.

Equipment:

Xalot: Xalot is Huakroataxa’s sixth cold one. He is almost as vicious as his master, but with a skull as thick as they make them. Whilst this makes for an excellent initial charge (or battering ram) it can be quite irritating when the creature attacks something it shouldn’t, wanders off in the wrong direction or does something completely moronic like suddenly leap of the battlements. Xalot gives Huakroataxa extra speed, protection and damage potential in combat, as well as a companion. Huakroataxa has been known to mumble the occasional phrase of Low Saurian to his mount, who, naturally, does not respond.

Mon-ti the python: Mon-ti is a snake, specie ‘Winged Crypt Python’. This is meaningless to Huakroataxa, who simply regards the reptile as a means of communing with his god. Winged Crypt Pythons are often used as such, as their winged forms make them seem to be avatars of the serpent god himself. Huakroataxa will ‘sacrifice’ by feeding pieces of the creatures he’s killed to the Python whilst murmuring prayers. One who is concerned about such things would be greatly concerned for Mon-ti’s health, seeing as most of Huakroataxa’s kills are, shall we say, far beyond their use-by date. However, Mon-ti is a Crypt Python, and Crypt Pythons are famous for devouring the corpses of dead, even long dead creatures. Their guts are quite capable of handling the putrid flesh, and this imbues their bite with a harsh bacterial agent. This bacteria induces necrosis and almost immediately puts the victim into shock, providing the venomous qualities that they are unable to produce themselves. Mon-ti has no use in combat, and mostly sleeps in a woven basket tied to Xalot’s flank (counterbalanced by another basket filled with various supplies) or hunts down large prey. Flying swiftly on leathery wings and bringing the deathblow by vicious bite, it brings down creatures such as boars, elk or other beasts for the three Lustrians to eat.

The Armour of Xokat (He the Dead Dread): Specialised glyphs of power, giving praise to the Old One Xokat are carved into Huakroataxa’s gleaming bronze armour. Whilst not turning tail and fleeing as they would under the rueful gaze of Harry the Hammer, when a creature of Undeath espies the Armour of Xokat (an Old One described by the glyphs as able to cause unending pain and torment to the unholy even after their passing) they become genuinely concerned. Perhaps he flinches or maybe even begins to shuffle backward. In combat, he may panic, and make stupid mistakes. It seems the armour feeds of the dark magic pulses that occur when a creature of undeath has been slain; as Huakroataxa kills more and more of the abominations, he will worry them more and more. On one occasion Huakroataxa, having survived a banshee’s scream, answered with a deep throated roar of his own that caused the cursed wretch to turn face and hide in a freshly raided grave. On other occasions he has used the power as a means of attacking higher undead, such as Tomb Kings, Wight Lords and Vampire Counts directly as their bodyguards part before the primordial fury of Huakroataxa, allowing the mighty warrior an open passageway and living arena in which to clash with these nexus points of dark magic.

Blessed Blade of Purging: Normally, this blade seems to be just any other Saurus obsinite blade: a huge, heavy, roughly sword shaped object with a vicious row of obsinite barbs down each side. A weapon used more for smashing than cutting or slicing, it would be a great weapon in the hands of warm-bloods but when wielded by a holy servant of the Old Ones it is a dangerous, if inelegant, hand weapon. Turning even normal armour aside under most circumstances, when the dark magic of Undeath is near the weapon becomes altogether more impressive. Starting as a mere flicker, the closer the undead approach Huakroataxa (or naturally, the reverse) the brighter and larger the blessed flames ensconcing the weapon’s blade grow. Huakroataxa has no need to fear the weapon’s flickering glory; this is no natural fire, but a holy fire, seemingly born of the very volcano Sotek first emerged from. These flames have no affect on natural creatures or items untouched by dark magic. However, these flames are more than potent against the undead. Anathema to the dark magic binding them, when this blade is turned against the dead, they quite simply burst into flames. Armour, especially that touched by dark magic, merely melts away before the flame, allowing bare putrescent flesh or exposed bone to be combusted and rended asunder. Another blessing of the blade is that once something has been slain by the blade, it stays dead. Permanently. The corpse burns to ashes, which are blown far away by the wind into the ocean where the sea scatters them to all different continents. Even if somehow the ashes were recollected and all manner of dark ritual performed, even the magical might of Nagash could not stir the paltry remains into any unnatural semblance of life.

As a side note, The Blessed Blade of Purging continuously projects an aura of warmth, such as that that may be found on one of the baking stones on the top of a jungle ruin. This prevents the cold-blooded Huakroataxa and his animal compatriots from experiencing too much of an adverse affect from being in a much colder climate than their homeland.

