tyranids 2000p vs a fully infantry guard gun-line

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sabastionz

Black Knight
Jan 30, 2011
378
W-S-M
Zombies
291
hey,
i am going to be facing a fully inf IG list (bar one manticore) gun-line list and i thought "hmm wait a min why should i move up to him and get my nipples blown off when i could just start across the board?" so i made this list. any criticism will be taken.

hive tyrant 195
+1 to reserve, stranglethorn cannon

318 genestealers x16
brood lord, scything talons
318 genestealers x16
brood lord, scything talons
100 termagants x20 + spore+barb-s 55p
100 termagants x20 + spore+barb-s 55p
100 termagants x20 + spore+bard-s 55p
ymgarls x10
ymgarls x10
ymgarls x10
 
I'm not too familiar with nids unfortunately, for more qualified in depth advice you'll have to wait for the experienced bug players to chime in.

From what I can see though the genestealers are definitely a nice choice against shooty armies, just be careful not to expose yourself to too much shooting while you're running towards his lines. Once they hit the enemy they'll rip anything he has to small bloody shreds.

On the other choices, well, you can't really go wrong with gaunts, can you?! Ymgarls... no idea what these guys do :D
 
Dogmar said:
Ymgarls... no idea what these guys do :D

will some well placed scenery they can start behind your enemy's line then assault straight away with either +1 a,s or toughness (sadly you can choose the same each turn) so you could start the game off behind the enemy's line, be +1 toughness encase your enemy goes 1st, then assault and be at +1 attack and wipe units off the table (well that's what i think :thumbsup: )but... if he goes 1st he has a good chance of wiping them off the table (well if he takes the amount of fire power h normally takes, not even a unit of T5 men an stomach bout 50-60 lasgun shots along with a auto cannon/lascannon in the face)
 
The trouble I see with this list is you have only the two units of genestealers and the hive tyrant on the board at the start of the game. Chances are with all the lasgun shots, you'll be wiped off the board. While the genestealers have no need for synapse, once the lascannons hit your hiuve tyrant, with no guard it will die and leave the termagants doing nothing as they only have the 12 inch fleshborers and will be more than likely to be hiding where they cant bring their weapons to bear. In the event that he might take another tank you havent got the tank hunting to deal with it. Even with +1 to the reserve rolls, you will have barely any or no units on the board first turn allowing him to capitalise on scenery and set up great defensive positions to counter your ability to deploy. After that your army will slowly trickle onto the board and chances are you are going to be mown down by first rank fire second rank fire the whole time given that you have no ability for first turn deep strike or the ability to charge on the turn you drop.

Were I you I would be dropping one of the units of termagants, simply because you dont have the synapse to controll them and adding some firepower onto the spores and take a small unit of warriors in the empty spore.

This all sounds awfully pessimistic but as a tyranid player myself I can see this not turning out very well. You have decided to take all of what an infantry IG army is best for cutting down. The Ymgarls should be the only units that can take the damage given their armour save and the fact that they have the ability to charge. I would be inclined to use every other unit in your army as nothing but a meatshield for your ymgarls.
 
Why would you subject your poor Termagaunts to Mycetic Spores? The little buggers are so claustrophobic. xD

First of all - why Deepstrike Termagaunts? Why? I do not understand...
They're gonna drop in, get off a round of shooting that might kill an Infantry Squad (even though its statistically improbable), and then get mown down by Lasgun fire.
I would drop two of the Termagaunt squads and use the points for a Trygon. If you want Deepstriking, that's the way to go.
 
Though, the trygon might even get blown apart when it pops up, or worse mishap. I say bite the bullet and go full 'stealers.
 
It is very difficult to mishap with a Trygon - I've been playing with Trygons since the 5th Edition Codex came out and I've never had a mishap with any of them. The beauty of Deepstriking is that you can place the Trygon in an area that is difficult to target with the heavy firepower needed to do wounds on it.
A Trygon Prime also carries a ranged weapon that is excellent at mowing down Imperial Guard Infantry.
 
Personally, it's Warriors and gaunts every time against IG. Throw a big thing in to soak up the shooting, then charge/run as fast as possible. Remember, a gunline is great until it gets hit by your charge. Hormagaunts take out IG like butter, and termies are still very effective. Plus, always hit his HQ as soon as possible to deny him orders.
 
denying him orders is going to be impossible. he has creed, and two command units which he keeps behind his other units and he takes vox casters in all of his units, so he is at 10ld wit ha reroll for orders, and he takes two basilisks and as as proven last game he fired them into my horde units and they are gone, he took out two units of 30 in the 1st turn... and for ig monsters he the maximum amount of plasma guns (or if he doesn't how many plasmas can they take!) as he fired like 10 of them into me! and that wiped my hive tyrant out in one turn. but i did manage to get my ymgarl GS in combat. but they wiped a unit out and the next turn had 2-3 units fire into them and they were wiped out. any ideas on how to combat these? i had an idea for a mawloc. they coming up on-top of him HWT will be painful.
 
