Vampire Lord @ 405
Red Fury, Infinite Hatred, Dread Knight
Extra Magic Level
Walach's Bloody Haurberk
Biting Blade
Necromancer w/ Invocation of Nehek @ 115
Vanhel's Danse Macabre
2x Power Stone
Nightmare
above characters in this unit...
5 Black Knights w/ Full Command @ 195 (710 Altogether)
Banner of the Dead Legion
Wight King @ 120
Sword of Kings
Skeletal Steed w/ barding
above character in this unit...
5 Black Knights w/ Full Command @ 183 (303 Altogether)
Royal Standard of Strigos
Vampire @ 203
Master of the Black Arts
Black Periapt
Helm of Commandment
Nightmare
above character with this unit...
5 Black Knights w/ Standard Bearer @ 161 (364 Altogether)
Cursed Pennant of Mousillon
Black Coach @ 200
Varghulf @ 175
3 x 20 Zombies @ 80 (240 Altogether)
Total of the Army - 1997
Hope to be in combat as soon as possible. If facing a high magic opponent, I believe I can hold off for a turn or two until I can engage their spell casters in combat. Hoping to be able to dictate which battles occur and, hopefully, combine some charges to cause auto breaking on key enemy units early.
Hoping to find ways to make this army as good as it can be, and looking forward to any ideas.
Red Fury, Infinite Hatred, Dread Knight
Extra Magic Level
Walach's Bloody Haurberk
Biting Blade
Necromancer w/ Invocation of Nehek @ 115
Vanhel's Danse Macabre
2x Power Stone
Nightmare
above characters in this unit...
5 Black Knights w/ Full Command @ 195 (710 Altogether)
Banner of the Dead Legion
Wight King @ 120
Sword of Kings
Skeletal Steed w/ barding
above character in this unit...
5 Black Knights w/ Full Command @ 183 (303 Altogether)
Royal Standard of Strigos
Vampire @ 203
Master of the Black Arts
Black Periapt
Helm of Commandment
Nightmare
above character with this unit...
5 Black Knights w/ Standard Bearer @ 161 (364 Altogether)
Cursed Pennant of Mousillon
Black Coach @ 200
Varghulf @ 175
3 x 20 Zombies @ 80 (240 Altogether)
Total of the Army - 1997
Hope to be in combat as soon as possible. If facing a high magic opponent, I believe I can hold off for a turn or two until I can engage their spell casters in combat. Hoping to be able to dictate which battles occur and, hopefully, combine some charges to cause auto breaking on key enemy units early.
Hoping to find ways to make this army as good as it can be, and looking forward to any ideas.