The Eternal Shield: This is a Stegadon-hide shield, dyed purple with the three livid red strokes of war paint that are the symbol of Lord Gargoq’s purging war host. It is reinforced by bronze, and has large obsidian shards emerging from the front, used to slice and smash foes of the temple cities. Realising that he would not be able to receive new war gear for a long, long time, the Skink Priest Edi-Izard blessed this shield with a magic of regeneration; any damage suffered to any piece of Huakroataxa’s kit will swiftly heal (including the shield itself, which naturally receives the most damage), regenerating like the flesh of a lizard. This blessing extends to Huakroataxa and his animal compatriots as well. The Speed of healing varies depending on the injury; minor scratches heal near instantly, a blow around half an inch deep will heal in around a minute, and larger injuries, such as a missing hand or segment of armour, will take around a week.

Glyph Necklace of Secured Soul: This holy relic protects Huakroataxa against the dead even more than is already afforded. The undead’s blows will become enfeebled when directed against Huakroataxa, sliding off scale and armour plate. Weapons enchanted with the dark magics of undeath, and direct attacks with magics of undeath are similarly deflected, any enchantment or curse failing when directed against the Old One Sotek’s blessed servant.

Background:
Huakroataxa and his spawn kin, or “brothers of the same water”, were marked from the beginning as Blessed of Sotek. More vicious and aggressive, even when compared to their fellow saurus, like many saurus of such a blessing they were drafted into the Purging Legions of Lord Gargoq the Quaxocibiki, a fifth generation slann of great aggression and virility. Following the words of the Great Mazdamundi, Gargoq believes that it is the duty of the Old One’s servants to hunt down and crush all unnatural races that appeared against the will of the Old Ones, and unlike many of his peers he believes the time for that is now rather than later. Via arcane stone portals, Gargoq’s army travels all over the world, devastating those who they regard as unworthy of existence; beastmen, followers of chaos, skaven and the undead, returning to Lustria only after long and glorious campaigns have all but exhausted the armies.

Huakroataxa’s manifest destiny was not immediately apparent to Gargoq; he was just another Saurus foot soldier. Admittedly, he was the champion of his unit and a noble and ferocious fighter, but nothing especially out of the ordinary was apparent about him. However, it became clearer and clearer over time that Huakroataxa had an especial knack for dispatching that which would not stay dispatched. Using large, crushing blows to demolish the body entirely, removing the head and other tried and true methods of ending the unholy abominations of necrotic flesh and bone came naturally to this saurus when it had to be taught to others. Over the period of nearly two hundred years, Huakroataxa’s spawn kin died off one by one, the first by a minotaur’s axe, the next by a skaven’s poisoned blade. Eventually, Huakroataxa was the only one left, and was promoted justly to the rank of Scar Veteran; he who survives when all others perish.

It was at this point that his aptitude emerged from the chatter of the skinks into the respect and adorations of his fellows. Huakroataxa was charged with leading a small scouting party of skinks, Saurus and Terradons with the assistance of the Skink Priest Edi-Izard the Lizard Wizard. Huakroataxa’s immense fighting ability and strategic skill won his tiny army victory after victory, especially against the undead. Edi-Izard scribed for the Scar Veteran a scroll, of “Tactics against those who fall and refuse to stay thus.” The piece, which included assessments of the use of psychologically terrifying beasts such as Carnosaurs and Stegadons against the dead, methods by which a warrior could be sure never to see his opponents again, various tactical advice relating to the vital place of magic users against the undead and the need for modified, blessed poisons on skink weapons, amongst a variety of other inspired and useful information. The scroll was copied again and again, becoming a hit in the temple cities. Skinks discussed it over wriggly grub burritos, Saurus leaders had it read to them by attendants, nodding sagely and asking for the particularly inspired parts to be read to them again, and even a Slann passed his eyes over it, absorbing the information in seconds and delivering it to all others via the Sublime Communion.

Via that same duct of knowledge, the Slann all but demanded that Lord Gargoq somehow reward this intellectual warrior. This didn’t ire the comparatively hasty Slann in the least; he had been planning to anyway.

And thus it was that Huakroataxa was clad in the finest enchanted armour and weaponry the vaults of the Old Ones could spare, specifically tuned to the destruction of Huakroataxa’s chosen prey. And then Huakroataxa’s real gift was given to him; he was addressed by Lord Gargoq personally, with the simple but profound phrase “Hunt the Dead.”

This could have been interpreted in many ways, and indeed it was by the various skink priests in attendance. One said that it was a mere commendation; you’re doing a good job, keep it up. Another suggested that it meant that Huakroataxa’s role as a scout leader should be encouraged, with greater Terradon intelligence support and chameleon skink squads added to enhance its stealth. One Skink even went so far as to suggest that they should sacrifice Huakroataxa to sotek, so that he might be able to inflict unending pain on foes that the Lizardmen had already disposed of. He was not listened to.