Deepstrike close combat armies doesn't work for Nids (or any codex). Shooting is where it's at.
 
I dunno Trevy, the prime's shooting attack statistically kills like, three guardsmen a turn? As for mishaps, as a Daemon player, let me tell you that everything that can go wrong usually does :(
 
"Everything that can go wrong usually does" - and anything that cannot possibly go wrong will do so- and at the worst possible moment.
 
Not really. I have a 2000 points null deployment Nid army, the only thing that's prone to mishaps is my Flyrant, and because of that I fly him in from my own table edge to avoid it. So I never mishap with anything, unless I deliberately place a spore within 12" from a table edge. I don't know if you know the rules for Mycetic Spores, but like drop pods when they land on something impassable (terrain/units) they just reduce the scatter distance to avoid the mishap.
And the more units and impassable terrain on the table, the less chance of a bad scatter.
 
I know how mycetic spores work, but in the case of trygons, they do have a rather large footprint if anything *does* go wrong. Although, mycetic spores would be a little out of luck if they ran up against grey knight strike squads :D
 
If it works for you, go for it. Some people like certain risks more than others. Also, the jammy dice gods let some people get away with things and punish others for trying the same thing. For example, some people can throw demo charges and demolish entire units, while when I throw demo charges, I demolish entire units.... of my own men.
 
Zanos said:
I know how mycetic spores work, but in the case of trygons, they do have a rather large footprint if anything *does* go wrong.
I don't follow you. The footprint doesn't matter, both the Trygon and the Mycetic Spore follow the same rules for deepstrike and can only mishap on the same condition (you screwed up and put it too close a table edge). Also, depending on how you built your spore, it usually have a bigger combined footprint than a Trygon when you count the unit inside.
 
Ah, just checked, you're right. I thought only mawlocs had the scatter reduction. Either way, we got a bit off topic rather fast. Honestly, if you're unlucky enough to play a decent guard list with nids, the best choice is probably just a stealer boom because any MCs you bring are likely to get taken off as soon as you put them on.
 
Zanos said:
Honestly, if you're unlucky enough to play a decent guard list with nids, the best choice is probably just a stealer boom because any MCs you bring are likely to get taken off as soon as you put them on.
It depends. I'm 5-1 against IG mech in tournaments with my Nids (the only loss was actually a draw, but I forgot that time was up so I left one objective with my Genestealers for no reason, and had we had more time I would've won).
IG really doesn't like when they have to come to you and grab your objectives. Gunlines in general don't like to move, as moving impairs their shooting.
IG also don't like big broods of Genestealers in terrain with FNP. Nor when 3 Trygons pop up next to their car park.
Or when 6 Hive Guards are surprisingly Onslaughted into range turn 1 and blow up their Hellhounds and box them in, in their Spearhead quarter.
As noted Genestealers are a worry for IG - they can outflank and attack 18" from both table edges, so IG tend to bunch up in the middle. If he does that you can say 'screw it' and Infiltrate your stealers instead.

In my meta game, static gunlines doesn't really work that good anymore, as we use a lot of mid-game objective grabbing missions, and so on.
 
Depends on what you put into the word, semi-static is perhaps a better definition. I've never seen any IG list without a few Chimaeras and those aeroplanes, to push onto forward objectives. But the lions part of most lists I've seen are tanks, tanks and tanks and a few weapon teams.
 
Actually, Mech IG often end up being a static gunline anyway. No point maneuvering closer to the enemy when you can make him come to you, plus if you get too close, Guardsmen lose to just about anything in CC. All the more so when they put squads with heavy weapons inside the Chimeras.

What does move are usually the obligatory Vendettas, simply because they can without losing any firepower, and the occasional Leman Russ or two.
 
devilgaunts in a spore,trygon(prime if(affordable),stealers,ymgarls,a tervigon(or two),hormagaunts,DoM(my personal fave),hive gaurd, gargoyles and a tyrant/swarmy (w/ tyrant gaurd) generally works vs IG for me:grave::cool:. thats just my two cent. others will probably shoot this claim down tho :lol:
 

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