Huakroataxa himself, being a saurus, took simpler and more direct approach to the command. Having heard the words of Gargoq himself, he believed he fully understood them. Huakroataxa believed he had been commanded to destroy the undead. All of them. By himself.

Shocked and horrified, the Skink priests in attendance tried to sway the great warrior’s opinion, providing logical and clear arguments backed up by the holy texts. But the Saurus could not be swayed, and even whilst they begged him to stay in high pitched, frightened voices, he left the eternity chamber of Gargoq. One priest even went so far as to beseech Gargoq to explain the true meaning himself, but Gargoq was already asleep again, and the skink was escorted out by the temple guard, a horrified expression frozen on his face.

And thus it was that Huakroataxa left his position of command and ventured forth into the world, alone. What was undoubtedly intended to be a reward for combat prowess and intellectual achievement instead turned out to be an unending exile. Internally he was deeply aggrieved, separated from his comrades, his peers, his homeland, but Huakroataxa followed his order in a staunch and disciplined manner, never questioning the validity of his quest. His only hope of seeing his homeland and people again was to fulfil his impossible quest, to destroy every last zombie, skeleton and tomb warrior. Only then could he return to Lustria with honour.


Strengths

Strong: Huakroataxa is a vicious and cunning fighter, and against the undead he is a virtually unstoppable force of judgement, channelling his wrath and grief into as potent a weapon as his blade, and with mighty blows from said blade carves a rent in any and indeed all undead armies. He is heavily muscled, and almost as strong as an ogre.

Tough: As a saurus lizardman, Huakroataxa is gifted with natural armour the form of scaly skin. Combined with his shield, armour, glyph necklace and cold one he is near impossible to kill by natural or unnatural means. He is far too relentless to allow something as trivial as pain stop him in his duty, and will allow the healing properties of his shield attend to his wounds whilst he attends to everybody else’s.

Brave: Huakroataxa is completely fearless; he believes absolutely in what he is doing and has no fear of the undead. To back down would be to betray his duty.

Reptilian: Huakroataxa and his animal friends are reptilian, and thus don’t need to eat often, perhaps once a week. When they do eat though, they eat quite a lot. Being reptilian, Huakroataxa also heals faster than humans, and even faster than other reptiles due to his shield.

Smart: Knowing everything there is to know about the art of war, and being a particular expert in the affairs of the undead Huakroataxa proves to be not only a vicious and unrelenting predator but also a cunning and dangerously intelligent one.

Not a vampire: Unlike many other participants in this roleplay, Huakroataxa is not a vampire and thus is not subject to many of their weaknesses. He does not thirst for human blood (although he is partial to goat), he is under no vampires thrall (although he does follow his orders unflinchingly), he loves the sun (sometimes even worshipping it), he doesn’t need to control his appetites, he isn’t subject to selfishness and petty infighting, he isn’t hunted by witch hunters, he isn’t adversely affected by holy magics, he finds garlic a strange but pleasant flavouring and striking a saurus scar veteran through the sternum into the heart takes approximately the might of a steamtank, so even that is an unlikely prospect.

Weaknesses

Stupid Mount: Xalot is a cold one, and that means thick. Huakroataxa’s mount often gets him into quite a bit of trouble, even though he can normally control this idiocy with a pertinent force of will.

Cold Blooded: Whilst warmed by the Blessed Blade of Purging, the mighty scar veteran is still a reptile and thus has rather slow reflexes, preferring large, mighty blows to small, swift ones.

All Alone: Whilst the psychological affect of being solitary has already been mentioned, the martial aspects are also important. Huakroataxa is unable to call on reinforcements, call for covering fire, and will naturally be outnumbered in most fights. Whilst he is used to this and can usually hold his ground, undead forces of an especially large size will prove too difficult for even him to attack with notable success.

Specialised: Brutally affective against the undead hordes, whilst Huakroataxa is still a formidable warrior against other foes he loses most of his magical aid. Thankfully, it isn’t often he must face a living foe.

Low Saurian: Huakroataxa can only understand and speak a single language; Low Saurian, the battlefield language of the lizardmen. Not only is this language poorly understood if at all anywhere but Lustria, but it is also quite limited in its descriptive ability, being limited primarily to terms and phrases used in battle. Whilst it could, in perhaps five syllables, command a legion of lizardmen to perform a pincer manoeuvre with heavy support units coming down the middle in order to drive the enemy into more difficult terrain so it could be picked off by ranged support from skinks and war beasts, it would take great effort and quite some time to, say, ask for some food.
 
RE: TVC - Sign-Up Thread

That is impressive. However, why would he join our motley crew of the undead. Will he be with us or against us?
 
RE: TVC - Sign-Up Thread

TVC fight club requirement. Must have a character passed through the sign up thread before you can fight. He just need it to be checked over for say over powering underpowering and it looks ok to me not impossible to kill and should make for some interesting reading.

Well we can only hope, hopefully we will be able to have our own sub-forum soon and be out of your hair.. or lack of depending on age?

Sorry DoN for any inconveniance. Thourght it best if submitting a character here would be the most logical course of action. as it is the TVC sign up thread and it is the TVC fight club.
 
RE: TVC - Sign-Up Thread

I think I will join up with the TVC proper, and Mr nightwere I will probably do the fightclub after I have my mind truly around my character. I do a lot of RP ing, and i find it takes a little time before the character 'fits' properly, shall we say. Why might he join up? First and foremost, of course, to hunt you. He knows that killing vampires kills a lot more undead, and Lizardmen are efficient predators

But why might he join you? Well, whilst abhoring you all as both abominations against the old ones as well as the very thing thats blocking him from his return home, over the long and hard years he has recognised that theres more than one day to kill the entirety of the undead. Being intelligent for a Saurus, he would recognise the military wisdom in the proverb; divide and conquer.

Preying upon your own division and selfishness, he would support one side over the other so that the dead may, in fact, kill each other. They, he may leap to the other side. Whichever is more likely to cause the greatest devastation.

Despite his language incapability, he can probably make a more informal appearance on the battlefield; surveying what the vampires and doing and then riding in bellowing, eliminating a large portion, possibly terminating some lower vampire gnerals or necromancers in order to basically destabilise vampiric society.

And, of course, after these battles he would return some time after the vampires had left to purge the battle field, touching the flame of his blade to every corpse to make sure these are some undead that shall never rise again.
 
RE: TVC - Sign-Up Thread

Good for him :mrgreen:
Question's would your lizard man ever be turned?
what would he do if he was ?
Is he a lone warrior or leader of an army?
 
RE: TVC - Sign-Up Thread

No, he wouldnt ever be turned. His faith is so strong that even if he was turned, he would probably sacrifice himself to soket immediately afterwards.

Huakroataxa is a lone warrior, but he is easily capable of comand (other than the communications difficulties). He left his army behind with Gargoq's Purging warhost.
 
RE: TVC - Sign-Up Thread

Yeah, about that; Huakroataxa would reguard that as the most heinous betrayel of the old ones, and would especially want to eliminate that partcular vampire.
 
RE: TVC - Sign-Up Thread

Hmmm well there arnt to many option i can see you can talk you cant summon dead things and you dont have an army...

The ideas I thourght you might be able to do where
-Join the empire to purge the undead (but you no speak the language)
-Be transformed into a vampire by one of the council
-Get captured by the council
-Join the council... and hate them the whole time...

Not seeing to many good options.
 
RE: TVC - Sign-Up Thread

The last two options where the ones I was thinking of myself. If the Council capture me and then release me on there enemies, that would work.

If it becomes too annoying a point eventually, he could be sent reinforcements from Gargoq, including a skink preist who could talk different languages.
 
RE: TVC - Sign-Up Thread

My character would still me able to understand you, have no fear, its part of his profile he his some what a treasure hunter and needs to know alot of languages. But I'm just wondering if it will be fun when we are just discussing plans and such.
 
RE: TVC - Sign-Up Thread

Gree: possibley, thats an intesting idea. However, I want to at least begin with Him all on his lonesome.

As for communication, if you can speak low saurian, he can have a perfect chat with you. If the human voice cant make those noises, perhaps it can be augmented with some sort of device, like the ones they use to call birds. Additionally, Since he isnt stupid he can still do things like point, nod, shake and shrug.

Basically I created this character unaware that I needed to bring an army *Glares at Zaak*.
 
RE: TVC - Sign-Up Thread

You don't need to bring an army. In regards to speech, we can do what we offered to do for Kaladas's character - a magic spell or amulet (doesn't have to be an evil spell) can allow you to speak to us.

I think the best plan seems to be you charging in mid battle, kill some, eventually get overpowered and captured, and then the Council realise what an effective weapon you would make.
 
RE: TVC - Sign-Up Thread

I played a Temple Guard in an RP once who was tasked with recovering a piece of magical treasure.

That was a good RP, excellently GMed. I got captured by a cult of Tzeentch in Altdorf and worshipped as a god until I got through dismembering everyone there.
Good times.
 
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